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|
loadmodule "luaiup"
loadmodule "luahandle"
loadmodule "lualibs"
load "iupe-dbuffer.lua"
load "iupe-tview.lua"
if not dalosp then dalosp = {} end
if not dalos then dalos = {} end
dalos.objects = {}
dalos.objects_by_name = {}
dalosp.NORTH = 1
dalosp.SOUTH = 2
dalosp.WEST = 3
dalosp.EAST = 4
dalosp.cross = { }
function dalos:register_obj(name, constructor)
if self.objects_by_name[name] then
error("An object of that name already exists: " .. name)
end
table.insert(self.objects, { name = name, constructor = constructor, counter = 1 })
self.objects_by_name[name] = #self.objects
if self.activemenu then
self.activemenu:update_objects()
end
end
dalosp.canvas = {
DARK_WHITE = cd.EncodeColor(224, 224, 224),
BEZIER_CTRL_LEN = 40,
drawlink = function (self, src, dst, si, di)
local cv = self.cvdb
local iy = function (y) return cv:InvertYAxis(y) end
local ctrl_len = dalosp.canvas.BEZIER_CTRL_LEN
cv:Foreground(cd.BLACK)
local x1, y1, x2, y2
x1 = self.origin.x + src.x + src.w
x2 = self.origin.x + dst.x
y1 = self.origin.y + src.y + si * src.h / (src.obj.noutputs + 1)
y2 = self.origin.y + dst.y + di * src.h / (dst.obj.ninputs + 1)
x1, x2, y1, y2 = math.floor(x1 + 0.5), math.floor(x2 + 0.5), math.floor(y1 + 0.5), math.floor(y2 + 0.5)
cv:Begin(cd.BEZIER)
cv:Vertex(x1, iy(y1))
cv:Vertex(x1 + ctrl_len, iy(y1))
cv:Vertex(x2 - ctrl_len, iy(y2))
cv:Vertex(x2, iy(y2))
cv:End()
end,
XMENUWIDTH = 100,
drawxmenu = function (self, x, y)
local cv = self.cvdb
local width = dalosp.canvas.XMENUWIDTH
local x1, x2, y1, y2 = x - width / 2, x + width / 2, y - width / 2, y + width / 2
x1, x2, y1, y2 = math.floor(x1 + 0.5), math.floor(x2 + 0.5), math.floor(y1 + 0.5), math.floor(y2 + 0.5)
local iy = function (y) return cv:InvertYAxis(y) end
local cx1, cx2, cy1, cy2 = x - 5, x + 5, y - 5, y + 5
cv:Foreground(dalosp.canvas.DARK_WHITE)
cv:Box(x1, x2, iy(y2), iy(y1))
cv:Foreground(cd.GRAY)
cv:Line(x1, iy(y1), x2, iy(y2))
cv:Line(x1, iy(y2), x2, iy(y1))
cv:Line(x1 + 1, iy(y1), x2, iy(y2 - 1))
cv:Line(x1, iy(y2 - 1), x2 - 1, iy(y1))
cv:Foreground(cd.WHITE)
cv:Line(x1, iy(y1 + 1), x2 - 1, iy(y2))
cv:Line(x1 + 1, iy(y2), x2, iy(y1 + 1))
cv:Line(x1, iy(y1 + 2), x2 - 2, iy(y2))
cv:Line(x1 + 2, iy(y2), x2, iy(y1 + 2))
cv:Foreground(dalosp.canvas.DARK_WHITE)
cv:Sector(x, iy(y), 10, 10, 0, 360)
cv:Foreground(cd.GRAY)
cv:Arc(x, iy(y), 10, 10, 0, 360)
cv:Foreground(cd.WHITE)
cv:Arc(x + 1, iy(y + 1), 10, 10, 0, 360)
cv:Foreground(cd.GRAY)
cv:Line(x1, iy(y2), x2, iy(y2))
cv:Line(x1 + 1, iy(y2 - 1), x2 - 1, iy(y2 - 1))
cv:Line(x1 + 2, iy(y2 - 2), x2 - 2, iy(y2 - 2))
cv:Line(x2, iy(y1), x2, iy(y2))
cv:Line(x2 - 1, iy(y1 + 1), x2 - 1, iy(y2 - 1))
cv:Line(x2 - 2, iy(y1 + 2), x2 - 2, iy(y2 - 2))
cv:Foreground(cd.WHITE)
cv:Line(x1, iy(y1), x1, iy(y2))
cv:Line(x1 + 1, iy(y1 + 1), x1 + 1, iy(y2 - 1))
cv:Line(x1 + 2, iy(y1 + 2), x1 + 2, iy(y2 - 2))
cv:Line(x1, iy(y1), x2, iy(y1))
cv:Line(x1 + 1, iy(y1 + 1), x2 - 1, iy(y1 + 1))
cv:Line(x1 + 2, iy(y1 + 2), x2 - 2, iy(y1 + 2))
local f, st, si = cv:GetFont()
cv:Font("Helvetica", cd.PLAIN, 10)
cv:Foreground(cd.BLACK)
cv:TextOrientation(0)
if dalosp.cross.north then
cv:TextAlignment(cd.NORTH)
cv:Text(x, iy(y1 + 3), dalosp.cross.north.name)
end
if dalosp.cross.south then
cv:TextAlignment(cd.SOUTH)
cv:Text(x, iy(y2 - 3), dalosp.cross.south.name)
end
if dalosp.cross.west then
cv:TextAlignment(cd.SOUTH)
cv:TextOrientation(270)
cv:Text(x1 + 3, iy(y), dalosp.cross.west.name)
end
if dalosp.cross.east then
cv:TextAlignment(cd.SOUTH)
cv:TextOrientation(90)
cv:Text(x2 - 3, iy(y), dalosp.cross.east.name)
end
cv:Font(f, st, si)
end,
draw = function (self)
local cvdb = self.cvdb
if not cvdb then return iup.DEFAULT end
cvdb:Background(dalosp.canvas.DARK_WHITE)
cvdb:Clear()
for k, v in ipairs(self.objects) do
v.obj:draw(cvdb, self.origin.x + v.x, self.origin.y + v.y, v.w, v.h)
for oi = 1, v.obj.noutputs do
local dest = v.obj.outputs[oi]
if dest and dest.obj then
self:drawlink(v, dest.obj, oi, dest.ind)
end
end
end
if self.stateful.linking then
cvdb:Foreground(cd.BLACK)
cvdb:Line(self.bx, cvdb:InvertYAxis(self.by), self.ox, cvdb:InvertYAxis(self.oy))
end
if self.menu.x then self:drawxmenu(self.menu.x, self.menu.y) end
cvdb:Flush()
return iup.DEFAULT
end,
addobj = function (self, obj, x, y, w, h)
table.insert(self.objects, { obj = obj, x = x, y = y, w = w, h = h })
self:draw()
end,
findobj = function (self, x, y)
local obj, ind
x = x - self.origin.x
y = y - self.origin.y
for k, v in ipairs(self.objects) do
if v.x <= x and (v.x + v.w) >= x and v.y <= y and (v.y + v.h) >= y then
obj, ind = v, k
end
end
return obj, ind
end,
moveobj = function (self, obj, dx, dy)
obj.x, obj.y = obj.x + dx, obj.y + dy
self:draw()
end,
setobjplace = function (self, obj, x, y)
obj.x, obj.y = x, y
self:draw()
end,
panning = function (self, dx, dy)
self.origin.x = self.origin.x + dx
self.origin.y = self.origin.y + dy
self:draw()
end,
focus_cb = function (self, focus)
if focus == 0 and not self.stateful.rghtbutton and not self.stateful.leftbutton then self:button_cb() end
end,
stypes = {
INFO = 0,
WARNING = 1,
ERROR = 2,
},
setstatus = function (self, stype, msg)
-- todo: add a status line
end,
motion_cb = function (self, x, y, status)
if self.stateful.panning then
local ox, oy = self.ox, self.oy
local dx, dy = x - ox, y - oy
self:panning(dx, dy)
self.ox, self.oy = x, y
elseif self.stateful.leftbutton then
local linking = self.stateful.linking
self.stateful.dragging = true
local got_error = false
if self.stateful.leftclk and not self.stateful.linking then
linking = self.stateful.leftclk
if linking.obj.noutputs >= 1 then
self.stateful.linking = linking
else
self:setstatus(dalosp.canvas.stypes.ERROR, "Can't link: origin object doesn't have any output")
self.stateful.leftclk = nil
linking = nil
got_error = true
end
else
linking = self.stateful.linking
end
if linking then
self.ox, self.oy = x, y
self:draw()
elseif not got_error then
-- todo: start selection square ?
end
elseif self.stateful.rghtbutton then
if self.stateful.rghtclk and not self.stateful.moving then self.stateful.moving = self.stateful.rghtclk end
self.stateful.dragging = true
local moving = self.stateful.moving
if moving then
local ox, oy = self.ox, self.oy
local dx, dy = x - ox, y - oy
self:moveobj(moving, dx, dy)
self.ox, self.oy = x, y
elseif not self.menu.x then
self.menu.x, self.menu.y = x, y
self:draw()
end
end
end,
createlink = function (self, src, dst)
local oldsrc = src.obj.outputs[src.obj.curoutput]
local olddst = dst.obj.inputs[dst.obj.curinput]
if oldsrc then
oldsrc.obj.obj.inputs[oldsrc.ind] = nil
oldsrc.obj.obj:input_change(oldsrc.ind)
end
if olddst then
olddst.obj.obj.outputs[olddst.ind] = nil
olddst.obj.obj:output_change(olddst.ind)
end
src.obj.outputs[src.obj.curoutput] = { obj = dst, ind = dst.obj.curinput }
dst.obj.inputs[dst.obj.curinput] = { obj = src, ind = src.obj.curoutput }
src.obj:output_change(src.obj.curoutput)
dst.obj:input_change(dst.obj.curinput)
end,
destroylink = function (self, src)
local oldsrc = src.obj.outputs[src.obj.curoutput]
if oldsrc then
src.obj.outputs[src.obj.curoutput] = nil
src.obj:output_change(src.obj.curoutput)
oldsrc.obj.obj.inputs[oldsrc.ind] = nil
oldsrc.obj.obj:input_change(oldsrc.ind)
end
end,
button_cb = function (self, button, pressed, x, y, status)
if not pressed then pressed = 0 end
if not x then x = self.ox end
if not y then y = self.oy end
if button == iup.BUTTON1 or not button then
if pressed == 1 then
self.stateful.leftbutton = true
if self.stateful.rghtbutton then
self.stateful.panning = true
else
local obj, ind = self:findobj(x, y)
if obj then
self.stateful.leftclk = obj
table.remove(self.objects, ind)
table.insert(self.objects, obj)
end
self.ox, self.oy = x, y
self.bx, self.by = x, y
self:draw()
end
else
if not self.stateful.linking and self.stateful.leftclk and not self.stateful.dragging then
self.stateful.leftclk.obj:activate()
elseif self.stateful.linking then
local dest = self:findobj(x,y)
if not dest then
self:destroylink(self.stateful.linking)
elseif dest == self.stateful.linking then
self:setstatus(dalosp.canvas.stypes.ERROR, "Can't link: origin is the same as destination")
elseif dest.obj.ninputs <= 0 then
self:setstatus(dalosp.canvas.stypes.ERROR, "Can't link: destination has no input")
else
self:createlink(self.stateful.linking, dest)
end
self.stateful.linking = nil
self:draw()
end
self.stateful.panning = nil
self.stateful.linking = nil
self.stateful.leftclk = nil
self.stateful.leftbutton = nil
if not self.stateful.rghtbutton then self.stateful.dragging = nil end
end
end
if button == iup.BUTTON3 or not button then
if pressed == 1 then
self.stateful.rghtbutton = true
if self.stateful.leftbutton then
self.stateful.panning = true
else
local obj, ind = self:findobj(x, y)
if obj then
self.stateful.rghtclk = obj
table.remove(self.objects, ind)
table.insert(self.objects, obj)
end
self.ox, self.oy = x, y
self.bx, self.by = x, y
self:draw()
end
else
if not self.stateful.moving and self.stateful.rghtclk and not self.stateful.dragging then
self.stateful.rghtclk.obj:configure()
self:draw()
elseif self.menu.x then
local dx, dy = x - self.menu.x, y - self.menu.y
local obj
if math.abs(dx) > math.abs(dy) then
if dx < 0 then
obj = dalosp.cross.west
else
obj = dalosp.cross.east
end
else
if dy < 0 then
obj = dalosp.cross.north
else
obj = dalosp.cross.south
end
end
if obj then dalosp.menu.add_object(self, obj, self.menu.x, self.menu.y) end
self.menu.x = nil
self.menu.y = nil
self:draw()
elseif self.stateful.moving then
-- check for the trash can
end
self.stateful.panning = nil
self.stateful.moving = nil
self.stateful.rghtclk = nil
self.stateful.rghtbutton = nil
if not self.stateful.leftbutton then self.stateful.dragging = nil end
end
end
end,
wheel_cb = function (self, delta, x, y, status)
local obj = self:findobj(x, y)
if obj then
if iup.isshift(status) then
obj.obj:change_curoutput(delta)
elseif iup.isalt(status) then
obj.obj:change_quicksetting(delta)
else
obj.obj:change_curinput(delta)
end
end
self:draw()
end,
create = function (tab)
tab.border = "No"
tab.expand = "Yes"
tab.shrink = "Yes"
tab.minsize = "1x1"
tab.rastersize = "1x1"
local r = iup.canvas(tab)
r.action = iupep.dbuffer.action
r.draw = dalosp.canvas.draw
r.resize_cb = iupep.dbuffer.resize_cb
r.map_cb = iupep.dbuffer.map_cb
r.unmap_cb = iupep.dbuffer.unmap_cb
r.focus_cb = dalosp.canvas.focus_cb
r.motion_cb = dalosp.canvas.motion_cb
r.button_cb = dalosp.canvas.button_cb
r.wheel_cb = dalosp.canvas.wheel_cb
r.addobj = dalosp.canvas.addobj
r.findobj = dalosp.canvas.findobj
r.moveobj = dalosp.canvas.moveobj
r.setobjplace = dalosp.canvas.setobjplace
r.panning = dalosp.canvas.panning
r.setstatus = dalosp.canvas.setstatus
r.createlink = dalosp.canvas.createlink
r.destroylink = dalosp.canvas.destroylink
r.drawlink = dalosp.canvas.drawlink
r.drawxmenu = dalosp.canvas.drawxmenu
r.origin = { x = 0, y = 0 }
r.menu = { }
r.stateful = {}
r.objects = {}
dalos.active_canvas = r
return r
end,
}
dalosp.menu = {
action_exit = function (self)
return iup.CLOSE
end,
action_about = function (self)
local dlg = iup.messagedlg {
DialogType = "Information",
ButtonDefault = "1",
Buttons = "OK",
Title = "About",
Value = 'DALOS (c) 2009-2010 Nicolas "Pixel" Noble.\nThis is free software with ABSOLUTELY NO WARRANTY.\nPlease look at the COPYRIGHT file for details.',
}
dlg:popup()
return iup.DEFAULT
end,
update_objects = function (self)
if dalos.dlg then
local newmenu = dalos.menu {}
-- copy anything from self to newmenu ? *shrug*
dalos.dlg.menu = newmenu
end
end,
add_object = function (canvas, object, x, y)
object.constructor(canvas, { counter = object.counter, x = (x or 25) + 0, y = (y or 25) + 0})
object.counter = object.counter + 1
end,
set_cross = function (canvas, object, dir)
if dir == dalosp.NORTH then
dalosp.cross.north = object
elseif dir == dalosp.SOUTH then
dalosp.cross.south = object
elseif dir == dalosp.EAST then
dalosp.cross.east = object
elseif dir == dalosp.WEST then
dalosp.cross.west = object
end
end,
create = function (canvas, tab)
local item_exit = iup.item { title = "Exit" }
item_exit.action = dalosp.menu.action_exit
local item_about = iup.item { title = "About" }
item_about.action = dalosp.menu.action_about
local add_menu = { }
local north_menu = { radio = "1" }
local east_menu = { radio = "1" }
local west_menu = { radio = "1" }
local south_menu = { radio = "1" }
if type(dalos.objects) == "table" then
local item
for k, v in ipairs(dalos.objects) do
item = iup.item { title = v.name }
item.action = function (self) dalosp.menu.add_object(canvas, v) end
table.insert(add_menu, item)
item = iup.item { title = v.name }
item.action = function (self) dalosp.menu.set_cross(canvas, v, dalosp.NORTH) end
table.insert(north_menu, item)
item = iup.item { title = v.name }
item.action = function (self) dalosp.menu.set_cross(canvas, v, dalosp.EAST) end
table.insert(east_menu, item)
item = iup.item { title = v.name }
item.action = function (self) dalosp.menu.set_cross(canvas, v, dalosp.WEST) end
table.insert(west_menu, item)
item = iup.item { title = v.name }
item.action = function (self) dalosp.menu.set_cross(canvas, v, dalosp.SOUTH) end
table.insert(south_menu, item)
end
end
local menu_file = iup.submenu { iup.menu { item_exit }, title = "File" }
local menu_add = iup.submenu { iup.menu(add_menu), title = "Add" }
local menu_cross = iup.submenu { iup.menu {
iup.submenu { iup.menu(north_menu), title = "North" },
iup.submenu { iup.menu(east_menu), title = "East" },
iup.submenu { iup.menu(west_menu), title = "West" },
iup.submenu { iup.menu(south_menu), title = "South" },
}, title = "Cross", }
local menu_help = iup.submenu { iup.menu { item_about }, title = "Help" }
local r = iup.menu { menu_file, menu_add, menu_cross, menu_help }
r.update_objects = dalosp.menu.update_objects
r.add_menu = add_menu
dalos.active_menu = r
return r
end,
}
dalosp.object = {
default_draw = function (self, cv, x, y, w, h )
local x1, x2, y1, y2 = x, x + w, y, y + h
y1, y2 = cv:InvertYAxis(y2), cv:InvertYAxis(y1)
local cx, cy = (x1 + x2) / 2, (y1 + y2) / 2
cv:Foreground(self.color)
cv:Box(x1, x2, y1, y2)
cv:Foreground(cd.BLACK)
cv:Rect(x1, x2, y1, y2)
cv:TextAlignment(cd.SOUTH)
cv:Text(cx, y2, self.name)
cv:TextAlignment(cd.NORTH)
if self.ninputs >= 1 then
cv:Text(x1, y1, self.curinput .. "/" .. self.ninputs)
end
if self.noutputs >= 1 then
cv:Text(x2, y1, self.curoutput .. "/" .. self.noutputs)
end
if self.quicksetting then
cv:Text(cx, y1, self.quicksetting)
end
end,
get_linked_input = function (self, ind)
local ni = self.inputs[ind]
if ni then
local ii = ni.ind
local io = ni.obj
return io.obj:get_output(ii)
else
return nil
end
end,
default_activate = function (self)
print "activate"
end,
default_configure = function (self)
print "configure"
end,
change_curinput = function (self, delta)
if self.ninputs <= 1 then return end
self.curinput = self.curinput + delta
if self.curinput > self.ninputs then self.curinput = self.ninputs end
if self.curinput <= 0 then self.curinput = 1 end
end,
change_curoutput = function (self, delta)
if self.noutputs <= 1 then return end
self.curoutput = self.curoutput + delta
if self.curoutput > self.noutputs then self.curoutput = self.noutputs end
if self.curoutput <= 0 then self.curoutput = 1 end
end,
default_change_quicksetting = function (self, delta)
end,
default_getoutput = function (self, ind)
return self.houtputs[ind]
end,
default_inputchange = function (self, ind)
end,
default_outputchange = function (self, ind)
end,
set_houtput = function (self, h, ind)
if not ind then ind = 1 end
self.houtputs[ind] = h
local obj = self.outputs[ind]
if obj then
obj.obj.obj:input_change(obj.ind)
end
end,
create = function (dcanvas, tab, extra)
if not tab then tab = {} end
if not tab.name then
tab.name = tab.default_name
if tab.counter then
tab.name = tab.name .. " " .. tab.counter
end
end
local obj = {
draw = tab.draw or dalosp.object.default_draw,
name = tab.name or "NoName",
color = tab.color or cd.GRAY,
ninputs = tab.ninputs or 0,
noutputs = tab.noutputs or 0,
inputs = {},
outputs = {},
curinput = 1,
curoutput = 1,
quicksetting = tab.quicksetting,
otype = tab.otype or dalos.objtype.DUMMY,
activate = tab.activate or dalosp.object.default_activate,
configure = tab.configure or dalosp.object.default_configure,
change_curinput = dalosp.object.change_curinput,
change_curoutput = dalosp.object.change_curoutput,
change_quicksetting = tab.change_quicksetting or dalosp.object.default_change_quicksetting,
extra = extra,
get_output = tab.getoutput or dalosp.object.default_getoutput,
input_change = tab.input_change or dalosp.object.default_inputchange,
output_change = tab.output_change or dalosp.object.default_outputchange,
set_houtput = dalosp.object.set_houtput,
houtputs = {},
get_linked_input = dalosp.object.get_linked_input,
dcanvas = dcanvas,
}
if tab.otype and not tab.c then
if tab.otype == dalos.objtype.DUMMY then
obj.color = cd.GRAY
elseif tab.otype == dalos.objtype.HANDLE then
obj.color = cd.CYAN
elseif tab.otype == dalos.objtype.LUA_VIEWER then
obj.color = cd.MAGENTA
elseif tab.otype == dalos.objtype.LUA_FILTER then
obj.color = cd.YELLOW
else
obj.color = cd.DARK_RED
end
end
dcanvas:addobj(obj, tab.x or 0, tab.y or 0, tab.w or 50, tab.h or 50)
return obj
end,
}
dalos.canvas = dalosp.canvas.create
dalos.menu = dalosp.menu.create
dalos.object = dalosp.object.create
dalos.objtype = {
UNKNOWN = 0,
DUMMY = 1,
HANDLE = 2,
LUA_FILTER = 3,
LUA_VIEWER = 4,
}
----------------
load "dalos-hexview.lua"
load "dalos-binaryops.lua"
----------------
d = dalos.canvas {}
m = dalos.menu(d)
b1 = Buffer(true)
b1:write("Buffer 1 contents")
b2 = Buffer(true)
b2:write("Buffer 2 contents")
o1 = dalos.object(d, { y = 30, x = 10, noutputs = 1, name = "Buffer 1", otype = dalos.objtype.HANDLE })
o2 = dalos.object(d, { y = 120, x = 10, noutputs = 1, name = "Buffer 2", otype = dalos.objtype.HANDLE })
o1:set_houtput(b1)
o2:set_houtput(b2)
dlg = iup.dialog { d, title = "Dalos", menu = m }
dalos.dialog = dlg
dlg:show()
iup.MainLoop()
dlg:hide()
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