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authorNicolas "Pixel" Noble <pixel@nobis-crew.org>2012-07-09 07:37:53 +0200
committerNicolas "Pixel" Noble <pixel@nobis-crew.org>2012-07-09 07:37:53 +0200
commit9fa839c563ba3c7596e2b3a27ecd6a385ad33328 (patch)
tree361a4c3a9e4089703122c9d7b26f46fca6035606
parent753620fe09e6a3574abb12024d4bd6163b9ee3fe (diff)
60 cards.
-rw-r--r--cards.tex114
1 files changed, 113 insertions, 1 deletions
diff --git a/cards.tex b/cards.tex
index dcb3fa5..154eacd 100644
--- a/cards.tex
+++ b/cards.tex
@@ -8,7 +8,10 @@
%\inoK\iBoard\iWA\iBA\iMA\\
%}{...}{...}
+% End of Turn
\newcommand{\ET}{Play this card at the end of your turn.}
+
+% Continuous Effect
\newcommand{\CE}{$\circlearrowleft$}
\card{Hopper}{
@@ -57,7 +60,7 @@ board. If it's the King, the bomb explodes but the King is unaffected.
Swap one of your Knights with one of your Rooks.
}{\ET}{\iWN\iWR}
-\card{Exile}{
+\card{Rewind}{
Put a piece of your opponent back to a square it could've started at the
beginning of the game, as long as this square is empty.
}{\ET}{\iBA}
@@ -210,9 +213,118 @@ backward, as a Bishop, but only one square. Should it arrive on the last row,
it will be promoted, as a normal Pawn.
}{\ET}{\iWP}
+% 40
\card{\CE Coup d'État}{
Your King becomes a mere Prince. It will moves as usual, but becomes a normal
piece, able to be taken by your opponent. Another of your Pawns, Bishops or
Knights takes the throne. This piece is the one your opponent will have to
checkmate.
}{\ET}{\iWK\iWB\iWN\iWP}
+
+\card{Official visit}{
+Swap your Kig with your opponent's, as long as it doesn't cause any of them to
+be in check.
+}{\ET}{\iMK}
+
+\card{Zombies}{
+Each opponent puts back two previously captured Pawns on the second row, one
+after the other, starting with your opponent.
+}{\ET}{\iMP}
+
+\card{\CE Flood}{
+The board is reduced to the smallest possible rectangle containing all of the
+pieces currently on the board.
+}{\ET}{\iBoard}
+
+\card{\CE Tunnel}{
+Mark two squares of the board. These are now connected, and any piece standing
+on them can, instead of their normal move, go to the other one.
+}{\ET}{\iBoard}
+
+\card{\CE Poison}{
+Mark one of your pieces to become poisoned. If an opponent piece takes it, both
+are removed from the board.
+}{\ET}{\iWA}
+
+\card{Bomb-A}{
+As long as it didn't take any piece, the piece you just moved explodes. It is
+then removed from the board, as well as all the pieces located on its eight
+neighbour squares.
+}{\ET}{\inoK}
+
+\card{Traitors}{
+Swap one of your Knights with one of your opponent's.
+}{\ET}{\iMN}
+
+\card{\CE Omertà}{
+The next player to say the name of a piece, except the King, has to forfeit
+a piece of this type. If he no longer has a piece of this type, the card
+continues its effect. This card is discarded once its effect triggers.
+}{\ET}{\iMA}
+
+\card{Exile}{
+You can put one of your opponent's piece (except the King) in one empty square
+located at the four corners of the board. Your opponent won't be able to move
+this piece next turn.
+}{\ET}{\inoK\iBA}
+
+\card{Quadrille}{
+All pieces on the squares in all four corners of the board move 90 degrees in
+the direction of your choice. Since the moves are simultaneous, no piece is
+being taken.
+}{\ET}{\iMA}
+
+\card{\CE Peace}{
+One of your pieces, except the King, becomes non violent until the end of the
+game. This piece can no longer take any piece, nor be taken, but can still make
+a check.
+}{\ET}{\iWA\inoK}
+
+\card{Rebuke}{
+Swap one of your opponent's Bishops with one of his Rooks.
+}{\ET}{\iBB\iBR}
+
+\card{Laser}{
+One of your Queens, Bishops or Rooks shoots a laser in any of its usual moving
+direction. Any piece on the path of the laser, friendy or not, is destoyed and
+removed from the board. Kings are not affected, but they don't stop the ray.
+}{\ET}{\iWQ\iWB\iWR\inoK}
+
+\card{\CE Neutrality}{
+Transform an opposing piece (except the King or Queens) into a neutral one. A
+neutral piece can be used by both players, and can take pieces from both
+players.
+}{\ET}{\iBA\inoK}
+
+\card{\CE Camel}{
+Transform any Knight into a Camel. Like a Knight, a Camel can hop over any
+obstacle. But instead of moving in a $2\uparrow 1\rightarrow$ pattern,
+a Camel moves in a $3\uparrow 2\rightarrow$ pattern.
+}{\ET}{\iMN}
+
+\card{Diktat}{
+Choose which kind of piece (except King or Queen) that your opponent will have
+to move at his next turn.
+}{\ET}{\iBA\inoK}
+
+\card{Jenga}{
+If you can keep this card balanced on your King for at least 5 seconds, you
+will be able to either take a previously taken piece back, and put it on the
+square of your choice, or play another turn.
+}{\ET}{}
+
+\card{\CE Attentat}{
+While playing this card, write on a piece of paper the coordinates of an empty
+square of the board, or currently occupied by one of your pieces. If an
+opponent's piece lands on it, a bomb explodes and that piece is removed from
+the board. If it's the King, the bomb explodes, but the King stays.
+}{\ET}{\iBA\inoK}
+
+\card{Stall}{
+Swap one of your opponent's Knight with one of his Rooks.
+}{\ET}{\iBN\iBR}
+
+\card{Paladin}{
+Choose one Knight on the board to become religious. It will now move like a
+Bishop.
+}{\ET}{\iMN}