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#ifndef __SOCKET_H__
#define __SOCKET_H__
#include <Handle.h>
#include <BString.h>
#include <Output.h>
#include <Input.h>
#include <Exceptions.h>
class Socket : public Handle {
public:
Socket() throw (GeneralException);
Socket(const Socket &);
virtual ~Socket() { if (!IsClosed()) { nclose(); tagclose(); } }
bool SetLocal(const String &, int = 0);
bool Connect(const String &, int);
bool Listen();
Socket Accept() throw (GeneralException);
bool IsConnected();
bool IsConnecting();
bool IsListening();
virtual bool CanRead();
virtual bool CanWrite();
virtual String GetName();
int GetPort();
void CloseWrite();
void CloseRead();
bool FinalizeConnect();
protected:
virtual ssize_t nwrite(const void *, size_t) throw (GeneralException);
virtual ssize_t nread(void *, size_t) throw (GeneralException);
virtual int ndup() const throw (GeneralException);
virtual int nclose() throw (GeneralException);
private:
Socket(int s);
bool connected, listening, writeclosed, readclosed, connecting;
};
#endif
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