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#ifndef __GLBASE_H__
#define __GLBASE_H__
#include <SDL.h>
#include "Exceptions.h"
namespace mogltk {
class glbase : public Base {
public:
static int setup(int w = 640, int h = 480, int flags = 0) throw(GeneralException);
static int GetWidth(void);
static int GetHeight(void);
static int GetInited(void);
static void Enter2DMode(void);
static void Leave2DMode(void);
static void Flip(void);
static bool is2D(void);
private:
static int width, height, inited, twoD;
static SDL_Surface * surface;
};
};
#endif
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