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using System;
using System.Collections.Generic;
using System.Text;
namespace VPScriptEditor
{
public enum WindowType { Normal, Fixed, None };
public class Pointer
{
public string rooms, x, y, width, height, content;
public WindowType type;
public Pointer(Pointer p) : this(p.rooms, p.type, p.x, p.y, p.width, p.height, p.content) { }
public Pointer(string rooms, WindowType type, string x, string y, string width, string height, string content)
{
this.rooms = rooms;
this.type = type;
if (type == WindowType.Normal)
{
this.x = x;
this.y = y;
this.width = width;
this.height = height;
}
else
this.x = this.y = this.width = this.height = null;
this.content = content;
}
}
}
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