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#include "BLua.h"
#ifndef LUAL_BUFFERSIZE
#define LUAL_BUFFERSIZE BUFSIZ
#endif
class LuaStatics : public Base {
public:
static const char * getF(lua_State *, void *, size_t *);
};
std::map<lua_State *, Lua *> Lua::lualist;
Lua::Lua() : L(lua_open()) {
// error setting ? **TODO**
lualist[L] = this;
}
Lua::Lua(lua_State * _L) : L(_L) {
// error setting ? **TODO**
lualist[L] = this;
}
Lua::~Lua() {
lua_close(L);
}
Lua::Lua(const Lua & l) throw (GeneralException) {
throw GeneralException("Error: can't duplicate a Lua object.");
}
void Lua::push() {
lua_pushnil(L);
}
void Lua::push(double n) {
lua_pushnumber(L, n);
}
void Lua::push(const String & s) {
lua_pushlstring(L, s.to_charp(), s.strlen());
}
void Lua::push(bool b) {
lua_pushboolean(L, b);
}
void Lua::push(void * p) {
lua_pushlightuserdata(L, p);
}
void Lua::push(lua_CFunction f, int n) {
lua_pushcclosure(L, f, n);
}
struct LoadF {
Handle * f;
char buff[LUAL_BUFFERSIZE];
};
const char * LuaStatics::getF(lua_State * L, void * ud, size_t * size) {
LoadF *lf = (LoadF *)ud;
(void)L;
*size = lf->f->read(lf->buff, LUAL_BUFFERSIZE);
return (*size > 0) ? lf->buff : NULL;
}
void Lua::load(Handle * h) throw (GeneralException) {
LoadF lf;
int status;
lf.f = h;
status = lua_load(L, LuaStatics::getF, &lf, h->GetName().to_charp());
if (status) {
// displaying error **TODO**
throw GeneralException("Error loading lua chunk `" + h->GetName() + "'");
}
}
Lua * Lua::thread() {
return new Lua(lua_newthread(L));
}
Lua * Lua::find(lua_State * _L) {
return lualist.find(_L)->second;
}
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