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-rw-r--r-- | html/en/func/coordinates.html | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/html/en/func/coordinates.html b/html/en/func/coordinates.html index 1f09f4b..ce4ff9a 100644 --- a/html/en/func/coordinates.html +++ b/html/en/func/coordinates.html @@ -119,6 +119,11 @@ and <strong>ScrollArea</strong>.</p> and <strong>Origin</strong> functions. And those are affected if a transformation is set, just like other regular primitives.</p> + <p>The transformation matrix and world coordinates perform similar + functions. World coordinates were developed before the transformation matrix + support. The transformation matrix operates at a lower level than world + coordinates, and, as such, might be faster, but might behave differently on + different platforms. World coordinates behave consistently across platforms.</p> </div><div class="function"><pre class="function"><span class="mainFunction">double* <a name="cdGetTransform">cdCanvasGetTransform</a>(cdCanvas* canvas); [in C]</span> |