1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
|
/*
* Baltisot
* Copyright (C) 1999-2008 Nicolas "Pixel" Noble
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include <TaskMan.h>
#include <SocketClient.h>
#include <BRegex.h>
#include <CopyJob.h>
#include <ReadJob.h>
#include <Variables.h>
timeval default_socket_timeout = { 8, 0 };
SocketClient::SocketClient(const String & host, int port, timeval _timeout) : timeout(_timeout) {
s.SetNonBlock();
s.Connect(host, 25);
if (s.IsConnected()) {
SetBurst();
} else {
WaitFor(timeout);
WaitFor(&s, W4_WRITING);
}
}
SocketClient::~SocketClient() {
}
String SocketClient::GetStatus() {
return status;
}
void SocketClient::SetStatus(const String & _status) {
status = _status;
}
void SocketClient::subDo() throw (GeneralException) {
switch (current) {
case 0:
if (s.IsConnecting() && (TaskMan::Event() == Task::EVT_HANDLE)) {
s.FinalizeConnect();
}
if (TaskMan::Event() == Task::EVT_TIMEOUT) {
status = "Connection timeout";
Suspend(TASK_DONE);
}
if (!s.IsConnected()) {
status = "Connection failed";
Suspend(TASK_DONE);
}
RemoveTimeout();
return;
default:
if (c)
delete c;
c = 0;
if (TaskMan::Event() == Task::EVT_TIMEOUT) {
status = "Connection timeout.";
Suspend(TASK_DONE);
}
RemoveTimeout();
return;
}
}
void SocketClient::WaitTimeout() {
WaitFor(timeout);
}
|