diff options
Diffstat (limited to 'gltest.cpp')
-rw-r--r-- | gltest.cpp | 162 |
1 files changed, 81 insertions, 81 deletions
@@ -1,81 +1,81 @@ -#include <SDL.h> -#include "generic.h" -#include "Main.h" -#include "glbase.h" -#include "gltexture.h" - -CODE_BEGINS -virtual int startup() throw (GeneralException) { - Uint8 * texture; - verbosity = M_INFO; - mogltk::glbase::setup(); - - mogltk::texture * mytex = new mogltk::texture(256, 256); - - texture = (Uint8 *) mytex->GetSurface()->pixels; - - for (int y = 0; y < 256; y++) { - for (int x = 0; x < 256; x++) { - int r = random() % 256; - texture[(x + y * 256) * 4 + 0] = r; - texture[(x + y * 256) * 4 + 1] = r; - texture[(x + y * 256) * 4 + 2] = r; - texture[(x + y * 256) * 4 + 3] = 255; - } - } - - SDL_Surface * s = SDL_LoadBMP("pattern6.bmp"); - SDL_BlitSurface(s, NULL, mytex->GetSurface(), NULL); -/* - for (int y = 0; y < 256; y += 2) { - for (int x = 0; x < 256; x += 2) { - texture[(x + y * 256) * 4 + 0] = 255; - texture[(x + y * 256) * 4 + 1] = 255; - texture[(x + y * 256) * 4 + 2] = 255; - texture[(x + y * 256) * 4 + 3] = 255; - } - } -*/ - mytex->Generate(); - - mogltk::glbase::Enter2DMode(); - - mytex->Bind(); - glBegin(GL_TRIANGLE_STRIP); - glTexCoord2i(0, 0); - glVertex2f(50, 50); - glTexCoord2i(511, 0); - glVertex2f(561, 50); - glTexCoord2i(0, 511); - glVertex2f(50, 561); - glTexCoord2i(511, 511); - glVertex2f(561, 561); - glEnd(); - - mogltk::texture::Unbind(); - glBegin(GL_TRIANGLE_STRIP); -// glTexCoord2i(0, 0); - glColor3d(0, 0, 0); - glVertex2i(400, 100); -// glTexCoord2i(256, 0); - glColor3d(1, 0, 0); - glVertex2i(450, 100); -// glTexCoord2i(0, 256); - glColor3d(0, 1, 0); - glVertex2i(400, 150); -// glTexCoord2i(256, 256); - glColor3d(0, 0, 1); - glVertex2i(450, 150); - glEnd(); - mogltk::glbase::Leave2DMode(); - - mogltk::glbase::Flip(); - -// sleep(15); - getchar(); - - delete mytex; - - return 0; -} -CODE_ENDS +#include <SDL.h>
+#include "generic.h"
+#include "Main.h"
+#include "glbase.h"
+#include "gltexture.h"
+
+CODE_BEGINS
+virtual int startup() throw (GeneralException) {
+ Uint8 * texture;
+ verbosity = M_INFO;
+ mogltk::glbase::setup();
+
+ mogltk::texture * mytex = new mogltk::texture(256, 256);
+
+ texture = (Uint8 *) mytex->GetSurface()->pixels;
+
+ for (int y = 0; y < 256; y++) {
+ for (int x = 0; x < 256; x++) {
+ int r = random() % 256;
+ texture[(x + y * 256) * 4 + 0] = r;
+ texture[(x + y * 256) * 4 + 1] = r;
+ texture[(x + y * 256) * 4 + 2] = r;
+ texture[(x + y * 256) * 4 + 3] = 255;
+ }
+ }
+
+ SDL_Surface * s = SDL_LoadBMP("pattern6.bmp");
+ SDL_BlitSurface(s, NULL, mytex->GetSurface(), NULL);
+/*
+ for (int y = 0; y < 256; y += 2) {
+ for (int x = 0; x < 256; x += 2) {
+ texture[(x + y * 256) * 4 + 0] = 255;
+ texture[(x + y * 256) * 4 + 1] = 255;
+ texture[(x + y * 256) * 4 + 2] = 255;
+ texture[(x + y * 256) * 4 + 3] = 255;
+ }
+ }
+*/
+ mytex->Generate();
+
+ mogltk::glbase::Enter2DMode();
+
+ mytex->Bind();
+ glBegin(GL_TRIANGLE_STRIP);
+ glTexCoord2i(0, 0);
+ glVertex2f(50, 50);
+ glTexCoord2i(511, 0);
+ glVertex2f(561, 50);
+ glTexCoord2i(0, 511);
+ glVertex2f(50, 561);
+ glTexCoord2i(511, 511);
+ glVertex2f(561, 561);
+ glEnd();
+
+ mogltk::texture::Unbind();
+ glBegin(GL_TRIANGLE_STRIP);
+// glTexCoord2i(0, 0);
+ glColor3d(0, 0, 0);
+ glVertex2i(400, 100);
+// glTexCoord2i(256, 0);
+ glColor3d(1, 0, 0);
+ glVertex2i(450, 100);
+// glTexCoord2i(0, 256);
+ glColor3d(0, 1, 0);
+ glVertex2i(400, 150);
+// glTexCoord2i(256, 256);
+ glColor3d(0, 0, 1);
+ glVertex2i(450, 150);
+ glEnd();
+ mogltk::glbase::Leave2DMode();
+
+ mogltk::glbase::Flip();
+
+// sleep(15);
+ getchar();
+
+ delete mytex;
+
+ return 0;
+}
+CODE_ENDS
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