diff options
author | Jes <jes> | 2010-01-06 23:39:02 +0100 |
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committer | Jes <jes> | 2010-01-06 23:39:02 +0100 |
commit | 49b3d926ea33f486468f0bc855585968eacca124 (patch) | |
tree | d4df4025819927a586714b3d077b7395c0c66e11 /script-editor/Properties | |
parent | 6b898f4d57431cacd6cec6e9425c441cf80d302f (diff) |
Ajout des sources de l'éditeur de script
Diffstat (limited to 'script-editor/Properties')
-rw-r--r-- | script-editor/Properties/AssemblyInfo.cs | 41 | ||||
-rw-r--r-- | script-editor/Properties/Resources.Designer.cs | 63 | ||||
-rw-r--r-- | script-editor/Properties/Resources.resx | 117 | ||||
-rw-r--r-- | script-editor/Properties/Settings.Designer.cs | 26 | ||||
-rw-r--r-- | script-editor/Properties/Settings.settings | 7 |
5 files changed, 254 insertions, 0 deletions
diff --git a/script-editor/Properties/AssemblyInfo.cs b/script-editor/Properties/AssemblyInfo.cs new file mode 100644 index 0000000..dc2b223 --- /dev/null +++ b/script-editor/Properties/AssemblyInfo.cs @@ -0,0 +1,41 @@ +using System; +using System.Reflection; +using System.Runtime.InteropServices; + +// Les informations générales relatives à un assembly dépendent de +// l'ensemble d'attributs suivant. Changez les valeurs de ces attributs pour modifier les informations +// associées à un assembly. + +// Vérifiez les valeurs des attributs de l'assembly + +using System.Collections; +using System.Collections.Generic; +using System.Drawing; +using System.Diagnostics; +using System.Windows.Forms; +[ assembly: AssemblyTitle( "VPScriptEditor" ) ] +[ assembly: AssemblyDescription( "" ) ] +[ assembly: AssemblyCompany( "" ) ] +[ assembly: AssemblyProduct( "VPScriptEditor" ) ] +[ assembly: AssemblyCopyright( "Copyright © 2009" ) ] +[ assembly: AssemblyTrademark( "" ) ] + +[ assembly: ComVisible( false ) ] + +// Le GUID suivant est pour l'ID de la typelib si ce projet est exposé à COM +[ assembly: Guid( "77081730-1dcb-4d54-97d6-5f50b92cdba8" ) ] + +// Les informations de version pour un assembly se composent des quatre valeurs suivantes : +// +// Version principale +// Version secondaire +// Numéro de build +// Révision +// +// Vous pouvez spécifier toutes les valeurs ou indiquer les numéros de build et de révision par défaut +// en utilisant '*', comme indiqué ci-dessous : +// <Assembly: AssemblyVersion("1.0.*")> + +[ assembly: AssemblyVersion( "1.0.0.0" ) ] +[ assembly: AssemblyFileVersion( "1.0.0.0" ) ] + diff --git a/script-editor/Properties/Resources.Designer.cs b/script-editor/Properties/Resources.Designer.cs new file mode 100644 index 0000000..2b73ec6 --- /dev/null +++ b/script-editor/Properties/Resources.Designer.cs @@ -0,0 +1,63 @@ +//------------------------------------------------------------------------------ +// <auto-generated> +// This code was generated by a tool. +// Runtime Version:2.0.50727.3082 +// +// Changes to this file may cause incorrect behavior and will be lost if +// the code is regenerated. +// </auto-generated> +//------------------------------------------------------------------------------ + +namespace VPScriptEditor.Properties { + using System; + + + /// <summary> + /// A strongly-typed resource class, for looking up localized strings, etc. + /// </summary> + // This class was auto-generated by the StronglyTypedResourceBuilder + // class via a tool like ResGen or Visual Studio. + // To add or remove a member, edit your .ResX file then rerun ResGen + // with the /str option, or rebuild your VS project. + [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "2.0.0.0")] + [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] + [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] + internal class Resources { + + private static global::System.Resources.ResourceManager resourceMan; + + private static global::System.Globalization.CultureInfo resourceCulture; + + [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")] + internal Resources() { + } + + /// <summary> + /// Returns the cached ResourceManager instance used by this class. + /// </summary> + [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] + internal static global::System.Resources.ResourceManager ResourceManager { + get { + if (object.ReferenceEquals(resourceMan, null)) { + global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("VPScriptEditor.Properties.Resources", typeof(Resources).Assembly); + resourceMan = temp; + } + return resourceMan; + } + } + + /// <summary> + /// Overrides the current thread's CurrentUICulture property for all + /// resource lookups using this strongly typed resource class. + /// </summary> + [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] + internal static global::System.Globalization.CultureInfo Culture { + get { + return resourceCulture; + } + set { + resourceCulture = value; + } + } + } +} diff --git a/script-editor/Properties/Resources.resx b/script-editor/Properties/Resources.resx new file mode 100644 index 0000000..af7dbeb --- /dev/null +++ b/script-editor/Properties/Resources.resx @@ -0,0 +1,117 @@ +<?xml version="1.0" encoding="utf-8"?> +<root> + <!-- + Microsoft ResX Schema + + Version 2.0 + + The primary goals of this format is to allow a simple XML format + that is mostly human readable. The generation and parsing of the + various data types are done through the TypeConverter classes + associated with the data types. + + Example: + + ... ado.net/XML headers & schema ... + <resheader name="resmimetype">text/microsoft-resx</resheader> + <resheader name="version">2.0</resheader> + <resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader> + <resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader> + <data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data> + <data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data> + <data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64"> + <value>[base64 mime encoded serialized .NET Framework object]</value> + </data> + <data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64"> + <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value> + <comment>This is a comment</comment> + </data> + + There are any number of "resheader" rows that contain simple + name/value pairs. + + Each data row contains a name, and value. The row also contains a + type or mimetype. Type corresponds to a .NET class that support + text/value conversion through the TypeConverter architecture. + Classes that don't support this are serialized and stored with the + mimetype set. + + The mimetype is used for serialized objects, and tells the + ResXResourceReader how to depersist the object. This is currently not + extensible. For a given mimetype the value must be set accordingly: + + Note - application/x-microsoft.net.object.binary.base64 is the format + that the ResXResourceWriter will generate, however the reader can + read any of the formats listed below. + + mimetype: application/x-microsoft.net.object.binary.base64 + value : The object must be serialized with + : System.Serialization.Formatters.Binary.BinaryFormatter + : and then encoded with base64 encoding. + + mimetype: application/x-microsoft.net.object.soap.base64 + value : The object must be serialized with + : System.Runtime.Serialization.Formatters.Soap.SoapFormatter + : and then encoded with base64 encoding. + + mimetype: application/x-microsoft.net.object.bytearray.base64 + value : The object must be serialized into a byte array + : using a System.ComponentModel.TypeConverter + : and then encoded with base64 encoding. + --> + <xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata"> + <xsd:element name="root" msdata:IsDataSet="true"> + <xsd:complexType> + <xsd:choice maxOccurs="unbounded"> + <xsd:element name="metadata"> + <xsd:complexType> + <xsd:sequence> + <xsd:element name="value" type="xsd:string" minOccurs="0" /> + </xsd:sequence> + <xsd:attribute name="name" type="xsd:string" /> + <xsd:attribute name="type" type="xsd:string" /> + <xsd:attribute name="mimetype" type="xsd:string" /> + </xsd:complexType> + </xsd:element> + <xsd:element name="assembly"> + <xsd:complexType> + <xsd:attribute name="alias" type="xsd:string" /> + <xsd:attribute name="name" type="xsd:string" /> + </xsd:complexType> + </xsd:element> + <xsd:element name="data"> + <xsd:complexType> + <xsd:sequence> + <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" /> + <xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" /> + </xsd:sequence> + <xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" /> + <xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" /> + <xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" /> + </xsd:complexType> + </xsd:element> + <xsd:element name="resheader"> + <xsd:complexType> + <xsd:sequence> + <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" /> + </xsd:sequence> + <xsd:attribute name="name" type="xsd:string" use="required" /> + </xsd:complexType> + </xsd:element> + </xsd:choice> + </xsd:complexType> + </xsd:element> + </xsd:schema> + <resheader name="resmimetype"> + <value>text/microsoft-resx</value> + </resheader> + <resheader name="version"> + <value>2.0</value> + </resheader> + <resheader name="reader"> + <value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value> + </resheader> + <resheader name="writer"> + <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value> + </resheader> +</root>
\ No newline at end of file diff --git a/script-editor/Properties/Settings.Designer.cs b/script-editor/Properties/Settings.Designer.cs new file mode 100644 index 0000000..716fb91 --- /dev/null +++ b/script-editor/Properties/Settings.Designer.cs @@ -0,0 +1,26 @@ +//------------------------------------------------------------------------------ +// <auto-generated> +// This code was generated by a tool. +// Runtime Version:2.0.50727.3082 +// +// Changes to this file may cause incorrect behavior and will be lost if +// the code is regenerated. +// </auto-generated> +//------------------------------------------------------------------------------ + +namespace VPScriptEditor.Properties { + + + [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] + [global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "9.0.0.0")] + internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase { + + private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings()))); + + public static Settings Default { + get { + return defaultInstance; + } + } + } +} diff --git a/script-editor/Properties/Settings.settings b/script-editor/Properties/Settings.settings new file mode 100644 index 0000000..85b890b --- /dev/null +++ b/script-editor/Properties/Settings.settings @@ -0,0 +1,7 @@ +<?xml version='1.0' encoding='utf-8'?> +<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)" UseMySettingsClassName="true"> + <Profiles> + <Profile Name="(Default)" /> + </Profiles> + <Settings /> +</SettingsFile> |