summaryrefslogtreecommitdiff
path: root/str-util.cpp
blob: 223270c863520456dcb32cee6ac40ff7b60014f9 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
#include <stdlib.h>
#include <string.h>
#include <SDL/SDL.h>
#include <SDL/SDL_audio.h>
#include "psxdev/bs.h"
#include "fileutils.h"
#include "generic.h"
#include "cdutils.h"
#include "psxdev/xadecode.h"

/*

  From the SONY documentation:
  
  32 bytes header:
  
StSTATUS       : 2 bytes   0
StTYPE         : 2 bytes   2
StSECTOR_OFFSET: 2 bytes   4
StSECTOR_SIZE  : 2 bytes   6
StFRAME_NO     : 4 bytes  10
StFRAME_SIZE   : 4 bytes  14
StMOVIE_WIDTH  : 2 bytes  16
StMOVIE_HEIGHT : 2 bytes  18
StMOVIE_HEADM  : 4 bytes  22
StMOVIE_HEADV  : 4 bytes  26
Channels       : 2 bytes  30

 */

struct STR_Header {
    Uint16 StSTATUS;
    Uint16 StTYPE;
    Uint16 StSECTOR_OFFSET;
    Uint16 StSECTOR_SIZE;
    Uint32 StFRAME_NO;
    Uint32 StFRAME_SIZE;
    Uint16 StMOVIE_WIDTH;
    Uint16 StMOVIE_HEIGHT;
    Uint32 StMOVIE_HEADM;
    Uint32 StMOVIE_HEADV;
    Uint16 Channels;
} PACKED;

Byte * video = 0, * audio = 0, * audio2 = 0;

int width, height;

SDL_Surface * screen = 0;
Uint8 bpp;

int32 audio_len = 0, audio_len2 = 0;
Uint8 *audio_pos;

void mixaudio(void *unused, Uint8 *stream, int len) {
    /* Only play if we have data left */
    if ( audio_len == 0 )
	return;

    /* Mix as much data as possible */
    len = ( len > audio_len ? audio_len : len );
    SDL_MixAudio(stream, audio_pos, len, SDL_MIX_MAXVOLUME);
    audio_pos += len;
    audio_len -= len;
}

void process_one_sector(FILE * f) {
    Byte sector[2336];
    STR_Header * h;
    
    fread(sector, 2336, 1, f);
    h = (STR_Header *) ((Byte *) sector + 8);
//    printm(M_INFO, "SubHeader: FN = %x, CN = %x, SM = %x, CI = %x: ", sector[0], sector[1], sector[2], sector[3]);
/*
    printm(M_BARE, "SubHeader FN : %x\n", sector[0]);
    printm(M_BARE, "SubHeader CN : %x\n", sector[1]);
    printm(M_BARE, "SubHeader SM : %x\n", sector[2]);
    printm(M_BARE, "SubHeader CI : %x\n", sector[3]);
*/
    if ((sector[2] == 0x48) || (sector[2] == 0x42)) {
//	printm(M_BARE, "Video sector\n");
/*	printm(M_BARE, "Status       : %04x\n", h->StSTATUS);
	printm(M_BARE, "Type         : %04x\n", h->StTYPE);
	printm(M_BARE, "Sector Offset: %i\n", h->StSECTOR_OFFSET);
	printm(M_BARE, "Sector Size  : %i\n", h->StSECTOR_SIZE);
	printm(M_BARE, "Frame Number : %i\n", h->StFRAME_NO);
        printm(M_BARE, "Frame Size   : %i\n", h->StFRAME_SIZE);
	printm(M_BARE, "Movie Width  : %i\n", h->StMOVIE_WIDTH);
	printm(M_BARE, "Movie Height : %i\n", h->StMOVIE_HEIGHT);
	printm(M_BARE, "Movie HeadM  : %08x\n", h->StMOVIE_HEADM);
	printm(M_BARE, "Movie HeadV  : %08x\n", h->StMOVIE_HEADV);
	printm(M_BARE, "Channels     : %04x\n", h->Channels); */
	if (h->StSECTOR_OFFSET == 0) {
	    video = (Byte *) malloc(h->StSECTOR_SIZE * 2016);
	    if (!screen) {
		bs_init();
		width = h->StMOVIE_WIDTH;
		height = h->StMOVIE_HEIGHT;
		screen = SDL_SetVideoMode(width, height, 24, SDL_HWSURFACE | SDL_DOUBLEBUF);
		if (!screen) {
		    printm(M_ERROR, "Couldn't get framebuffer\n");
		    exit(-1);
		}
		bpp = screen->format->BytesPerPixel;
	    }
	}
	
	memcpy(video + h->StSECTOR_OFFSET * 2016, sector + 40, 2016);
	
	if (h->StSECTOR_SIZE == (h->StSECTOR_OFFSET + 1)) {
	    // Frame finished.
//	    printm(M_BARE, "End of Frame.\n");
	    
	    Uint8 * buffer = ((Uint8 *) screen->pixels);
	    
	    if (SDL_MUSTLOCK(screen))
		if (SDL_LockSurface(screen) < 0)
		    exit(1);
//	    printm(M_BARE, "Width: %i, Height: %i - bpp: %i\n", width, height, bpp);
	    bs_decode_rgb24(buffer, (bs_header_t *) video, width, height, 0);
	    
//	    fwrite(screen->pixels, 3, width * height, stdout);
	    
	    if (SDL_MUSTLOCK(screen))
		SDL_UnlockSurface(screen);
	    SDL_Flip(screen);
	    
	    free(video);
	}
    } else if (sector[2] == 0x64) {
	int locked = 0;
    
	SoundSector * buffer = (SoundSector *) sector;
//	printm(M_BARE, "Audio sector\n");
/*	printm(M_BARE, "Frequency: %i\n", xahalfhz(buffer) ? 18900 : 37800);
	printm(M_BARE, "Channels : %s\n", xastereo(buffer) ? "stereo" : "mono"); */
//	fwrite(sector + 8, 1, 2324, stdout);

	while (audio_len > 0) {
	    SDL_Delay(1);
	}
	
	if (!audio2) {
	    SDL_AudioSpec fmt;

    /* Un son sereo de 16 bits à 44kHz */
	    fmt.freq = xahalfhz(buffer) ? 18900 : 37800;
	    fmt.format = AUDIO_S16;
	    fmt.channels = xastereo(buffer) ? 2 : 1;
	    fmt.samples = 128;        /*Une bonne valeur pour les jeux */
	    fmt.callback = mixaudio;
	    fmt.userdata = NULL;

    /* Ouvre le contexte audio et joue le son */
	    if (SDL_OpenAudio(&fmt, NULL) < 0) {
    		fprintf(stderr, "Impossible d'accéder à l'audio: %s\n", SDL_GetError());
    		exit(1);
	    }

	    initXaDecode();
	} else {
	    if (audio) {
		SDL_LockAudio();
		free(audio);
		locked = 1;
	    }
	    audio_pos = audio = audio2;
	    audio_len = audio_len2;
	}
	
	audio2 = (Byte *) malloc(8192);
	switchXaDecode(xachannel(buffer));
	audio_len2 = convXaToWave((char *) buffer, (char *) audio2, xachannel(buffer), 0, 255);
	if (locked)
	    SDL_UnlockAudio();
	else if (audio)
	    SDL_PauseAudio(0);
	saveXaDecode(xachannel(buffer));
	
    } else {
//	printm(M_BARE, "Unknow sector\n");
    }
//    printm(M_BARE, "---------------------------------\n\n");
}

int main(int argc, char ** argv) {
    if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_TIMER) < 0) {
	printm(M_ERROR, "Couldn't initialise SDL: %s\n", SDL_GetError());
	exit(-1);
    }
    atexit(SDL_Quit);
    SDL_ShowCursor(SDL_DISABLE);


    switch (argc) {
    case 1:
	break;
    case 2:
	fclose(stdin);
	stdin = fopen(argv[1], "r");
	break;
    default:
	printm(M_ERROR, "Too much arguments.\n");
	exit(-1);
    }

    while (!feof(stdin)) {
	process_one_sector(stdin);
    }

    if (!audio)
	SDL_CloseAudio();

    SDL_Quit();
}