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#include <stdlib.h>
#include <string.h>
#include <SDL/SDL.h>
#include <SDL/SDL_audio.h>
#include "psxdev/bs.h"
#include "fileutils.h"
#include "generic.h"
#include "cdutils.h"
#include "psxdev/xadecode.h"

/*

  From the SONY documentation:
  
  32 bytes header:
  
StSTATUS       : 2 bytes   0
StTYPE         : 2 bytes   2
StSECTOR_OFFSET: 2 bytes   4
StSECTOR_SIZE  : 2 bytes   6
StFRAME_NO     : 4 bytes  10
StFRAME_SIZE   : 4 bytes  14
StMOVIE_WIDTH  : 2 bytes  16
StMOVIE_HEIGHT : 2 bytes  18
StMOVIE_HEADM  : 4 bytes  22
StMOVIE_HEADV  : 4 bytes  26
Channels       : 2 bytes  30

 */

struct STR_Header {
    Uint16 StSTATUS;
    Uint16 StTYPE;
    Uint16 StSECTOR_OFFSET;
    Uint16 StSECTOR_SIZE;
    Uint32 StFRAME_NO;
    Uint32 StFRAME_SIZE;
    Uint16 StMOVIE_WIDTH;
    Uint16 StMOVIE_HEIGHT;
    Uint32 StMOVIE_HEADM;
    Uint32 StMOVIE_HEADV;
    Uint16 Channels;
} PACKED;

Byte * video = 0, * audio = 0, * audio2 = 0;

int width, height;

SDL_Surface * screen = 0;
Uint8 bpp;

int32 audio_len = 0, audio_len2 = 0;
Uint8 *audio_pos;

void mixaudio(void *unused, Uint8 *stream, int len) {
    /* Only play if we have data left */
    if ( audio_len == 0 )
	return;

    /* Mix as much data as possible */
    len = ( len > audio_len ? audio_len : len );
    SDL_MixAudio(stream, audio_pos, len, SDL_MIX_MAXVOLUME);
    audio_pos += len;
    audio_len -= len;
}

void process_one_sector(FILE * f) {
    Byte sector[2336];
    STR_Header * h;
    
    fread(sector, 2336, 1, f);
    h = (STR_Header *) ((Byte *) sector + 8);
/*
    printm(M_BARE, "SubHeader FN : %x\n", sector[0]);
    printm(M_BARE, "SubHeader CN : %x\n", sector[1]);
    printm(M_BARE, "SubHeader SM : %x\n", sector[2]);
    printm(M_BARE, "SubHeader CI : %x\n", sector[3]);
*/
    if ((sector[2] == 0x48) || (sector[2] == 0x42)) {
/*	printm(M_BARE, "Video sector\n");
	printm(M_BARE, "Status       : %04x\n", h->StSTATUS);
	printm(M_BARE, "Type         : %04x\n", h->StTYPE);
	printm(M_BARE, "Sector Offset: %i\n", h->StSECTOR_OFFSET);
	printm(M_BARE, "Sector Size  : %i\n", h->StSECTOR_SIZE);
	printm(M_BARE, "Frame Number : %i\n", h->StFRAME_NO);
        printm(M_BARE, "Frame Size   : %i\n", h->StFRAME_SIZE);
	printm(M_BARE, "Movie Width  : %i\n", h->StMOVIE_WIDTH);
	printm(M_BARE, "Movie Height : %i\n", h->StMOVIE_HEIGHT);
	printm(M_BARE, "Movie HeadM  : %08x\n", h->StMOVIE_HEADM);
	printm(M_BARE, "Movie HeadV  : %08x\n", h->StMOVIE_HEADV);
	printm(M_BARE, "Channels     : %04x\n", h->Channels); */
	if (h->StSECTOR_OFFSET == 0) {
	    video = (Byte *) malloc(h->StSECTOR_SIZE * 2016);
	    if (!screen) {
		bs_init();
		width = h->StMOVIE_WIDTH;
		height = h->StMOVIE_HEIGHT;
		screen = SDL_SetVideoMode(width, height, 24, SDL_HWSURFACE | SDL_DOUBLEBUF);
		if (!screen) {
		    printm(M_ERROR, "Couldn't get framebuffer\n");
		    exit(-1);
		}
		bpp = screen->format->BytesPerPixel;
	    }
	}
	
	memcpy(video + h->StSECTOR_OFFSET * 2016, sector + 40, 2016);
	
	if (h->StSECTOR_SIZE == (h->StSECTOR_OFFSET + 1)) {
	    // Frame finished.
//	    printm(M_BARE, "End of Frame.\n");
	    
	    Uint8 * buffer = ((Uint8 *) screen->pixels);
	    
	    if (SDL_MUSTLOCK(screen))
		if (SDL_LockSurface(screen) < 0)
		    exit(1);
//	    printm(M_BARE, "Width: %i, Height: %i - bpp: %i\n", width, height, bpp);
	    bs_decode_rgb24(buffer, (bs_header_t *) video, width, height, 0);
	    
//	    fwrite(screen->pixels, 3, width * height, stdout);
	    
	    if (SDL_MUSTLOCK(screen))
		SDL_UnlockSurface(screen);
	    SDL_Flip(screen);
	    
	    free(video);
	}
    } else if (sector[2] == 0x64) {
	int locked = 0;
    
	SoundSector * buffer = (SoundSector *) sector;
/*	printm(M_BARE, "Audio sector\n");
	printm(M_BARE, "Frequency: %i\n", xahalfhz(buffer) ? 18900 : 37800);
	printm(M_BARE, "Channels : %s\n", xastereo(buffer) ? "stereo" : "mono"); */
//	fwrite(sector + 8, 1, 2324, stdout);

	while (audio_len > 0) {
	    SDL_Delay(1);
	}
	
	if (!audio2) {
	    SDL_AudioSpec fmt;

    /* Un son sereo de 16 bits à 44kHz */
	    fmt.freq = xahalfhz(buffer) ? 18900 : 37800;
	    fmt.format = AUDIO_S16;
	    fmt.channels = xastereo(buffer) ? 2 : 1;
	    fmt.samples = 128;        /*Une bonne valeur pour les jeux */
	    fmt.callback = mixaudio;
	    fmt.userdata = NULL;

    /* Ouvre le contexte audio et joue le son */
	    if (SDL_OpenAudio(&fmt, NULL) < 0) {
    		fprintf(stderr, "Impossible d'accéder à l'audio: %s\n", SDL_GetError());
    		exit(1);
	    }

	    initXaDecode();
	} else {
	    if (audio) {
		SDL_LockAudio();
		free(audio);
		locked = 1;
	    }
	    audio_pos = audio = audio2;
	    audio_len = audio_len2;
	}
	
	audio2 = (Byte *) malloc(8192);
	switchXaDecode(xachannel(buffer));
	audio_len2 = convXaToWave((char *) buffer, (char *) audio2, xachannel(buffer), 0, 255);
	if (locked)
	    SDL_UnlockAudio();
	else if (audio)
	    SDL_PauseAudio(0);
	saveXaDecode(xachannel(buffer));
	
    } else {
//	printm(M_BARE, "Unknow sector\n");
    }
//    printm(M_BARE, "---------------------------------\n\n");
}

int main(int argc, char ** argv) {
    if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_TIMER) < 0) {
	printm(M_ERROR, "Couldn't initialise SDL: %s\n", SDL_GetError());
	exit(-1);
    }
    atexit(SDL_Quit);
    SDL_ShowCursor(SDL_DISABLE);


    switch (argc) {
    case 1:
	break;
    case 2:
	fclose(stdin);
	stdin = fopen(argv[1], "r");
	break;
    default:
	printm(M_ERROR, "Too much arguments.\n");
	exit(-1);
    }

    while (!feof(stdin)) {
	process_one_sector(stdin);
    }

    if (!audio)
	SDL_CloseAudio();

    SDL_Quit();
}