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/*
* PSX-Tools Bundle Pack
* Copyright (C) 2002-2003 Nicolas "Pixel" Noble
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
/* $Id: luacd.h,v 1.8 2004-11-27 21:47:53 pixel Exp $ */
#ifndef __LUACD_H__
#define __LUACD_H__
#include <Exceptions.h>
#include <BLua.h>
#include <LuaHandle.h>
#include <cdutils.h>
#include <isobuilder.h>
#include <cdabstract.h>
#include <dvdabstract.h>
#define CD_PUSHSTATICS(L) { \
Luacdutils::pushstatics(L); \
Luacddate::pushstatics(L); \
LuaPVD::pushstatics(L); \
LuaDirTree::pushstatics(L); \
Luaisobuilder::pushstatics(L); \
Luacdabstract::pushconstruct(L); \
Luadvdabstract::pushconstruct(L); \
}
class Luacdutils : public LuaObject {
public:
static void pushstatics(Lua *) throw (GeneralException);
Luacdutils(cdutils *);
protected:
virtual void pushmembers(Lua *);
cdutils * cd;
};
class Luadirentry : public LuaObject {
public:
Luadirentry(cdutils::DirEntry *);
protected:
virtual void pushmembers(Lua *);
cdutils::DirEntry * dir;
};
class Luacddate : public LuaObject {
public:
static void pushstatics(Lua *) throw (GeneralException);
Luacddate(isobuilder::Date *);
private:
virtual void pushmembers(Lua *);
struct isobuilder::Date * date;
};
class LuaPVD : public LuaObject {
public:
static void pushstatics(Lua *) throw (GeneralException);
LuaPVD(struct isobuilder::PVD *);
private:
virtual void pushmembers(Lua *);
struct isobuilder::PVD * pvd;
};
class LuaDirTree : public LuaObject {
public:
static void pushstatics(Lua *) throw (GeneralException);
LuaDirTree(isobuilder::DirTree *);
private:
virtual void pushmembers(Lua *);
isobuilder::DirTree * dir;
};
class Luaisobuilder : public LuaObject {
public:
static void pushstatics(Lua *) throw (GeneralException);
Luaisobuilder(isobuilder *);
private:
virtual void pushmembers(Lua *);
isobuilder * iso;
};
class Luacdabstract : public LuaHandle {
public:
static void pushconstruct(Lua *);
Luacdabstract(Handle *);
protected:
virtual void pushmembers(Lua *);
};
class Luadvdabstract : public LuaHandle {
public:
static void pushconstruct(Lua *);
Luadvdabstract(dvdabstract *);
protected:
virtual void pushmembers(Lua *);
};
#endif
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