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-rw-r--r--html/en/func/filled.html24
-rw-r--r--html/en/func/lines.html22
-rw-r--r--html/en/func/polygon.html31
3 files changed, 47 insertions, 30 deletions
diff --git a/html/en/func/filled.html b/html/en/func/filled.html
index 2ae1083..97a2e84 100644
--- a/html/en/func/filled.html
+++ b/html/en/func/filled.html
@@ -63,25 +63,29 @@ canvas:fSector(xc, yc, w, h, angle1, angle2: number) [in Lua]
canvas:wSector(xc, yc, w, h, angle1, angle2: number) (WC) [in Lua]</pre>
<p>Fills the arc of an ellipse aligned with the axis, according to the current
- interior style, in the shape of a pie. It is drawn counter-clockwise. The
+ interior style, in the shape of a pie. </p>
+<p>The
coordinate <b>(xc,yc)</b> defines the center of the ellipse.
Dimensions <b>w</b> and <b>h</b> define the elliptic axes X
and Y, respectively. </p>
- <p>Angles <b>angle1</b> and <b>angle2</b>, in degrees,
- define the arc's beginning and end, but they are not the angle relative to the
+ <p>Angles <b>angle1</b> and <b>angle2</b> are in degrees and oriented
+ counter-clockwise. They
+ define the arc start and end, but they are not the angle relative to the
center, except when w==h and the ellipse is reduced to a circle. The arc
- starts at the point <b>(xc+(w/2)*cos(angle1),yc+(h/2)*sin(angle1))</b>
- and ends at <b>(xc+(w/2)*cos(angle2),yc+(h/2)*sin(angle2))</b>. A
- complete ellipse can be drawn using 0 and 360 as the angles. </p>
+ starts at the point <b>(xc+(w/2)*cos(angle1), yc+(h/2)*sin(angle1))</b>
+ and ends at <b>(xc+(w/2)*cos(angle2), yc+(h/2)*sin(angle2))</b>. A
+ complete ellipse can be drawn using 0 and 360 as the angles.&nbsp; If <b>angle2</b>
+ is less than <b>angle1</b> it will be increased by 360 until it is greater
+ than <b>angle1</b>. </p>
<p>The angles are specified so if the size of the ellipse (w x h) is changed,
its shape is preserved. So the angles relative to the center are dependent
- from the ellipse size. The actual angle can be obtained using <tt><b>rangle =
- atan2((h/2</b></tt><b>)*sin(angle),(w/2)*cos(angle))</b>.</p>
- <p>The angles are given in degrees. To specify the angle in radians, you can
+ from the ellipse size. The actual angle can be obtained using <b>rangle =
+ atan2((h/2)*sin(angle), (w/2)*cos(angle))</b>.</p>
+ <p>To specify the angle in radians, you can
use the definition <font size="2"><strong>CD_RAD2DEG</strong></font>
to multiply the value in radians before passing the angle to CD. </p>
<p>When the interior style <font><strong>CD_HOLLOW</strong></font> is defined,
- the function behaves like its equivalent <strong><font>cdArc</font></strong>,
+ the function behaves like its equivalent <strong><font>cdCanvasArc</font></strong>,
plus two lines connecting to the center.</p>
<p align="center"><font size="4">Sector Parameters</font><br>
<img src="../../img/sector.gif" border="2" width="161" height="160"></p>
diff --git a/html/en/func/lines.html b/html/en/func/lines.html
index b748391..6ba78d7 100644
--- a/html/en/func/lines.html
+++ b/html/en/func/lines.html
@@ -1,5 +1,5 @@
<!doctype HTML PUBLIC "-//IETF//DTD HTML//EN">
-<html>
+<html xmlns:v="urn:schemas-microsoft-com:vml" xmlns:o="urn:schemas-microsoft-com:office:office">
<head>
<meta http-equiv="Content-Language" content="en-us">
@@ -64,21 +64,25 @@ canvas:fArc(xc, yc, w, h, angle1, angle2: <em>number</em>) [in Lua]
canvas:wArc(xc, yc, w, h, angle1, angle2: <em>number</em>)<font><font> (WC) [in Lua]</font></font></pre>
<p>Draws the arc of an ellipse aligned with the axis, using the current
- foreground color and line width and style. It is drawn counter-clockwise. The
+ foreground color and line width and style.</p>
+<p>The
coordinate <b>(xc,yc)</b> defines the center of the ellipse.
Dimensions <b>w</b> and <b>h</b> define the elliptic axes X
and Y, respectively. </p>
- <p>Angles <b>angle1</b> and <b>angle2</b>, in degrees define
- the arc's beginning and end, but they are not the angle relative to the
+ <p>Angles <b>angle1</b> and <b>angle2</b> are in degrees and oriented
+ counter-clockwise. They define
+ the arc start and end, but they are not the angle relative to the
center, except when w==h and the ellipse is reduced to a circle. The arc
- starts at the point <b><b>(xc+(w/2)*cos(angle1),yc+(h/2)*sin(angle1))</b>
- </b>and ends at <b>(xc+(w/2)*cos(angle2),yc+(h/2)*sin(angle2))</b>.&nbsp;A
- complete ellipse can be drawn using 0 and 360 as the angles. </p>
+ starts at the point <b><b>(xc+(w/2)*cos(angle1), yc+(h/2)*sin(angle1))</b>
+ </b>and ends at <b>(xc+(w/2)*cos(angle2), yc+(h/2)*sin(angle2))</b>.&nbsp;A
+ complete ellipse can be drawn using 0 and 360 as the angles. If <b>angle2</b>
+ is less than <b>angle1</b> it will be increased by 360 until it is greater
+ than <b>angle1</b>. </p>
<p>The angles are specified so if the size of the ellipse (w x h) is changed,
its shape is preserved. So the angles relative to the center are dependent
from the ellipse size. The actual angle can be obtained using <b>rangle =
- atan2((h/2</b><b>)*sin(angle),(w/2)*cos(angle))</b>.</p>
- <p>The angles are given in degrees. To specify the angle in radians, you can
+ atan2((h/2</b><b>)*sin(angle), (w/2)*cos(angle))</b>.</p>
+ <p>To specify the angle in radians, you can
use the definition <font size="2"><strong>CD_RAD2DEG</strong></font>
to multiply the value in radians before passing the angle to CD.</p>
<p align="center"><font size="4">Arc Parameters<br>
diff --git a/html/en/func/polygon.html b/html/en/func/polygon.html
index 3a0b9c0..c2acb9a 100644
--- a/html/en/func/polygon.html
+++ b/html/en/func/polygon.html
@@ -93,42 +93,43 @@ canvas:PathSet(action: number) [in Lua]</pre>
<p>Configures the action between sequences of <strong>cdCanvasVertex</strong>.
<strong>action</strong> can be:</p>
<ul>
- <li>&nbsp;CD_PATH_NEW - creates a new empty path. Useful if more than one
+ <li>&nbsp;<strong>CD_PATH_NEW</strong> - creates a new empty path. Useful if more than one
path is configured. <strong>cdCanvasBegin</strong>(CD_PATH) already creates
a new path.</li>
- <li>CD_PATH_MOVETO - moves the current position to the given coordinates.
+ <li><strong>CD_PATH_MOVETO</strong> - moves the current position to the given coordinates.
Must be followed by 1 call to <strong>cdCanvasVertex</strong>, <strong>
cdfCanvasVertex</strong>, or <strong>wdCanvasVertex</strong>.</li>
- <li>CD_PATH_LINETO - adds a line to the path from the current position to
+ <li><strong>CD_PATH_LINETO</strong> - adds a line to the path from the current position to
the given coordinates. The current position is updated to the&nbsp; given
coordinates. If there is no current position, nothing is connected and only
the current position is updated. Must be followed by 1 call to <strong>
cdCanvasVertex</strong>, <strong>cdfCanvasVertex</strong>, or <strong>
wdCanvasVertex</strong>.</li>
- <li>CD_PATH_ARC - adds an arc to the path. If there is a current position
+ <li><strong>CD_PATH_ARC</strong> - adds an arc to the path. If there is a current position
adds also a line from the current position to the start of the arc. The end
of the arc becomes the current position. Must be followed by 3 calls to
<strong>cdCanvasVertex</strong>, <strong>cdfCanvasVertex</strong>, or
<strong>wdCanvasVertex</strong>. One for the center of the arc (xc,yc), one
for the bounding rectangle size (w,h), and one for the start and end angles
- (angle1,angle2). Angles are in degrees. When using integer coordinates
+ (angle1,angle2). Angles are in degrees and oriented counter-clockwise, but
+ angle2 can be smaller than angle1 to describe a clockwise arc. When using integer coordinates
angles must be multiplied by 1000.</li>
- <li>CD_PATH_CURVETO - adds a bezier curve to the path. If there is no
+ <li><strong>CD_PATH_CURVETO</strong> - adds a bezier curve to the path. If there is no
current position, the first point will be used twice. The end point becomes
the current position. Must be followed by 3 calls to <strong>cdCanvasVertex</strong>,
<strong>cdfCanvasVertex</strong>, or <strong>wdCanvasVertex</strong>. Must
be first control point (x1,y1) + second control point (x2,y2) + end point
(x3,y3).</li>
- <li>CD_PATH_CLOSE - adds a line to the path that connects the last point
+ <li><strong>CD_PATH_CLOSE</strong> - adds a line to the path that connects the last point
with the first point of the path, closing it.</li>
- <li>CD_PATH_FILL - fills the path with the current fill attributes,
+ <li><strong>CD_PATH_FILL</strong> - fills the path with the current fill attributes,
then the path is discarded.</li>
- <li>CD_PATH_STROKE - strokes the path with the current line attributes, then the
+ <li><strong>CD_PATH_STROKE</strong> - strokes the path with the current line attributes, then the
path is discarded.</li>
- <li>CD_PATH_FILLSTROKE - fills the path with the current fill
+ <li><strong>CD_PATH_FILLSTROKE</strong> - fills the path with the current fill
attributes, strokes the path with the current line attributes, then the path
is discarded.</li>
- <li>CD_PATH_CLIP - use the path as a clipping area to be
+ <li><strong>CD_PATH_CLIP</strong> - use the path as a clipping area to be
intersected with the current clipping area, then the path is discarded.</li>
</ul>
@@ -139,6 +140,14 @@ cdCanvasPathSet(canvas, CD_PATH_MOVETO);
cdCanvasVertex(canvas, x1, y1);
cdCanvasPathSet(canvas, CD_PATH_LINETO);
cdCanvasVertex(canvas, x2, y2);
+cdCanvasPathSet(canvas, CD_PATH_CURVETO);
+cdCanvasVertex(canvas, x3, y3); /* control point for start point */
+cdCanvasVertex(canvas, x4, y4); /* control point for end point */
+cdCanvasVertex(canvas, x5, y5); /* end point */
+cdCanvasPathSet(canvas, CD_PATH_ARC);
+cdCanvasVertex(canvas, x6, y6); /* center */
+cdCanvasVertex(canvas, x7, y7); /* width, height */
+cdCanvasVertex(canvas, x8, y8); /* start angle, end angle (degrees / 1000) */
cdCanvasPathSet(canvas, CD_PATH_STROKE);
cdCanvasEnd(canvas);</pre>