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loadmodule "luaiup"
loadmodule "luahandle"
loadmodule "lualibs"

load "iupe-dbuffer.lua"
load "iupe-hexview.lua"
load "iupe-hexview-toolbox.lua"
load "iupe-tview.lua"

if not dalosp then dalosp = {} end
if not dalos then dalos = {} end
dalos.objects = {}

function dalos:register_obj(name, constructor)
    table.insert(self.objects, { name = name, constructor = constructor })
    if self.activemenu then
        self.activemenu:update_objects()
    end
end

dalosp.canvas = {
    DARK_WHITE = cd.EncodeColor(224, 224, 224),
    BEZIER_CTRL_LEN = 40,
    
    drawlink = function (self, src, dst, si, di)
        local cv = self.cvdb
        local iy = function (y) return cv:InvertYAxis(y) end
        local ctrl_len = dalosp.canvas.BEZIER_CTRL_LEN
        
        cv:Foreground(cd.BLACK)
        local x1, y1, x2, y2
        
        x1 = self.origin.x + src.x + src.w
        x2 = self.origin.x + dst.x
        y1 = self.origin.y + src.y + si * src.h / (src.obj.noutputs + 1)
        y2 = self.origin.y + dst.y + di * src.h / (dst.obj.ninputs + 1)
        x1, x2, y1, y2 = math.floor(x1 + 0.5), math.floor(x2 + 0.5), math.floor(y1 + 0.5), math.floor(y2 + 0.5)
        cv:Begin(cd.BEZIER)
        cv:Vertex(x1, iy(y1))
        cv:Vertex(x1 + ctrl_len, iy(y1))
        cv:Vertex(x2 - ctrl_len, iy(y2))
        cv:Vertex(x2, iy(y2))
        cv:End()
    end,
    
    XMENUWIDTH = 100,
    
    drawxmenu = function (self, x, y)
        local cv = self.cvdb
        local width = dalosp.canvas.XMENUWIDTH
        local x1, x2, y1, y2 = x - width / 2, x + width / 2, y - width / 2, y + width / 2
        x1, x2, y1, y2 = math.floor(x1 + 0.5), math.floor(x2 + 0.5), math.floor(y1 + 0.5), math.floor(y2 + 0.5)
        local iy = function (y) return cv:InvertYAxis(y) end
        local cx1, cx2, cy1, cy2 = x - 5, x + 5, y - 5, y + 5
        
        cv:Foreground(dalosp.canvas.DARK_WHITE)
        cv:Box(x1, x2, iy(y2), iy(y1))
        cv:Foreground(cd.GRAY)
        cv:Line(x1, iy(y1), x2, iy(y2))
        cv:Line(x1, iy(y2), x2, iy(y1))
        cv:Line(x1 + 1, iy(y1), x2, iy(y2 - 1))
        cv:Line(x1, iy(y2 - 1), x2 - 1, iy(y1))
        cv:Foreground(cd.WHITE)
        cv:Line(x1, iy(y1 + 1), x2 - 1, iy(y2))
        cv:Line(x1 + 1, iy(y2), x2, iy(y1 + 1))
        cv:Line(x1, iy(y1 + 2), x2 - 2, iy(y2))
        cv:Line(x1 + 2, iy(y2), x2, iy(y1 + 2))
        cv:Foreground(dalosp.canvas.DARK_WHITE)
        cv:Sector(x, iy(y), 10, 10, 0, 360)
        cv:Foreground(cd.GRAY)
        cv:Arc(x, iy(y), 10, 10, 0, 360)
        cv:Foreground(cd.WHITE)
        cv:Arc(x + 1, iy(y + 1), 10, 10, 0, 360)
        cv:Foreground(cd.GRAY)
        cv:Line(x1, iy(y2), x2, iy(y2))
        cv:Line(x1 + 1, iy(y2 - 1), x2 - 1, iy(y2 - 1))
        cv:Line(x1 + 2, iy(y2 - 2), x2 - 2, iy(y2 - 2))
        cv:Line(x2, iy(y1), x2, iy(y2))
        cv:Line(x2 - 1, iy(y1 + 1), x2 - 1, iy(y2 - 1))
        cv:Line(x2 - 2, iy(y1 + 2), x2 - 2, iy(y2 - 2))
        cv:Foreground(cd.WHITE)
        cv:Line(x1, iy(y1), x1, iy(y2))
        cv:Line(x1 + 1, iy(y1 + 1), x1 + 1, iy(y2 - 1))
        cv:Line(x1 + 2, iy(y1 + 2), x1 + 2, iy(y2 - 2))
        cv:Line(x1, iy(y1), x2, iy(y1))
        cv:Line(x1 + 1, iy(y1 + 1), x2 - 1, iy(y1 + 1))
        cv:Line(x1 + 2, iy(y1 + 2), x2 - 2, iy(y1 + 2))
    end,
    
    draw = function (self)
        local cvdb = self.cvdb
        if not cvdb then return iup.DEFAULT end
        cvdb:Background(dalosp.canvas.DARK_WHITE)
        cvdb:Clear()
        
        for k, v in ipairs(self.objects) do
            v.obj:draw(cvdb, self.origin.x + v.x, self.origin.y + v.y, v.w, v.h)
            for oi = 1, v.obj.noutputs do
                local dest = v.obj.outputs[oi]
                if dest and dest.obj then
                    self:drawlink(v, dest.obj, oi, dest.ind)
                end
            end
        end
        
        if self.stateful.linking then
            cvdb:Foreground(cd.BLACK)
            cvdb:Line(self.bx, cvdb:InvertYAxis(self.by), self.ox, cvdb:InvertYAxis(self.oy))
        end
        
        if self.menu.x then self:drawxmenu(self.menu.x, self.menu.y) end
        
        cvdb:Flush()
        
        return iup.DEFAULT
    end,
    
    addobj = function (self, obj, x, y, w, h)
        table.insert(self.objects, { obj = obj, x = x, y = y, w = w, h = h })
        self:draw()
    end,
    
    findobj = function (self, x, y)
        local obj, ind
        
        x = x - self.origin.x
        y = y - self.origin.y
        
        for k, v in ipairs(self.objects) do
            if v.x <= x and (v.x + v.w) >= x and v.y <= y and (v.y + v.h) >= y then
                obj, ind = v, k
            end
        end
        
        return obj, ind
    end,
    
    moveobj = function (self, obj, dx, dy)
        obj.x, obj.y = obj.x + dx, obj.y + dy
        self:draw()
    end,
    
    setobjplace = function (self, obj, x, y)
        obj.x, obj.y = x, y
        self:draw()
    end,
    
    panning = function (self, dx, dy)
        self.origin.x = self.origin.x + dx
        self.origin.y = self.origin.y + dy
        self:draw()
    end,
    
    focus_cb = function (self, focus)
        if focus == 0 then self:button_cb() end
    end,
    
    stypes = {
        INFO = 0,
        WARNING = 1,
        ERROR = 2,
    },
    
    setstatus = function (self, stype, msg)
        -- todo: add a status line
    end,
    
    motion_cb = function (self, x, y, status)
        if self.stateful.panning then
            local ox, oy = self.ox, self.oy
            local dx, dy = x - ox, y - oy
            if self.stateful.linking then
                self.bx, self.by = self.bx + dx, self.by + dy
            end
            self:panning(dx, dy)
            self.ox, self.oy = x, y
        elseif self.stateful.leftbutton then
            local linking = self.stateful.linking
            self.stateful.dragging = true
            local got_error = false
            if self.stateful.leftclk and not self.stateful.linking then
                linking = self.stateful.leftclk
                if linking.obj.noutputs >= 1 then
                    self.stateful.linking = linking
                else
                    self:setstatus(dalosp.canvas.stypes.ERROR, "Can't link: origin object doesn't have any output")
                    self.stateful.leftclk = nil
                    linking = nil
                    got_error = true
                end
            else
                linking = self.stateful.linking
            end
            if linking then
                self.ox, self.oy = x, y
                self:draw()
            elseif not got_error then
                -- todo: start selection square ?
            end
        elseif self.stateful.rghtbutton then
            if self.stateful.rghtclk and not self.stateful.moving then self.stateful.moving = self.stateful.rghtclk end
            self.stateful.dragging = true
            local moving = self.stateful.moving
            if moving then
                local ox, oy = self.ox, self.oy
                local dx, dy = x - ox, y - oy
                self:moveobj(moving, dx, dy)
                self.ox, self.oy = x, y
            elseif not self.menu.x then
                self.menu.x, self.menu.y = x, y
                self:draw()
            end
        end
    end,
    
    createlink = function (self, src, dst)
        local oldsrc = src.obj.outputs[src.obj.curoutput]
        local olddst = dst.obj.inputs[dst.obj.curinput]
        if oldsrc then
            oldsrc.obj.obj.inputs[oldsrc.ind] = nil
            oldsrc.obj.obj:input_change(oldsrc.ind)
        end
        if olddst then
            olddst.obj.obj.outputs[olddst.ind] = nil
            olddst.obj.obj:output_change(olddst.ind)
        end
        src.obj.outputs[src.obj.curoutput] = { obj = dst, ind = dst.obj.curinput }
        dst.obj.inputs[dst.obj.curinput] = { obj = src, ind = src.obj.curoutput }
        src.obj:output_change(src.obj.curoutput)
        dst.obj:input_change(dst.obj.curinput)
    end,
    
    destroylink = function (self, src)
        local oldsrc = src.obj.outputs[src.obj.curoutput]
        if oldsrc then
            src.obj.outputs[src.obj.curoutput] = nil
            src.obj:output_change(src.obj.curoutput)

            oldsrc.obj.obj.inputs[oldsrc.ind] = nil
            oldsrc.obj.obj:input_change(oldsrc.ind)
        end
    end,
    
    button_cb = function (self, button, pressed, x, y, status)
        if not pressed then pressed = 0 end
        if not x then x = self.ox end
        if not y then y = self.oy end
        if button == iup.BUTTON1 or not button then
            if pressed == 1 then
                self.stateful.leftbutton = true
                if self.stateful.rghtbutton then
                    self.stateful.panning = true
                else
                    local obj, ind = self:findobj(x, y)
                    if obj then
                        self.stateful.leftclk = obj
                        table.remove(self.objects, ind)
                        table.insert(self.objects, obj)
                        self.ox, self.oy = x, y
                        self.bx, self.by = x, y
                        self:draw()
                    end
                end
            else
                if not self.stateful.linking and self.stateful.leftclk and not self.stateful.dragging then
                    self.stateful.leftclk.obj:activate()
                elseif self.stateful.linking then
                    local dest = self:findobj(x,y)
                    if not dest then
                        self:destroylink(self.stateful.linking)
                    elseif dest == self.stateful.linking then
                        self:setstatus(dalosp.canvas.stypes.ERROR, "Can't link: origin is the same as destination")
                    elseif dest.obj.ninputs <= 0 then
                        self:setstatus(dalosp.canvas.stypes.ERROR, "Can't link: destination has no input")
                    else
                        self:createlink(self.stateful.linking, dest)
                    end
                    self.stateful.linking = nil
                    self:draw()
                end
                self.stateful.panning = nil
                self.stateful.linking = nil
                self.stateful.leftclk = nil
                self.stateful.leftbutton = nil
                if not self.stateful.rghtbutton then self.stateful.dragging = nil end
            end
        end
        
        if button == iup.BUTTON3 or not button then
            if pressed == 1 then
                self.stateful.rghtbutton = true
                if self.stateful.leftbutton then
                    self.stateful.panning = true
                else
                    local obj, ind = self:findobj(x, y)
                    if obj then
                        self.stateful.rghtclk = obj
                        table.remove(self.objects, ind)
                        table.insert(self.objects, obj)
                        self.ox, self.oy = x, y
                        self.bx, self.by = x, y
                        self:draw()
                    end
                end
            else
                if not self.stateful.moving and self.stateful.rghtclk and not self.stateful.dragging then
                    self.stateful.rghtclk.obj:configure()
                    self:draw()
                elseif self.menu.x then
                    -- activate X menu operation
                    self.menu.x = nil
                    self.menu.y = nil
                    self:draw()
                elseif self.stateful.moving then
                    -- check for the trash can
                end
                self.stateful.panning = nil
                self.stateful.moving = nil
                self.stateful.rghtclk = nil
                self.stateful.rghtbutton = nil
                if not self.stateful.leftbutton then self.stateful.dragging = nil end
            end
        end
    end,
    
    wheel_cb = function (self, delta, x, y, status)
        local obj = self:findobj(x, y)
        
        if obj then
            if iup.isshift(status) then
                obj.obj:change_curoutput(delta)
            elseif iup.isalt(status) then
                obj.obj:change_quicksetting(delta)
            else
                obj.obj:change_curinput(delta)
            end
        end
        
        self:draw()
    end,
    
    create = function (tab)
        tab.border = "No"
        tab.expand = "Yes"
        tab.shrink = "Yes"
        tab.minsize = "1x1"
        tab.rastersize = "1x1"
        local r = iup.canvas(tab)
        r.action = iupep.dbuffer.action
        r.draw = dalosp.canvas.draw
        r.resize_cb = iupep.dbuffer.resize_cb
        r.map_cb = iupep.dbuffer.map_cb
        r.unmap_cb = iupep.dbuffer.unmap_cb
        r.focus_cb = dalosp.canvas.focus_cb
        r.motion_cb = dalosp.canvas.motion_cb
        r.button_cb = dalosp.canvas.button_cb
        r.wheel_cb = dalosp.canvas.wheel_cb
        r.addobj = dalosp.canvas.addobj
        r.findobj = dalosp.canvas.findobj
        r.moveobj = dalosp.canvas.moveobj
        r.setobjplace = dalosp.canvas.setobjplace
        r.panning = dalosp.canvas.panning
        r.setstatus = dalosp.canvas.setstatus
        r.createlink = dalosp.canvas.createlink
        r.destroylink = dalosp.canvas.destroylink
        r.drawlink = dalosp.canvas.drawlink
        r.drawxmenu = dalosp.canvas.drawxmenu
        r.origin = { x = 0, y = 0 }
        r.menu = { }
        r.stateful = {}
        
        r.objects = {}
        
        dalos.active_canvas = r
        
        return r
    end,
}

dalosp.menu = {
    action_exit = function (self)
        return iup.CLOSE
    end,
    
    action_about = function (self)
        local dlg = iup.messagedlg {
            DialogType = "Information",
            ButtonDefault = "1",
            Buttons = "OK",
            Title = "About",
            Value = 'DALOS (c) 2009-2010 Nicolas "Pixel" Noble.\nThis is free software with ABSOLUTELY NO WARRANTY.\nPlease look at the COPYRIGHT file for details.',
        }
        dlg:popup()
        return iup.DEFAULT
    end,
    
    update_objects = function (self)
        if dalos.dlg then
            local newmenu = dalos.menu {}
            -- copy anything from self to newmenu ? *shrug*
            dalos.dlg.menu = newmenu
        end
    end,
    
    create = function (tab)
        local item_exit = iup.item { title = "Exit" }
        item_exit.action = dalosp.menu.action_exit
        local item_about = iup.item { title = "About" }
        item_about.action = dalosp.menu.action_about
        local add_menu = { }
        local north_menu = { radio = "1" }
        local east_menu = { radio = "1" }
        local west_menu = { radio = "1" }
        local south_menu = { radio = "1" }
        if type(dalos.objects) == "table" then
            local item
            for k, v in ipairs(dalos.objects) do
                item = iup.item { title = v.name }
                table.insert(add_menu, item)
                item = iup.item { title = v.name }
                table.insert(north_menu, item)
                item = iup.item { title = v.name }
                table.insert(east_menu, item)
                item = iup.item { title = v.name }
                table.insert(west_menu, item)
                item = iup.item { title = v.name }
                table.insert(south_menu, item)
            end
        end
        local menu_file = iup.submenu { iup.menu { item_exit }, title = "File" }
        local menu_add = iup.submenu { iup.menu(add_menu), title = "Add" }
        local menu_cross = iup.submenu { iup.menu {
            iup.submenu { iup.menu(north_menu), title = "North" },
            iup.submenu { iup.menu(east_menu), title = "East" },
            iup.submenu { iup.menu(west_menu), title = "West" },
            iup.submenu { iup.menu(south_menu), title = "South" },
        }, title = "Cross", }
        local menu_help = iup.submenu { iup.menu { item_about }, title = "Help" }
        local r = iup.menu { menu_file, menu_add, menu_cross, menu_help }
        r.update_objects = dalosp.menu.update_objects
        r.add_menu = add_menu
        
        dalos.active_menu = r
        
        return r
    end,
}

dalosp.object = {
    default_draw = function (self, cv, x, y, w, h )
        local x1, x2, y1, y2 = x, x + w, y, y + h
        y1, y2 = cv:InvertYAxis(y2), cv:InvertYAxis(y1)
        local cx, cy = (x1 + x2) / 2, (y1 + y2) / 2
        cv:Foreground(self.color)
        cv:Box(x1, x2, y1, y2)
        cv:Foreground(cd.BLACK)
        cv:Rect(x1, x2, y1, y2)
        cv:TextAlignment(cd.SOUTH)
        cv:Text(cx, y2, self.name)
        cv:TextAlignment(cd.NORTH)
        if self.ninputs >= 1 then
            cv:Text(x1, y1, self.curinput .. "/" .. self.ninputs)
        end
        if self.noutputs >= 1 then
            cv:Text(x2, y1, self.curoutput .. "/" .. self.noutputs)
        end
        if self.quicksetting then
            cv:Text(cx, y1, self.quicksetting)
        end
    end,
    
    get_linked_input = function (self, ind)
        local ni = self.inputs[ind]
        if ni then
            local ii = ni.ind
            local io = ni.obj
            return io.obj:get_output(ii)
        else
            return nil
        end
    end,
    
    default_activate = function (self)
        print "activate"
    end,
    
    default_configure = function (self)
        print "configure"
    end,
    
    change_curinput = function (self, delta)
        if self.ninputs <= 1 then return end
        self.curinput = self.curinput + delta
        if self.curinput > self.ninputs then self.curinput = self.ninputs end
        if self.curinput <= 0 then self.curinput = 1 end
    end,
    
    change_curoutput = function (self, delta)
        if self.noutputs <= 1 then return end
        self.curoutput = self.curoutput + delta
        if self.curoutput > self.noutputs then self.curoutput = self.noutputs end
        if self.curoutput <= 0 then self.curoutput = 1 end
    end,
    
    default_change_quicksetting = function (self, delta)
    end,
    
    default_getoutput = function (self, ind)
        return self.houtputs[ind]
    end,
    
    default_inputchange = function (self, ind)
    end,
    
    default_outputchange = function (self, ind)
    end,
    
    set_houtput = function (self, h, ind)
        if not ind then ind = 1 end
        self.houtputs[ind] = h
        local obj = self.outputs[ind]
        if obj then
            obj.obj.obj:input_change(obj.ind)
        end
    end,
    
    create = function (dcanvas, tab, extra)
        if not tab then tab = {} end
        local obj = {
            draw = dalosp.object.default_draw,
            name = tab.name or "NoName",
            color = tab.color or cd.GRAY,
            ninputs = tab.ninputs or 0,
            noutputs = tab.noutputs or 0,
            inputs = {},
            outputs = {},
            curinput = 1,
            curoutput = 1,
            quicksetting = tab.quicksetting,
            otype = tab.otype or dalos.objtype.DUMMY,
            activate = tab.activate or dalosp.object.default_activate,
            configure = tab.configure or dalosp.object.default_configure,
            change_curinput = dalosp.object.change_curinput,
            change_curoutput = dalosp.object.change_curoutput,
            change_quicksetting = tab.change_quicksetting or dalosp.object.default_change_quicksetting,
            extra = extra,
            get_output = tab.getoutput or dalosp.object.default_getoutput,
            input_change = tab.input_change or dalosp.object.default_inputchange,
            output_change = tab.output_change or dalosp.object.default_outputchange,
            set_houtput = dalosp.object.set_houtput,
            houtputs = {},
            get_linked_input = dalosp.object.get_linked_input,
            dcanvas = dcanvas,
        }
        
        if tab.otype and not tab.c then
            if tab.otype == dalos.objtype.DUMMY then
                obj.color = cd.GRAY
            elseif tab.otype == dalos.objtype.HANDLE then
                obj.color = cd.CYAN
            elseif tab.otype == dalos.objtype.LUA_VIEWER then
                obj.color = cd.MAGENTA
            elseif tab.otype == dalos.objtype.LUA_FILTER then
                obj.color = cd.YELLOW
            else
                obj.color = cd.DARK_RED
            end
        end
        
        dcanvas:addobj(obj, tab.x or 0, tab.y or 0, tab.w or 50, tab.h or 50)
        
        return obj
    end,
}

dalos.canvas = dalosp.canvas.create
dalos.menu = dalosp.menu.create
dalos.object = dalosp.object.create

dalos.objtype = {
    UNKNOWN = 0,
    DUMMY = 1,
    HANDLE = 2,
    LUA_FILTER = 3,
    LUA_VIEWER = 4,
}

----------------

dalosp.hexview = {
    activate = function (self)
        self.extra.hvdlg:show()
    end,
    
    input_change = function (self, ind)
        local extra = self.extra
        local hv = extra.hv
        local h = self:get_linked_input(ind)
        if not h then
            self.color = cd.YELLOW
            hv:updatehandle(nil)
            self.dcanvas:draw()
            return
        end
        if not h:canread() or not h:canseek() then
            self.color = cd.RED
            hv:updatehandle(nil)
            self.dcanvas:draw()
            return
        end
        self.color = cd.GREEN
        for i = 1, 12 do
            self:set_houtput(nil, i)
            self.oldcursors[i] = -1
        end
        hv:updatehandle(h)
        self.dcanvas:draw()
    end,
    
    configure = function (self)
    end,
    
    output_change = function (self, ind)
        self.watchees[ind] = self.outputs[ind] and true or false
    end,
    
    update_houtput = function (self, ind, cursor)
        local h = self:get_linked_input(1)
        if h and self.watchees[ind] then
            local obj = {
                h = h,
                hvo = self,
                ind = ind,
                origin = cursor,
                offset = 0,
                size = h:getsize() - cursor,
                canread = function (self) return true end,
                canwrite = function (self) return false end,
                canseek = function (self) return true end,
                canwatch = function (self) return self.h:canwatch() end,
                getname = function (self) return self.hvo.name .. ":" .. self.ind end,
                tell = function (self) return self.offset end,
                getsize = function (self) return self.size end,
                getmodif = function (self) return self.hvo:getmodif() end,
                flush = function (self) return self.hvo:flush() end,
                seek = function (self, offset, wheel) 
                    if wheel == SEEK_SET then
                        self.offset = offset
                    elseif wheel == SEEK_CUR then
                        self.offset = self.offset + offset
                    elseif wheel == SEEK_END then
                        self.offset = self.size + offset
                    else
                        error "Unknown wheel"
                    end
                    self.h:seek(self.offset + self.origin)
                    return self.offset
                end,
                read = function (self, userdata, count)
                    count = math.min(count, self.size - self.offset)
                    
                    if count == 0 then
                        if self.got_eof then self.lh:close() end
                        self.got_eof = true
                        return 0
                    end
                    
                    self.got_eof = false
                    
                    local r = self.h:read(count, userdata)
                    self.offset = self.offset + r
                    if r == 0 then self.got_eof = true end
                    return r
                end,
            }
            local newh = HandleLua(obj)
            obj.lh = newh
            self:set_houtput(newh, ind)
        end
    end,
    
    dalos_hv_cb = function (self, hv, reset)
        local m
        for i = 1, 10 do
            m = hv.markers[i]
            if self.oldcursors[i] ~= m then
                self:update_houtput(i, m)
                self.oldcursors[i] = m
            end
        end
        
        m = hv.kcursor
        if self.oldcursors[11] ~= m then
            self:update_houtput(11, m)
            self.oldcursors[11] = m
        end
        
        m = hv.mcursor
        if self.oldcursors[12] ~= m then
            self:update_houtput(12, m)
            self.oldcursors[12] = m
        end
    end,
    
    create = function (d, tab)
        if not tab.name then tab.name = "Hexview" end
        tab.otype = dalos.objtype.LUA_FILTER
        tab.activate = dalosp.hexview.activate
        tab.input_change = dalosp.hexview.input_change
        tab.output_change = dalosp.hexview.output_change
        tab.configure = dalosp.hexview.configure
        tab.ninputs = 1
        tab.noutputs = 12
        
        local hv = iupe.hexview { }
        local hvtb = iupe.hexview_toolbox { hexview = hv }
        local hvdlg = iup.dialog { iup.hbox { iup.frame { hv }, iup.sbox { direction = "WEST", hvtb } }, title = tab.name }
        
        local obj = dalos.object(d, tab, { hv = hv, hvtb = hvtb, hvdlg = hvdlg })
        obj.oldcursors = { }
        obj.watchees = { }
        obj.update_houtput = dalosp.hexview.update_houtput
        for i = 1, 12 do obj.oldcursors[i] = -1 end
        
        hv:registercb(dalosp.hexview.dalos_hv_cb, obj)
        
        return obj
    end,
}

dalos.hexview = dalosp.hexview.create
dalos:register_obj("Hexview", dalos.hexview)

----------------

d = dalos.canvas {}
m = dalos.menu {}

b1 = Buffer(true)
b1:write("Buffer 1 contents")
b2 = Buffer(true)
b2:write("Buffer 2 contents")

o1 = dalos.object(d, { y = 30, x = 10, noutputs = 1, name = "Buffer 1", otype = dalos.objtype.HANDLE })
o2 = dalos.object(d, { y = 120, x = 10, noutputs = 1, name = "Buffer 2", otype = dalos.objtype.HANDLE })
h1 = dalos.hexview(d, { y = 60, x = 100, name = "Hexview 1" })
h2 = dalos.hexview(d, { y = 60, x = 200, name = "Hexview 2" })

o1:set_houtput(b1)
o2:set_houtput(b2)

dlg = iup.dialog { d, title = "Dalos", menu = m }

dalos.dialog = dlg

dlg:show()
iup.MainLoop()
dlg:hide()