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#include "glbase.h"
#include "glfont.h"
#include "Input.h"
Uint8 prescale2[4] = { 0, 85, 170, 255 }, prescale3[8] = { 0, 36, 72, 109, 145, 182, 218, 255 };
mogltk::font::font(const String & file) {
Input ffont(file);
int i;
#ifdef HAVE_ZLIB
ffont.SetZ();
#endif
ffont.read(&nbentries, 2);
ffont.read(&flags, 1);
ffont.read(&maxX, 1);
ffont.read(&maxY, 1);
nbcU = 256 / maxX;
nbcV = 256 / maxY;
nbcT = nbcU * nbcV;
nbT = nbentries / nbcT;
if (nbentries % nbcT) {
nbT++;
}
fonttex = (texture **) malloc(nbT * sizeof(texture *));
for (i = 0; i < nbT; i++) {
fonttex[i] = new texture(256, 256, true);
}
sizes = (Uint8 *) malloc(nbentries * sizeof(Uint8));
Uint8 * curtex = (Uint8 *) fonttex[0]->GetSurface()->pixels;
Uint8 curU = 0, curV = 0, curT = 0;
for (int i = 0; i < nbentries; i++) {
ffont.read(&sizes[i], 1);
for (int v = 0; v < maxY; v++) {
for (int u = 0; u < maxX; u++) {
Uint8 f;
ffont.read(&f, 1);
if (flags) {
Uint8 r, g, b, a;
r = f & 3;
g = (f >> 2) & 7;
b = (f >> 5) & 3;
a = (f >> 7) & 1;
curtex[(curU + u + (curV + v) * 256) * 4 + 0] = prescale2[r];
curtex[(curU + u + (curV + v) * 256) * 4 + 1] = prescale3[g];
curtex[(curU + u + (curV + v) * 256) * 4 + 2] = prescale2[b];
curtex[(curU + u + (curV + v) * 256) * 4 + 3] = a ? 255 : 0;
} else {
curtex[(curU + u + (curV + v) * 256) * 4 + 0] = 255;
curtex[(curU + u + (curV + v) * 256) * 4 + 1] = 255;
curtex[(curU + u + (curV + v) * 256) * 4 + 2] = 255;
curtex[(curU + u + (curV + v) * 256) * 4 + 3] = f;
}
}
}
curU += maxX;
if (curU >= 256) {
curU = 0;
curV += maxY;
if (curV >= 256) {
curV = 0;
curT++;
curtex = (Uint8 *) fonttex[curT]->GetSurface()->pixels;
}
}
}
for (int i = 0; i < nbT; i++) {
fonttex[i]->Generate();
}
corresp = (Uint16 *) malloc(nbentries * 2 * sizeof(Uint16));
ffont.read(corresp, 2 * sizeof(Uint16) * nbentries);
}
mogltk::font::~font() {
int i;
for (i = 0; i < nbT; i++) {
delete fonttex[i];
}
free((void *) fonttex);
free(sizes);
}
void mogltk::font::drawentry(Uint16 entry, Color c, int x, int y) {
bool was2D;
was2D = mogltk::glbase::is2D();
if (!was2D) {
mogltk::glbase::Enter2DMode();
}
if (!was2D) {
mogltk::glbase::Leave2DMode();
}
}
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