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/*
 ** $Id: luacomp.c,v 1.8 2007-07-27 10:05:54 pixel Exp $
 ** Lua compiler (saves bytecodes to files; also list bytecodes)
 ** Highly hacked by Nicolas "Pixel" Noble to be transformed into a
 ** small form-factor LUA compiler.
 ** See Copyright Notice in lua.h
 */

#include <stdio.h>
#include <stdlib.h>
#include <string.h>

#include "lua.h"
#include "lauxlib.h"

#include "lfunc.h"
#include "lmem.h"
#include "lobject.h"
#include "lopcodes.h"
#include "lstring.h"
#include "lundump.h"
#include "ldo.h"

#ifndef PROGNAME
#define PROGNAME	"luacomp"	/* program name */
#endif

const char * progname = PROGNAME;	/* actual program name */

#define toproto(L, i) (clvalue(L->top + (i))->l.p)

static const Proto * combine(lua_State * L, int n) {
    if (n == 1)
	return toproto(L, -1);
    else {
	int i, pc = 0;
	Proto * f = luaF_newproto(L);

        setptvalue2s(L, L->top, f); incr_top(L);
	f->source = luaS_newliteral(L, "=(" PROGNAME ")");
	f->maxstacksize = 1;
        pc = 2 * n + 1;
	f->code = luaM_newvector(L, pc, Instruction);
	f->sizecode = pc;
	f->p = luaM_newvector(L, n, Proto *);
	f->sizep = n;
        pc = 0;
	for (i = 0; i < n; i++) {
	    f->p[i] = toproto(L, i - n - 1);
	    f->code[pc++] = CREATE_ABx(OP_CLOSURE, 0, i);
	    f->code[pc++] = CREATE_ABC(OP_CALL, 0, 1, 1);
	}
	f->code[pc++] = CREATE_ABC(OP_RETURN, 0, 1, 0);
	return f;
    }
}

void luacmain(lua_State * L, int stripping, lua_Chunkwriter w, void *uD, int listing) {
    Proto * f;

    f = combine(L, lua_gettop(L));
    if (listing)
        luaU_print(f, listing > 1);
    lua_lock(L);
    luaU_dump(L, f, w, uD, stripping);
    lua_unlock(L);
}