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path: root/dalos.lua
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loadmodule "luaiup"
loadmodule "luahandle"
loadmodule "lualibs"

load "iupe-dbuffer.lua"
load "iupe-hexview.lua"
load "iupe-hexview-toolbox.lua"
load "iupe-tview.lua"

if not dalosp then dalosp = {} end
if not dalos then dalos = {} end

dalosp.canvas = {
    drawlink = function (self, src, dst, si, di)
        local cvdb = self.cvdb
        
        cvdb:Foreground(cd.BLACK)
        local x1, y1, x2, y2
        
        x1 = self.origin.x + src.x + src.w
        x2 = self.origin.x + dst.x
        y1 = self.origin.y + src.y + si * src.h / (src.obj.noutputs + 1)
        y2 = self.origin.y + dst.y + di * src.h / (dst.obj.ninputs + 1)
        cvdb:Line(x1, cvdb:InvertYAxis(y1), x2, cvdb:InvertYAxis(y2))
    end,
    
    draw = function (self)
        local cvdb = self.cvdb
        if not cvdb then return iup.DEFAULT end
        cvdb:Clear()
        
        for k, v in ipairs(self.objects) do
            v.obj:draw(cvdb, self.origin.x + v.x, self.origin.y + v.y, v.w, v.h)
            for oi = 1, v.obj.noutputs do
                local dest = v.obj.outputs[oi]
                if dest then
                    for ii = 1, dest.obj.ninputs do
                        if dest.obj.inputs[ii] == v then
                            self:drawlink(v, dest, oi, ii)
                        end
                    end
                end
            end
        end
        
        if self.stateful.linking then
            cvdb:Foreground(cd.BLACK)
            cvdb:Line(self.bx, cvdb:InvertYAxis(self.by), self.ox, cvdb:InvertYAxis(self.oy))
        end
        
        cvdb:Flush()
        
        return iup.DEFAULT
    end,
    
    addobj = function (self, obj, x, y, w, h)
        table.insert(self.objects, { obj = obj, x = x, y = y, w = w, h = h })
        self:draw()
    end,
    
    findobj = function (self, x, y)
        local obj, ind
        
        x = x - self.origin.x
        y = y - self.origin.y
        
        for k, v in ipairs(self.objects) do
            if v.x <= x and (v.x + v.w) >= x and v.y <= y and (v.y + v.h) >= y then
                obj, ind = v, k
            end
        end
        
        return obj, ind
    end,
    
    moveobj = function (self, obj, dx, dy)
        obj.x, obj.y = obj.x + dx, obj.y + dy
        self:draw()
    end,
    
    setobjplace = function (self, obj, x, y)
        obj.x, obj.y = x, y
        self:draw()
    end,
    
    panning = function (self, dx, dy)
        self.origin.x = self.origin.x + dx
        self.origin.y = self.origin.y + dy
        self:draw()
    end,
    
    focus_cb = function (self, focus)
        if focus == 0 then self:button_cb() end
    end,
    
    stypes = {
        INFO = 0,
        WARNING = 1,
        ERROR = 2,
    },
    
    setstatus = function (self, stype, msg)
        -- todo: add a status line
    end,
    
    motion_cb = function (self, x, y, status)
        if self.stateful.panning then
            local ox, oy = self.ox, self.oy
            local dx, dy = x - ox, y - oy
            self:panning(dx, dy)
            self.ox, self.oy = x, y
        elseif self.stateful.leftbutton then
            local linking = self.stateful.linking
            self.stateful.dragging = true
            local got_error = false
            if self.stateful.leftclk and not self.stateful.linking then
                linking = self.stateful.leftclk
                if linking.obj.noutputs >= 1 then
                    self.stateful.linking = linking
                else
                    self:setstatus(dalosp.canvas.stypes.ERROR, "Can't link: origin object doesn't have any output")
                    self.stateful.leftclk = nil
                    linking = nil
                    got_error = true
                end
            else
                linking = self.stateful.linking
            end
            if linking then
                self.ox, self.oy = x, y
                self:draw()
            elseif not got_error then
                -- todo: start selection square ?
            end
        elseif self.stateful.rghtbutton then
            if self.stateful.rghtclk and not self.stateful.moving then self.stateful.moving = self.stateful.rghtclk end
            self.stateful.dragging = true
            local moving = self.stateful.moving
            if moving then
                local ox, oy = self.ox, self.oy
                local dx, dy = x - ox, y - oy
                self:moveobj(moving, dx, dy)
                self.ox, self.oy = x, y
            else
                -- todo: show X menu
            end
        end
    end,
    
    createlink = function (self, src, dst)
        src.obj.outputs[src.obj.curoutput + 0] = dst
        dst.obj.inputs[dst.obj.curinput + 0] = src
    end,
    
    button_cb = function (self, button, pressed, x, y, status)
        if not pressed then pressed = 0 end
        if not x then x = self.ox end
        if not y then y = self.oy end
        if button == iup.BUTTON1 or not button then
            if pressed == 1 then
                self.stateful.leftbutton = true
                if self.stateful.rghtbutton then
                    self.stateful.panning = true
                else
                    self.stateful.leftclk = self:findobj(x,y)
                    self.ox, self.oy = x, y
                    self.bx, self.by = x, y
                end
            else
                if not self.stateful.linking and self.stateful.leftclk and not self.stateful.dragging then
                    self.stateful.leftclk.obj:activate()
                elseif self.stateful.linking then
                    local dest = self:findobj(x,y)
                    if dest == self.stateful.linking then
                        self:setstatus(dalosp.canvas.stypes.ERROR, "Can't link: origin is the same as destination")
                    elseif dest.obj.ninputs <= 0 then
                        self:setstatus(dalosp.canvas.stypes.ERROR, "Can't link: destination has no input")
                    else
                        self:createlink(self.stateful.linking, dest)
                    end
                    self.stateful.linking = nil
                    self:draw()
                end
                self.stateful.panning = nil
                self.stateful.linking = nil
                self.stateful.leftclk = nil
                self.stateful.leftbutton = nil
                if not self.stateful.rghtbutton then self.stateful.dragging = nil end
            end
        end
        
        if button == iup.BUTTON3 or not button then
            if pressed == 1 then
                self.stateful.rghtbutton = true
                if self.stateful.leftbutton then
                    self.stateful.panning = true
                else
                    self.stateful.rghtclk = self:findobj(x, y)
                    self.ox, self.oy = x, y
                    self.bx, self.by = x, y
                end
            else
                if not self.stateful.moving and self.stateful.rghtclk and not self.stateful.dragging then
                    self.stateful.rghtclk.obj:configure()
                end
                self.stateful.panning = nil
                self.stateful.moving = nil
                self.stateful.rghtclk = nil
                self.stateful.rghtbutton = nil
                if not self.stateful.leftbutton then self.stateful.dragging = nil end
            end
        end
    end,
    
    wheel_cb = function (self, delta, x, y, status)
        local obj = self:findobj(x, y)
        
        if obj then
            if iup.isshift(status) then
                obj:change_curoutput(delta)
            elseif iup.isalt(status) then
                obj:change_quicksetting(delta)
            else
                obj:change_curinput(delta)
            end
        end
        
        self:draw()
    end,
    
    create = function (tab)
        tab.border = "No"
        tab.expand = "Yes"
        tab.shrink = "Yes"
        tab.minsize = "1x1"
        tab.rastersize = "1x1"
        local r = iup.canvas(tab)
        r.action = iupep.dbuffer.action
        r.draw = dalosp.canvas.draw
        r.resize_cb = iupep.dbuffer.resize_cb
        r.map_cb = iupep.dbuffer.map_cb
        r.unmap_cb = iupep.dbuffer.unmap_cb
        r.focus_cb = dalosp.canvas.focus_cb
        r.motion_cb = dalosp.canvas.motion_cb
        r.button_cb = dalosp.canvas.button_cb
        r.wheel_cb = dalosp.canvas.wheel_cb
        r.addobj = dalosp.canvas.addobj
        r.findobj = dalosp.canvas.findobj
        r.moveobj = dalosp.canvas.moveobj
        r.setobjplace = dalosp.canvas.setobjplace
        r.panning = dalosp.canvas.panning
        r.setstatus = dalosp.canvas.setstatus
        r.createlink = dalosp.canvas.createlink
        r.drawlink = dalosp.canvas.drawlink
        r.origin = { x = 0, y = 0 }
        r.stateful = {}
        
        r.objects = {}
        
        return r
    end,
}

dalosp.menu = {
    action_exit = function (self)
        return iup.CLOSE
    end,
    
    action_about = function (self)
        local dlg = iup.messagedlg {
            DialogType = "Information",
            ButtonDefault = "1",
            Buttons = "OK",
            Title = "About",
            Value = 'DALOS (c) 2009-2010 Nicolas "Pixel" Noble.\nThis is free software with ABSOLUTELY NO WARRANTY.\nPlease look at the COPYRIGHT file for details.',
        }
        dlg:popup()
        return iup.DEFAULT
    end,
    
    create = function (tab)
        local item_exit = iup.item { title = "Exit" }
        item_exit.action = dalosp.menu.action_exit
        local item_about = iup.item { title = "About" }
        item_about.action = dalosp.menu.action_about
        local menu_file = iup.submenu { iup.menu { item_exit }, title = "File" }
        local menu_help = iup.submenu { iup.menu { item_about }, title = "Help" }
        return iup.menu { menu_file, menu_help }
    end,
}

dalosp.object = {
    default_draw = function (self, cv, x, y, w, h )
        local x1, x2, y1, y2 = x, x + w, y, y + h
        y1, y2 = cv:InvertYAxis(y2), cv:InvertYAxis(y1)
        local cx, cy = (x1 + x2) / 2, (y1 + y2) / 2
        cv:Foreground(self.color)
        cv:Box(x1, x2, y1, y2)
        cv:Foreground(cd.BLACK)
        cv:TextAlignment(cd.SOUTH)
        cv:Text(cx, y2, self.name)
        cv:TextAlignment(cd.NORTH)
        if self.ninputs >= 1 then
            cv:Text(x1, y1, self.curinput .. "/" .. self.ninputs)
        end
        if self.noutputs >= 1 then
            cv:Text(x2, y1, self.curoutput .. "/" .. self.noutputs)
        end
        if self.quicksetting then
            cv:Text(cx, y1, self.quicksetting)
        end
    end,
    
    default_activate = function (self)
        print "activate"
    end,
    
    default_configure = function (self)
        print "configure"
    end,
    
    change_curinput = function (self, delta)
        if self.ninputs <= 1 then return end
        self.curinput = self.curinput + delta
        if self.curinput > self.ninputs then self.curinput = self.ninputs end
        if self.curinput <= 0 then self.curinput = 1 end
    end,
    
    change_curoutput = function (self, delta)
        if self.ouputs <= 1 then return end
        self.curoutput = self.curoutput + delta
        if self.curoutput > self.noutputs then self.curoutput = self.noutputs end
        if self.curoutput <= 0 then self.curoutput = 1 end
    end,
    
    default_change_quicksetting = function (self, delta)
    end,
    
    create = function (dcanvas, tab, extra)
        if not tab then tab = {} end
        local obj = {
            draw = dalosp.object.default_draw,
            name = tab.name or "NoName",
            color = tab.color or cd.GRAY,
            ninputs = tab.ninputs or 0,
            noutputs = tab.noutputs or 0,
            inputs = {},
            outputs = {},
            curinput = 1,
            curoutput = 1,
            quicksetting = nil,
            otype = tab.otype or dalos.objtype.DUMMY,
            activate = tab.activate or dalosp.object.default_activate,
            configure = tab.configure or dalosp.object.default_configure,
            change_curinput = dalosp.object.change_curinput,
            change_curoutput = dalosp.object.change_curoutput,
            change_quicksetting = tab.change_quicksetting or dalosp.object.default_change_quicksetting,
            extra = extra,
        }
        
        if tab.otype and not tab.c then
            if tab.otype == dalos.objtype.DUMMY then
                obj.color = cd.GRAY
            elseif tab.otype == dalos.objtype.HANDLE then
                obj.color = cd.CYAN
            elseif tab.otype == dalos.objtype.LUA_FILTER then
                obj.color = cd.YELLOW
            else
                obj.color = cd.DARK_RED
            end
        end
        
        dcanvas:addobj(obj, tab.x or 0, tab.y or 0, tab.w or 50, tab.h or 50)
    end,
}

dalos.canvas = dalosp.canvas.create
dalos.menu = dalosp.menu.create
dalos.object = dalosp.object.create

dalos.objtype = {
    UNKNOWN = 0,
    DUMMY = 1,
    HANDLE = 2,
    LUA_FILTER = 3,
}

----------------

d = dalos.canvas {}
m = dalos.menu {}
o = dalos.object(d, { y = 30, x = 10, noutputs = 1, name = "An output" })
o2 = dalos.object(d, { y = 30, x = 100, ninputs = 1, name = "An input" })

dlg = iup.dialog { d, title = "Dalos", menu = m }

dlg:show()
iup.MainLoop()
dlg:hide()