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authorpixel <pixel>2004-11-27 21:44:15 +0000
committerpixel <pixel>2004-11-27 21:44:15 +0000
commit50f0dd331f8168fb5b2cd60c70178fad627b7fb6 (patch)
tree65fcec7bd507791f0db8a3af1b60ad9ac631f4a7 /str-util.cpp
parentf1df76865d1751469deff19e62255d50a814f183 (diff)
Large dos2unix commit...
Diffstat (limited to 'str-util.cpp')
-rw-r--r--str-util.cpp430
1 files changed, 215 insertions, 215 deletions
diff --git a/str-util.cpp b/str-util.cpp
index 223270c..914f2a9 100644
--- a/str-util.cpp
+++ b/str-util.cpp
@@ -1,215 +1,215 @@
-#include <stdlib.h>
-#include <string.h>
-#include <SDL/SDL.h>
-#include <SDL/SDL_audio.h>
-#include "psxdev/bs.h"
-#include "fileutils.h"
-#include "generic.h"
-#include "cdutils.h"
-#include "psxdev/xadecode.h"
-
-/*
-
- From the SONY documentation:
-
- 32 bytes header:
-
-StSTATUS : 2 bytes 0
-StTYPE : 2 bytes 2
-StSECTOR_OFFSET: 2 bytes 4
-StSECTOR_SIZE : 2 bytes 6
-StFRAME_NO : 4 bytes 10
-StFRAME_SIZE : 4 bytes 14
-StMOVIE_WIDTH : 2 bytes 16
-StMOVIE_HEIGHT : 2 bytes 18
-StMOVIE_HEADM : 4 bytes 22
-StMOVIE_HEADV : 4 bytes 26
-Channels : 2 bytes 30
-
- */
-
-struct STR_Header {
- Uint16 StSTATUS;
- Uint16 StTYPE;
- Uint16 StSECTOR_OFFSET;
- Uint16 StSECTOR_SIZE;
- Uint32 StFRAME_NO;
- Uint32 StFRAME_SIZE;
- Uint16 StMOVIE_WIDTH;
- Uint16 StMOVIE_HEIGHT;
- Uint32 StMOVIE_HEADM;
- Uint32 StMOVIE_HEADV;
- Uint16 Channels;
-} PACKED;
-
-Byte * video = 0, * audio = 0, * audio2 = 0;
-
-int width, height;
-
-SDL_Surface * screen = 0;
-Uint8 bpp;
-
-int32 audio_len = 0, audio_len2 = 0;
-Uint8 *audio_pos;
-
-void mixaudio(void *unused, Uint8 *stream, int len) {
- /* Only play if we have data left */
- if ( audio_len == 0 )
- return;
-
- /* Mix as much data as possible */
- len = ( len > audio_len ? audio_len : len );
- SDL_MixAudio(stream, audio_pos, len, SDL_MIX_MAXVOLUME);
- audio_pos += len;
- audio_len -= len;
-}
-
-void process_one_sector(FILE * f) {
- Byte sector[2336];
- STR_Header * h;
-
- fread(sector, 2336, 1, f);
- h = (STR_Header *) ((Byte *) sector + 8);
-// printm(M_INFO, "SubHeader: FN = %x, CN = %x, SM = %x, CI = %x: ", sector[0], sector[1], sector[2], sector[3]);
-/*
- printm(M_BARE, "SubHeader FN : %x\n", sector[0]);
- printm(M_BARE, "SubHeader CN : %x\n", sector[1]);
- printm(M_BARE, "SubHeader SM : %x\n", sector[2]);
- printm(M_BARE, "SubHeader CI : %x\n", sector[3]);
-*/
- if ((sector[2] == 0x48) || (sector[2] == 0x42)) {
-// printm(M_BARE, "Video sector\n");
-/* printm(M_BARE, "Status : %04x\n", h->StSTATUS);
- printm(M_BARE, "Type : %04x\n", h->StTYPE);
- printm(M_BARE, "Sector Offset: %i\n", h->StSECTOR_OFFSET);
- printm(M_BARE, "Sector Size : %i\n", h->StSECTOR_SIZE);
- printm(M_BARE, "Frame Number : %i\n", h->StFRAME_NO);
- printm(M_BARE, "Frame Size : %i\n", h->StFRAME_SIZE);
- printm(M_BARE, "Movie Width : %i\n", h->StMOVIE_WIDTH);
- printm(M_BARE, "Movie Height : %i\n", h->StMOVIE_HEIGHT);
- printm(M_BARE, "Movie HeadM : %08x\n", h->StMOVIE_HEADM);
- printm(M_BARE, "Movie HeadV : %08x\n", h->StMOVIE_HEADV);
- printm(M_BARE, "Channels : %04x\n", h->Channels); */
- if (h->StSECTOR_OFFSET == 0) {
- video = (Byte *) malloc(h->StSECTOR_SIZE * 2016);
- if (!screen) {
- bs_init();
- width = h->StMOVIE_WIDTH;
- height = h->StMOVIE_HEIGHT;
- screen = SDL_SetVideoMode(width, height, 24, SDL_HWSURFACE | SDL_DOUBLEBUF);
- if (!screen) {
- printm(M_ERROR, "Couldn't get framebuffer\n");
- exit(-1);
- }
- bpp = screen->format->BytesPerPixel;
- }
- }
-
- memcpy(video + h->StSECTOR_OFFSET * 2016, sector + 40, 2016);
-
- if (h->StSECTOR_SIZE == (h->StSECTOR_OFFSET + 1)) {
- // Frame finished.
-// printm(M_BARE, "End of Frame.\n");
-
- Uint8 * buffer = ((Uint8 *) screen->pixels);
-
- if (SDL_MUSTLOCK(screen))
- if (SDL_LockSurface(screen) < 0)
- exit(1);
-// printm(M_BARE, "Width: %i, Height: %i - bpp: %i\n", width, height, bpp);
- bs_decode_rgb24(buffer, (bs_header_t *) video, width, height, 0);
-
-// fwrite(screen->pixels, 3, width * height, stdout);
-
- if (SDL_MUSTLOCK(screen))
- SDL_UnlockSurface(screen);
- SDL_Flip(screen);
-
- free(video);
- }
- } else if (sector[2] == 0x64) {
- int locked = 0;
-
- SoundSector * buffer = (SoundSector *) sector;
-// printm(M_BARE, "Audio sector\n");
-/* printm(M_BARE, "Frequency: %i\n", xahalfhz(buffer) ? 18900 : 37800);
- printm(M_BARE, "Channels : %s\n", xastereo(buffer) ? "stereo" : "mono"); */
-// fwrite(sector + 8, 1, 2324, stdout);
-
- while (audio_len > 0) {
- SDL_Delay(1);
- }
-
- if (!audio2) {
- SDL_AudioSpec fmt;
-
- /* Un son sereo de 16 bits à 44kHz */
- fmt.freq = xahalfhz(buffer) ? 18900 : 37800;
- fmt.format = AUDIO_S16;
- fmt.channels = xastereo(buffer) ? 2 : 1;
- fmt.samples = 128; /*Une bonne valeur pour les jeux */
- fmt.callback = mixaudio;
- fmt.userdata = NULL;
-
- /* Ouvre le contexte audio et joue le son */
- if (SDL_OpenAudio(&fmt, NULL) < 0) {
- fprintf(stderr, "Impossible d'accéder à l'audio: %s\n", SDL_GetError());
- exit(1);
- }
-
- initXaDecode();
- } else {
- if (audio) {
- SDL_LockAudio();
- free(audio);
- locked = 1;
- }
- audio_pos = audio = audio2;
- audio_len = audio_len2;
- }
-
- audio2 = (Byte *) malloc(8192);
- switchXaDecode(xachannel(buffer));
- audio_len2 = convXaToWave((char *) buffer, (char *) audio2, xachannel(buffer), 0, 255);
- if (locked)
- SDL_UnlockAudio();
- else if (audio)
- SDL_PauseAudio(0);
- saveXaDecode(xachannel(buffer));
-
- } else {
-// printm(M_BARE, "Unknow sector\n");
- }
-// printm(M_BARE, "---------------------------------\n\n");
-}
-
-int main(int argc, char ** argv) {
- if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_TIMER) < 0) {
- printm(M_ERROR, "Couldn't initialise SDL: %s\n", SDL_GetError());
- exit(-1);
- }
- atexit(SDL_Quit);
- SDL_ShowCursor(SDL_DISABLE);
-
-
- switch (argc) {
- case 1:
- break;
- case 2:
- fclose(stdin);
- stdin = fopen(argv[1], "r");
- break;
- default:
- printm(M_ERROR, "Too much arguments.\n");
- exit(-1);
- }
-
- while (!feof(stdin)) {
- process_one_sector(stdin);
- }
-
- if (!audio)
- SDL_CloseAudio();
-
- SDL_Quit();
-}
+#include <stdlib.h>
+#include <string.h>
+#include <SDL/SDL.h>
+#include <SDL/SDL_audio.h>
+#include "psxdev/bs.h"
+#include "fileutils.h"
+#include "generic.h"
+#include "cdutils.h"
+#include "psxdev/xadecode.h"
+
+/*
+
+ From the SONY documentation:
+
+ 32 bytes header:
+
+StSTATUS : 2 bytes 0
+StTYPE : 2 bytes 2
+StSECTOR_OFFSET: 2 bytes 4
+StSECTOR_SIZE : 2 bytes 6
+StFRAME_NO : 4 bytes 10
+StFRAME_SIZE : 4 bytes 14
+StMOVIE_WIDTH : 2 bytes 16
+StMOVIE_HEIGHT : 2 bytes 18
+StMOVIE_HEADM : 4 bytes 22
+StMOVIE_HEADV : 4 bytes 26
+Channels : 2 bytes 30
+
+ */
+
+struct STR_Header {
+ Uint16 StSTATUS;
+ Uint16 StTYPE;
+ Uint16 StSECTOR_OFFSET;
+ Uint16 StSECTOR_SIZE;
+ Uint32 StFRAME_NO;
+ Uint32 StFRAME_SIZE;
+ Uint16 StMOVIE_WIDTH;
+ Uint16 StMOVIE_HEIGHT;
+ Uint32 StMOVIE_HEADM;
+ Uint32 StMOVIE_HEADV;
+ Uint16 Channels;
+} PACKED;
+
+Byte * video = 0, * audio = 0, * audio2 = 0;
+
+int width, height;
+
+SDL_Surface * screen = 0;
+Uint8 bpp;
+
+int32 audio_len = 0, audio_len2 = 0;
+Uint8 *audio_pos;
+
+void mixaudio(void *unused, Uint8 *stream, int len) {
+ /* Only play if we have data left */
+ if ( audio_len == 0 )
+ return;
+
+ /* Mix as much data as possible */
+ len = ( len > audio_len ? audio_len : len );
+ SDL_MixAudio(stream, audio_pos, len, SDL_MIX_MAXVOLUME);
+ audio_pos += len;
+ audio_len -= len;
+}
+
+void process_one_sector(FILE * f) {
+ Byte sector[2336];
+ STR_Header * h;
+
+ fread(sector, 2336, 1, f);
+ h = (STR_Header *) ((Byte *) sector + 8);
+// printm(M_INFO, "SubHeader: FN = %x, CN = %x, SM = %x, CI = %x: ", sector[0], sector[1], sector[2], sector[3]);
+/*
+ printm(M_BARE, "SubHeader FN : %x\n", sector[0]);
+ printm(M_BARE, "SubHeader CN : %x\n", sector[1]);
+ printm(M_BARE, "SubHeader SM : %x\n", sector[2]);
+ printm(M_BARE, "SubHeader CI : %x\n", sector[3]);
+*/
+ if ((sector[2] == 0x48) || (sector[2] == 0x42)) {
+// printm(M_BARE, "Video sector\n");
+/* printm(M_BARE, "Status : %04x\n", h->StSTATUS);
+ printm(M_BARE, "Type : %04x\n", h->StTYPE);
+ printm(M_BARE, "Sector Offset: %i\n", h->StSECTOR_OFFSET);
+ printm(M_BARE, "Sector Size : %i\n", h->StSECTOR_SIZE);
+ printm(M_BARE, "Frame Number : %i\n", h->StFRAME_NO);
+ printm(M_BARE, "Frame Size : %i\n", h->StFRAME_SIZE);
+ printm(M_BARE, "Movie Width : %i\n", h->StMOVIE_WIDTH);
+ printm(M_BARE, "Movie Height : %i\n", h->StMOVIE_HEIGHT);
+ printm(M_BARE, "Movie HeadM : %08x\n", h->StMOVIE_HEADM);
+ printm(M_BARE, "Movie HeadV : %08x\n", h->StMOVIE_HEADV);
+ printm(M_BARE, "Channels : %04x\n", h->Channels); */
+ if (h->StSECTOR_OFFSET == 0) {
+ video = (Byte *) malloc(h->StSECTOR_SIZE * 2016);
+ if (!screen) {
+ bs_init();
+ width = h->StMOVIE_WIDTH;
+ height = h->StMOVIE_HEIGHT;
+ screen = SDL_SetVideoMode(width, height, 24, SDL_HWSURFACE | SDL_DOUBLEBUF);
+ if (!screen) {
+ printm(M_ERROR, "Couldn't get framebuffer\n");
+ exit(-1);
+ }
+ bpp = screen->format->BytesPerPixel;
+ }
+ }
+
+ memcpy(video + h->StSECTOR_OFFSET * 2016, sector + 40, 2016);
+
+ if (h->StSECTOR_SIZE == (h->StSECTOR_OFFSET + 1)) {
+ // Frame finished.
+// printm(M_BARE, "End of Frame.\n");
+
+ Uint8 * buffer = ((Uint8 *) screen->pixels);
+
+ if (SDL_MUSTLOCK(screen))
+ if (SDL_LockSurface(screen) < 0)
+ exit(1);
+// printm(M_BARE, "Width: %i, Height: %i - bpp: %i\n", width, height, bpp);
+ bs_decode_rgb24(buffer, (bs_header_t *) video, width, height, 0);
+
+// fwrite(screen->pixels, 3, width * height, stdout);
+
+ if (SDL_MUSTLOCK(screen))
+ SDL_UnlockSurface(screen);
+ SDL_Flip(screen);
+
+ free(video);
+ }
+ } else if (sector[2] == 0x64) {
+ int locked = 0;
+
+ SoundSector * buffer = (SoundSector *) sector;
+// printm(M_BARE, "Audio sector\n");
+/* printm(M_BARE, "Frequency: %i\n", xahalfhz(buffer) ? 18900 : 37800);
+ printm(M_BARE, "Channels : %s\n", xastereo(buffer) ? "stereo" : "mono"); */
+// fwrite(sector + 8, 1, 2324, stdout);
+
+ while (audio_len > 0) {
+ SDL_Delay(1);
+ }
+
+ if (!audio2) {
+ SDL_AudioSpec fmt;
+
+ /* Un son sereo de 16 bits à 44kHz */
+ fmt.freq = xahalfhz(buffer) ? 18900 : 37800;
+ fmt.format = AUDIO_S16;
+ fmt.channels = xastereo(buffer) ? 2 : 1;
+ fmt.samples = 128; /*Une bonne valeur pour les jeux */
+ fmt.callback = mixaudio;
+ fmt.userdata = NULL;
+
+ /* Ouvre le contexte audio et joue le son */
+ if (SDL_OpenAudio(&fmt, NULL) < 0) {
+ fprintf(stderr, "Impossible d'accéder à l'audio: %s\n", SDL_GetError());
+ exit(1);
+ }
+
+ initXaDecode();
+ } else {
+ if (audio) {
+ SDL_LockAudio();
+ free(audio);
+ locked = 1;
+ }
+ audio_pos = audio = audio2;
+ audio_len = audio_len2;
+ }
+
+ audio2 = (Byte *) malloc(8192);
+ switchXaDecode(xachannel(buffer));
+ audio_len2 = convXaToWave((char *) buffer, (char *) audio2, xachannel(buffer), 0, 255);
+ if (locked)
+ SDL_UnlockAudio();
+ else if (audio)
+ SDL_PauseAudio(0);
+ saveXaDecode(xachannel(buffer));
+
+ } else {
+// printm(M_BARE, "Unknow sector\n");
+ }
+// printm(M_BARE, "---------------------------------\n\n");
+}
+
+int main(int argc, char ** argv) {
+ if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_TIMER) < 0) {
+ printm(M_ERROR, "Couldn't initialise SDL: %s\n", SDL_GetError());
+ exit(-1);
+ }
+ atexit(SDL_Quit);
+ SDL_ShowCursor(SDL_DISABLE);
+
+
+ switch (argc) {
+ case 1:
+ break;
+ case 2:
+ fclose(stdin);
+ stdin = fopen(argv[1], "r");
+ break;
+ default:
+ printm(M_ERROR, "Too much arguments.\n");
+ exit(-1);
+ }
+
+ while (!feof(stdin)) {
+ process_one_sector(stdin);
+ }
+
+ if (!audio)
+ SDL_CloseAudio();
+
+ SDL_Quit();
+}