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.data
ClrScrMsg DS "\e[2J\e[H"
LocateMsg1 DS "\e["
LocateMsg2 DS ";"
LocateMsg3 DS "H"
PointMsg DS "."
.text
;ClrScr:
; Efface l'écran
;
ClrScr: MOV, [0xffffff04], ClrScrMsg
RET
;Locate:
; Positionne le curseur a la position (R10, R11), sous la forme (ligne, colonne)
;
Locate: MOV, [0xffffff04], LocateMsg1
MOV, [0xffffff06], R10
MOV, [0xffffff04], LocateMsg2
MOV, [0xffffff06], R11
MOV, [0xffffff04], LocateMsg3
RET
;DrawLinePrim1:
; Dessine une ligne entre (R6, R7) et (R8, R9) (sous la forme (ligne, colonne))
;4~
; R10 = x, R11 = y, R12 = ddx, R13 = ddy, R14 = e
DrawLinePrim1: PUSH R10
PUSH R11
PUSH R12
PUSH R13
PUSH R14
PUSH R30
MOV R30, 1
SUB R13, R9, R7
SHL R13, R30
SUB R12, R8, R6
SUB R14, R12, R13
SHL R12, R30
MOV R10, R6
MOV R11, R7
DrawLinePrim1B: JNLE R10, R8, DrawLinePrim1O
CALL Locate
MOV, [0xffffff04], PointMsg
JNL R14, R0, DrawLinePrim1C
ADD R11, 1
ADD R14, R12
SUB R14, R13
JMP DrawLinePrim1L
DrawLinePrim1C: SUB R14, R12
DrawLinePrim1L: ADD R10, 1
JMP DrawLinePrim1B
DrawLinePrim1O: POP R30
POP R14
POP R13
POP R12
POP R11
POP R10
RET
; void DrawXLine_Prim1(int x1, int y1, int x2, int y2, Color_t color) {
; int x, y, ddx, ddy, e, c;
;
; ddy = (y2 - y1) << 1;
; ddx = x2 - x1;
; e = ddx - ddy;
; ddx <<= 1;
; for (x = x1, y = y1; x <= x2; x++) {
; putpixel(x, y, color);
; if (e < 0) {
; y++;
; e += ddx - ddy;
; } else {
; e -= ddy;
; }
; }
;}
;DrawLinePrim2:
; Dessine une ligne entre (R6, R7) et (R8, R9) (sous la forme (ligne, colonne))
;
; R10 = x, R11 = y, R12 = ddx, R13 = ddy, R14 = e
DrawLinePrim2: PUSH R10
PUSH R11
PUSH R12
PUSH R13
PUSH R14
PUSH R30
MOV R30, 1
SUB R12, R8, R6
SHL R12, R30
SUB R13, R9, R7
SUB R14, R13, R12
SHL R13, R30
MOV R10, R6
MOV R11, R7
DrawLinePrim2B: JNLE R11, R9, DrawLinePrim2O
CALL Locate
MOV, [0xffffff04], PointMsg
JNL R14, R0, DrawLinePrim2C
ADD R10, 1
ADD R14, R13
SUB R14, R12
JMP DrawLinePrim2L
DrawLinePrim2C: SUB R14, R13
DrawLinePrim2L: ADD R11, 1
JMP DrawLinePrim2B
DrawLinePrim2O: POP R30
POP R14
POP R13
POP R12
POP R11
POP R10
RET
;void DrawXLine_Prim2(int x1, int y1, int x2, int y2, Color_t color) {
; int x, y, ddx, ddy, e;
;
; ddx = (x2 - x1) << 1;
; ddy = y2 - y1;
; e = ddy - ddx;
; ddy <<= 1;
; for (y = y1, x = x1; y <= y2; y++) {
; putpixel(x, y, color);
; if (e < 0) {
; x++;
; e += ddy - ddx;
; } else {
; e -= ddx;
; }
; }
;}
;DrawLinePrim3:
; Dessine une ligne entre (R6, R7) et (R8, R9) (sous la forme (ligne, colonne))
;
; R10 = x, R11 = y, R12 = ddx, R13 = ddy, R14 = e
DrawLinePrim3: PUSH R10
PUSH R11
PUSH R12
PUSH R13
PUSH R14
PUSH R30
MOV R30, 1
SUB R12, R6, R8
SHL R12, R30
SUB R13, R9, R7
SUB R14, R13, R12
SHL R13, R30
MOV R10, R6
MOV R11, R7
DrawLinePrim3B: JNLE R11, R9, DrawLinePrim3O
CALL Locate
MOV, [0xffffff04], PointMsg
JNL R14, R0, DrawLinePrim3C
ADD R10, 1
ADD R14, R13
SUB R14, R12
JMP DrawLinePrim3L
DrawLinePrim3C: SUB R14, R13
DrawLinePrim3L: ADD R11, 1
JMP DrawLinePrim3B
DrawLinePrim3O: POP R30
POP R14
POP R13
POP R12
POP R11
POP R10
RET
;void DrawXLine_Prim3(int x1, int y1, int x2, int y2, Color_t color) {
; int x, y, ddx, ddy, e;
;
; ddx = (x1 - x2) << 1;
; ddy = y2 - y1;
; e = ddy - ddx;
; ddy <<= 1;
; for (y = y1, x = x1; y <= y2; y++) {
; putpixel(x, y, color);
; if (e < 0) {
; x--;
; e += ddy - ddx;
; } else {
; e -= ddx;
; }
; }
;}
;DrawLinePrim4:
; Dessine une ligne entre (R6, R7) et (R8, R9) (sous la forme (ligne, colonne))
;
; R10 = x, R11 = y, R12 = ddx, R13 = ddy, R14 = e
DrawLinePrim4: PUSH R10
PUSH R11
PUSH R12
PUSH R13
PUSH R14
PUSH R30
MOV R30, 1
SUB R13, R9, R7
SHL R13, R30
SUB R12, R6, R8
SUB R14, R12, R13
SHL R12, R30
MOV R10, R6
MOV R11, R7
DrawLinePrim4B: JNGE R10, R8, DrawLinePrim4O
CALL Locate
MOV, [0xffffff04], PointMsg
JNL R14, R0, DrawLinePrim4C
ADD R11, 1
ADD R14, R12
SUB R14, R13
JMP DrawLinePrim4L
DrawLinePrim4C: SUB R14, R12
DrawLinePrim4L: ADD R10, 1
JMP DrawLinePrim4B
DrawLinePrim4O: POP R14
POP R13
POP R12
POP R11
POP R10
RET
;void DrawXLine_Prim4(int x1, int y1, int x2, int y2, Color_t color) {
; int x, y, ddx, ddy, e;
;
; ddy = (y2 - y1) << 1;
; ddx = x1 - x2;
; e = ddx - ddy;
; ddx <<= 1;
; for (x = x1, y = y1; x >= x2; x--) {
; putpixel(x, y, color);
; if (e < 0) {
; y++;
; e += ddx - ddy;
; } else {
; e -= ddy;
; }
; }
;}
;DrawLine:
; Dessine une ligne entre (R6, R7) et (R8, R9) (sous la forme (ligne, colonne))
;
DrawLine: PUSH R1
PUSH R2
JNL R9, R7, DrawLineC1
MOV R1, R6
MOV R6, R8
MOV R8, R1
MOV R1, R7
MOV R7, R9
MOV R9, R1
DrawLineC1: JNGE R8, R6, DrawLineC2
SUB R1, R8, R6
SUB R2, R9, R7
JNGE R1, R2, DrawLineC3
CALL DrawLinePrim1
JMP DrawLineO
DrawLineC3: CALL DrawLinePrim2
JMP DrawLineO
DrawLineC2: SUB R1, R6, R8
SUB R2, R9, R7
JNGE R1, R2, DrawLineC4
CALL DrawLinePrim3
JMP DrawLineO
DrawLineC4: CALL DrawLinePrim4
DrawLineO: POP R2
POP R1
RET
;void DrawXLine(int x1, int y1, int x2, int y2, Color_t color) {
; if (y2 < y1) {
; SWAP(x1, x2);
; SWAP(y1, y2);
; }
; if (x2 >= x1) {
; if ((x2 - x1) >= (y2 - y1)) DrawXLine_Prim1(x1, y1, x2, y2, color);
; else DrawXLine_Prim2(x1, y1, x2, y2, color);
; } else {
; if ((x1 - x2) >= (y2 - y1)) DrawXLine_Prim4(x1, y1, x2, y2, color);
; else DrawXLine_Prim3(x1, y1, x2, y2, color);
; }
;}
;.start
; CALL ClrScr
; MOV R6, 10
; MOV R7, 4
; MOV R8, 15
; MOV R9, 20
; CALL DrawLine
; MOV R10, 30
; MOV R11, 1
; CALL Locate
; HALT
|