diff options
author | Nicolas "Pixel" Noble <pixel@nobis-crew.org> | 2012-07-11 18:32:53 +0200 |
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committer | Nicolas "Pixel" Noble <pixel@nobis-crew.org> | 2012-07-11 18:32:53 +0200 |
commit | 321bb24a9fad1639b1361b541baf6b30b8703165 (patch) | |
tree | 3e996338f2122655533af6d29e10370a93e27d0b | |
parent | 14840e6e79143b483adcc7cf654788345c391770 (diff) |
140 cards.
-rw-r--r-- | cards.tex | 242 |
1 files changed, 227 insertions, 15 deletions
@@ -1,25 +1,37 @@ -%\card{Rule}{ -%This is a test of card rule. This is supposed to contain lots of lines, and -%possibly icons. For example, this is a Mixed (Black or White) King \iMK which is blended with -%the rest of the rule. Note it bumps line heights.\\ -%\iWK\iWQ\iWB\iWN\iWR\iWP\\ -%\iBK\iBQ\iBB\iBN\iBR\iBP\\ -%\iMK\iMQ\iMB\iMN\iMR\iMP\\ -%\inoK\iBoard\iWA\iBA\iMA\\ -%}{...}{...} - +% ----- helper macros ----- % Beginning of Turn \newcommand{\BT}{Play this card at the beginning of your turn.} % End of Turn \newcommand{\ET}{Play this card at the end of your turn.} +% After Turn +\newcommand{\AT}{Play this card after your opponent's turn.} + % Turn Replacement \newcommand{\TR}{Replace your turn by this card.} +% Opponent's Turn +\newcommand{\OT}{Play this card during your opponent's turn.} + +% Opponent's Card +\newcommand{\OC}{Play this card right after your opponent played a card.} + % Continuous Effect \newcommand{\CE}{$\circlearrowleft$} + +% .. any time cards +\card{Sensitive}{ +If your opponent says or does something that seems offensive to you, play this +card and remove one of his Pawns. +}{You can play this card at any time.} + +\card{Tabula Rasa}{ +Discard all the cards in your hand, and draw five new cards. +}{You can play this card at any time.} + +% .. silly cards \card{\CE Respect}{ As soon as this card starts its effect, any player making negative comments about the card game immediately looses a Pawn, choosen by his opponent. @@ -47,12 +59,13 @@ lasts until one King is in check. }{\ET} \card{\CE Fair trade}{ -For three turns, swap your seat with your opponent, but don't swap your decks. +For three turns, swap your seat with your opponent, but don't swap your hands. During these three moves, a player is perfectly able to win using his new color. Note that the notion of turn is tied to the player, and not to the color on the board. }{\ET} +% .. bombs \card{\CE Trap}{ While playing this card, write down on a piece of paper the location of one empty square, or occupied by one of your pieces. As soon as an opposite piece @@ -67,6 +80,7 @@ lands on that square, a bomb explodes and the piece is removed from the board. If it's the King, the bomb explodes but the King is unaffected. }{\ET}{\iBoard\inoK} +% .. board changers \card{\CE Flood}{ The board is reduced to the smallest possible rectangle containing all of the pieces currently on the board. @@ -93,6 +107,7 @@ Mark any two squares of the board. These are now connected, and any piece standi on them can, instead of their normal move, go to the other one. }{\ET}{\iBoard} +% .. card markers \card{\CE Neutrality}{ Mark an opposing piece (except the King or Queens) to become a neutral one. A neutral piece can be used by both players, and can take pieces from both @@ -140,6 +155,7 @@ the game). The resulting piece can now move as any of the two pieces. The King cannot fuse. }{\TR}{\iWA} +% .. swappers \card{Official visit}{ Swap your King with your opponent's, as long as it doesn't cause any of them to be in check. @@ -185,7 +201,7 @@ Swap one of your opponent's Bishops with one of his Rooks. Swap one of your opponent's Knight with one of his Rooks. }{\ET}{\iBN\SW\iBR} -% Misc +% Unsorted \card{Jumper}{ One of your Rooks can, at the end of its move, continue on its line for two more squares by jumping over one piece, be it yours or your opponent's. This @@ -351,7 +367,7 @@ Choose one Knight on the board to become religious. It will now move like a Bishop. }{\ET}{\iMN} -\card{Meritorious}{ +\card{Seniority}{ If you have only one or two Pawns left on the board, you can use this card to promote them into a piece of your choice, Queen excepted. }{\ET}{\iWP} @@ -395,7 +411,7 @@ Move simultaneously two pieces of the same type - two Bishops, two Knights, two Rooks or two Pawns - using their normal moving rules. }{\TR}{\iWB\iWN\iWR\iWP} -\card{Traitor}{ +\card{Corruption}{ Move a piece of your opponent using its normal movement rules. You cannot take a piece of your opponent while doing this move. }{\TR}{\iBA} @@ -529,7 +545,7 @@ to an empty square on the side of the board. }{\TR}{\iWA} \card{Fantoche}{ -If your King is in check, you can play this card. Swap your King with +If your King is in check, you may play this card. Swap your King with one of your Pawns. }{\TR}{\iWK\SW\iWP} @@ -592,3 +608,199 @@ take one of his own pieces. Move one of your Knights on any free square of the board of opposite color of the one it is currently standing on. }{\TR}{\iWN} + +\card{Dub}{ +Move any of your pieces as if it was a Knight. You cannot take a piece of your +opponent with this move. +}{\TR}{\iWA} + +\card{Banzai!}{ +Move one of your Pawns three squares ahead. Your opponent will not be able to +take it \textit{en passant}. +}{\TR}{\iWP} + +\card{Rock'n'Roll}{ +If your opponent has no piece on your first row, then you can rearrange all of +its pieces as you see fit. +}{\TR}{\iWA} + +\card{Solid Snake}{ +Swap one, two or three of your Pawns with Pawns of your opponent. +}{\TR}{\iWP\iWP\iBP\iBP} + +\card{Custom duty}{ +If your opponent's last move cross the border between his side of the board and +yours, then you may play this card. Your opponent needs to pay a tax by +removing the Pawn of his choice, or undo his move and forfeit his turn. +}{\AT}{\iBP} + +\card{Fodder}{ +If your opponent just took one of your pieces, and you still have Pawns, you +can play this card. Choose one of your Pawns, and replace it with the piece +your opponent just took. +}{\AT}{\iWP} + +\card{Duel}{ +Play this card if your opponent took one of your pieces. Challenge your +opponent to a duel involving randomness of your choice, be it rolling a dice, +flipping a coin, playing roshambo, or anything you like. If you win, you may +place your piece back on its square, and remove your opponent's piece. +}{\AT} + +\card{Repealed}{ +The move your opponent just did is cancelled. He has to play another move. +}{\AT} + +\card{Cancelled}{ +The move your opponent just did is cancelled. He has to play another move. +}{\AT} + +\card{Abolished}{ +The move your opponent just did is cancelled. He has to play another move. +}{\AT} + +\card{Dalai Lama}{ +If your opponent just took one of your pieces, you can play this card. Put the +piece back on one of its possible starting squares, as long as it's empty. +}{\AT} + +\card{Stampede}{ +If your opponent just moved a Knight, you can play this card. Cancel this last +move, and move the same Knight yourself. This move can take any piece, be it +yours or your opponent's. +}{\AT}{\iBK} + +\card{Foggy}{ +If your opponent just moved a Bishop, a Rook, or a Queen, you can play this +card. Roll his move back to the square that piece came from, but one, +effectively rendering that turn a one-square move. +}{\AT}{\iBQ\iBB\iBR} + +\card{Retaliation}{ +If your opponent just took one of your pieces (except a Pawn), you can play +this card. Remove one Pawn of your opponent. +}{\AT}{\iBP} + +\card{Veto}{ +If your opponent just put your King in check, even mate, then you can play this +card. Cancel the move your opponent just did. He will not do another move in +replacement. +}{\AT} + +\card{Peeker}{ +If your opponent just took one of your pieces (except a Pawn), you can play +this card. Look at the cards from the deck, and choose one card, that you put +in your hand. +}{\AT} + +\card{Judas}{ +If your opponent just put your King in check, even mate, then you can play this +card. The piece that puts your King in check changes color. +}{\AT} + +\card{Nope}{ +This card cancels any card at the moment it is played. +}{\OC} + +\card{Niet}{ +This card cancels any card at the moment it is played. +}{\OC} + +\card{No}{ +This card cancels any card at the moment it is played. +}{\OC} + +\card{Negative}{ +This card cancels any card at the moment it is played. +}{\OC} + +\card{Serial killer}{ +If you just took a piece using a Pawn, you may play this card. Continue moving +this Pawn in the same direction, as long as it can continue taking pieces from +your opponent. +}{\ET}{\iWP} + +\card{Meritorious}{ +If you just moved a Pawn on the sixth row, you may play this card. Promote that +Pawn into the piece of your choice. +}{\ET}{\iWP} + +\card{Rookie's Luck}{ +If you just moved a Rook without taking any piece, you may play this card. Play +this Rook again. +}{\ET}{\iWR} + +\card{Derby}{ +If you just moved a Knight without taking any piece, you may play this card. +Play this Knight again. +}{\ET}{\iWN} + +\card{Faith}{ +If you just moved a Bishop without taking any piece, you may play this card. +Play this Bishop again. +}{\ET}{\iWB} + +\card{Olé!}{ +If your opponent wants to take one of your pieces with a Queen, a Bishop or a +Rook, and your opponent doesn't have any piece behind yours, you may play this +card. The piece he meant to take is unharmed, and his piece continues forward, +until it takes another one of your pieces, stops on one of his pieces, or falls +out of the board, in which case it is removed from the board. +}{\OT}{\iBQ\iBB\iBR} + +\card{Have mercy}{ +If your opponent wants to take one of your Pawns with a Queen, Bishop or Rook, +you may play this card. The opposing piece doesn't take your Pawn, and stops +just before your Pawn. +}{\OT}{\iBQ\iBB\iBR} + +\card{Icy road}{ +If your opponent moved a Queen, Bishop or Rook without taking any of your +pieces, you may play this card. Continue moving his piece in its direction, +until it takes one of your pieces, stops next to one of his pieces, or falls +out of the board, in which case it is removed from the board. +}{\AT}{\iBQ\iBB\iBR} + +\card{Traitor}{ +If there is a Pawn located closed to you than your opponent, then you may play +this card, and change this Pawn's color. +}{\BT}{\iBP} + +\card{Phase shift}{ +Temporarily remove a piece out of the board for the duration of your turn. Put +this piece back where it was after your turn, meaning you can pass through that +square with any of your pieces, but you can't stay on it. +}{\BT} + +\card{Ingerence}{ +Ask the closest non-player to play the next two turns, as he wishes, except +the Kings. +}{\BT}{\inoK} + +\card{Swap}{ +Swap your hand with your opponent. He will draw one card to replace this one. +}{\BT} + +\card{Flush}{ +You play all the cards from your hand this turn. You will draw five new cards +afterward. +}{\BT} + +\card{\CE Pass}{ +When you play this card, you pass your turn. Later during the game, after +another of your turns, you may trigger this card, and play again. +}{\TR} + +\card{Vulture}{ +Take the card our opponent just played, and put it in your hand, replacing +this one. +}{\OC} + +\card{Mirror}{ +This card will reproduce the effect of the last card played by your opponent. +}{\OC} + +\card{Ninja}{ +If your opponent wants to take one of your pieces, you may play this card. Take +your opponent's attacking piece, and let yours stay in place. +}{\OT}{\iBA} |