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authorNicolas "Pixel" Noble <pixel@nobis-crew.org>2012-07-11 03:01:15 +0200
committerNicolas "Pixel" Noble <pixel@nobis-crew.org>2012-07-11 03:01:15 +0200
commit480c90b6b986a3bbd129b1554422845b63fa4984 (patch)
tree283cbafebde308b8897d206955c55cf7d915b0e9
parentba384ce1b73f6d52f6c8b8642b3c84c9d69d2fec (diff)
Small sorting attempt
-rw-r--r--cards.tex127
1 files changed, 63 insertions, 64 deletions
diff --git a/cards.tex b/cards.tex
index 40e575c..ce01f16 100644
--- a/cards.tex
+++ b/cards.tex
@@ -20,6 +20,69 @@
% Continuous Effect
\newcommand{\CE}{$\circlearrowleft$}
+
+% Swappers
+\card{Official visit}{
+Swap your King with your opponent's, as long as it doesn't cause any of them to
+be in check.
+}{\ET}{\iWK\SW\iBK}
+
+\card{Good friends}{
+Swap one of your Queen with one of your opponent's.
+}{\TR}{\iWQ\SW\iBQ}
+
+\card{Conversion}{
+Swap one of your Bishops with one of your opponent's.
+}{\ET}{\iWB\SW\iBB}
+
+\card{Deserters}{
+Swap one of your Knights with one of your opponent's.
+}{\ET}{\iWN\SW\iBN}
+
+\card{Urbanism}{
+Swap one of your Rooks with one of your opponent's.
+}{\ET}{\iWR\SW\iBR}
+
+\card{Chivalry}{
+Swap one of your Bishop with one of your Knights.
+}{\ET}{\iWB\SW\iWN}
+
+\card{Asylum}{
+Swap one of your Bishops with one of your Rooks.
+}{\ET}{\iWB\SW\iWR}
+
+\card{Stable}{
+Swap one of your Knights with one of your Rooks.
+}{\ET}{\iWN\SW\iWR}
+
+\card{Religulous}{
+Swap a Knight of your opponent with one of his Bishops.
+}{\ET}{\iBB\SW\iBN}
+
+\card{Rebuke}{
+Swap one of your opponent's Bishops with one of his Rooks.
+}{\ET}{\iBB\SW\iBR}
+
+\card{Stall}{
+Swap one of your opponent's Knight with one of his Rooks.
+}{\ET}{\iBN\SW\iBR}
+
+% Traps
+\card{\CE Trap}{
+While playing this card, write down on a piece of paper the location of one
+empty square, or occupied by one of your pieces. As soon as an opposite piece
+lands on that square, a bomb explodes and the piece is removed from the
+board. If it's the King, the bomb explodes but the King is unaffected.
+}{\ET}{\iBoard\inoK}
+
+\card{\CE Attentat}{
+While playing this card, write down on a piece of paper the location of one
+empty square, or occupied by one of your pieces. As soon as an opposite piece
+lands on that square, a bomb explodes and the piece is removed from the
+board. If it's the King, the bomb explodes but the King is unaffected.
+}{\ET}{\iBA\inoK}
+
+% Misc
\card{Jumper}{
One of your Rooks can, at the end of its move, continue on its line for two
more squares by jumping over one piece, be it yours or your opponent's. This
@@ -55,17 +118,6 @@ Remove from the board all Black Pawns located on a white square, and all White
Pawns located on a black square.
}{\ET}{\iMP}
-\card{\CE Trap}{
-While playing this card, write down on a piece of paper the location of one
-empty square, or occupied by one of your pieces. As soon as an opposite piece
-lands on that square, a bomb explodes and the piece is removed from the
-board. If it's the King, the bomb explodes but the King is unaffected.
-}{\ET}{\iBoard\inoK}
-
-\card{Stable}{
-Swap one of your Knights with one of your Rooks.
-}{\ET}{\iWN\SW\iWR}
-
\card{Rewind}{
Put a piece of your opponent back to a square it could've started at the
beginning of the game, as long as this square is empty.
@@ -121,11 +173,6 @@ The two players now have to take one piece every turn. The effect of this
card lasts until one of the players cannot take a piece.
}{\ET}
-\card{Religulous}{
-Swap a Knight of your opponent with one of his Bishop.
-}{\ET}{\iBB\SW\iBN}
-
-% 20
\card{Kangaroo}{
Transform one Knight on the board into a Kangaroo. The Kangaroo moves as a
Knight, but twice. The first move has to end up on an empty square. The
@@ -143,14 +190,6 @@ One of your pieces becomes a magnet. From now on, any piece located on one of
its eight surrounding squares will be stuck.
}{\ET}{\iWA}
-\card{Schizophrenic}{
-Swap one of your Bishops with one of your opponent's.
-}{\ET}{\iWB\SW\iBB}
-
-\card{Chivalry}{
-Swap one of your Bishop with one of your Knights.
-}{\ET}{\iWB\SW\iWN}
-
\card{Kidnapping}{
Your opponent turns his head for 10 seconds, and you take one of his pieces.
He then has 10 seconds to figure out which piece you took, and on which square
@@ -191,10 +230,6 @@ Any Bishop which can freely move one square horizontally or vertically without
taking any piece has to do so. Your opponent moves his Bishops first.
}{\ET}{\iWB\iWB\iBB\iBB}
-\card{Asylum}{
-Swap one of your Bishops with one of your Rooks.
-}{\ET}{\iWB\SW\iWR}
-
\card{Provocation}{
During his turn, your opponent has to take one of your pieces. If he cannot, he
will forfeit his turn.
@@ -209,17 +244,12 @@ it is taken, or your opponent's King is in check.
Move a Pawn of your opponent one or two squares back.
}{\ET}{\iBP}
-\card{Urbanism}{
-Swap one of your Rooks with one of your opponent's Rooks.
-}{\ET}{\iWR\SW\iBR}
-
\card{Carb}{
One of your Pawn becomes a Crab. The Crab moves in diagonal, forward or
backward, as a Bishop, but only one square. Should it arrive on the last row,
it will be promoted, as a normal Pawn.
}{\ET}{\iWP}
-% 40
\card{\CE Coup d'État}{
Your King becomes a mere Prince. It will moves as usual, but becomes a normal
piece, able to be taken by your opponent. Another of your Pawns, Bishops or
@@ -227,11 +257,6 @@ Knights takes the throne. This piece is the one your opponent will have to
checkmate.
}{\ET}{\iWK\iWB\iWN\iWP}
-\card{Official visit}{
-Swap your Kig with your opponent's, as long as it doesn't cause any of them to
-be in check.
-}{\ET}{\iWK\SW\iBK}
-
\card{Zombies}{
Each opponent puts back two previously captured Pawns on the second row, one
after the other, starting with your opponent.
@@ -258,10 +283,6 @@ then removed from the board, as well as all the pieces located on its eight
surrounding squares.
}{\ET}{\inoK}
-\card{Deserters}{
-Swap one of your Knights with one of your opponent's.
-}{\ET}{\iWN\SW\iBN}
-
\card{\CE Omertà}{
The next player to say the name of a piece, except the King, has to forfeit
a piece of this type. If he no longer has a piece of this type, the card
@@ -286,10 +307,6 @@ game. This piece can no longer take any piece, nor be taken, but can still put
the King in check.
}{\ET}{\iWA\inoK}
-\card{Rebuke}{
-Swap one of your opponent's Bishops with one of his Rooks.
-}{\ET}{\iBB\SW\iBR}
-
\card{Laser}{
One of your Queens, Bishops or Rooks shoots a laser in any of its usual moving
direction. Any piece on the path of the laser, friendy or not, is destoyed and
@@ -319,23 +336,11 @@ will be able to either take a previously taken piece back, and put it on an
empty square of your choice, or play another turn.
}{\ET}
-\card{\CE Attentat}{
-While playing this card, write down on a piece of paper the location of one
-empty square, or occupied by one of your pieces. As soon as an opposite piece
-lands on that square, a bomb explodes and the piece is removed from the
-board. If it's the King, the bomb explodes but the King is unaffected.
-}{\ET}{\iBA\inoK}
-
-\card{Stall}{
-Swap one of your opponent's Knight with one of his Rooks.
-}{\ET}{\iBN\SW\iBR}
-
\card{Paladin}{
Choose one Knight on the board to become religious. It will now move like a
Bishop.
}{\ET}{\iMN}
-% 60
\card{Meritorious}{
If you have only one or two Pawns left on the board, you can use this card to
promote them into a piece of your choice, Queen excepted.
@@ -378,10 +383,6 @@ the game). The resulting piece can now move as any of the two pieces. The King
cannot fuse.
}{\TR}{\iWA}
-\card{Good friends}{
-Swap your Queen with your opponent's.
-}{\TR}{\iWQ\SW\iBQ}
-
\card{Prayer}{
Move any of your piece as if it was a Bishop. You cannot take a piece with this
move.
@@ -489,8 +490,6 @@ linked.\\
\end{tikzpicture}
}{\BT}{\iBoard}
-
-% 80
\card{Airborne}{
Put back one of your previously taken Pawns into one of the four squares in
the middle of the board, as long as it is empty.