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-rw-r--r--html/en/func/color.html5
1 files changed, 3 insertions, 2 deletions
diff --git a/html/en/func/color.html b/html/en/func/color.html
index 8efd8a4..fbd4b52 100644
--- a/html/en/func/color.html
+++ b/html/en/func/color.html
@@ -52,8 +52,9 @@ cd.DecodeColor(color: lightuserdata) -&gt; (r, g, b: number) [in Lua]</pre>
cd.EncodeAlpha(color: lightuserdata, alpha: number) -&gt; (color: lightuserdata) [in Lua]</pre>
<p>Returns the given color coded with the alpha information. ATENTION: At the
- moment only the <a href="../drv/gdiplus.html">Win32 with GDI+</a>, the
- <a href="../drv/xrender.html">XRender</a> and the <a href="../drv/irgb.html">IMAGERGB</a>
+ moment only the <a href="../drv/cairo.html">Cairo</a>,
+ <a href="../drv/gdiplus.html">GDI+</a>, <a href="../drv/xrender.html">XRender</a>
+ and <a href="../drv/irgb.html">IMAGERGB</a>
drivers support alpha components in color coding. The
internal representation of the component is inverted, because the default value
must be 0 and opaque for backward compatibility, so you should use the <strong>cdDecodeAlpha</strong>