diff options
author | Nicolas "Pixel" Noble <pixel@nobis-crew.org> | 2012-07-10 08:23:01 +0200 |
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committer | Nicolas "Pixel" Noble <pixel@nobis-crew.org> | 2012-07-10 08:23:01 +0200 |
commit | e75c329851716e76cd59bc3b87733b763ac6284f (patch) | |
tree | 969049720f8f1d45a1e125587f25f36d588005e9 | |
parent | a70e230a92235a052e5c84afc994b9ac76364a8c (diff) |
90 cards.
-rw-r--r-- | cards.tex | 59 |
1 files changed, 58 insertions, 1 deletions
@@ -331,7 +331,7 @@ board. If it's the King, the bomb explodes but the King is unaffected. \card{Stall}{ Swap one of your opponent's Knight with one of his Rooks. -}{\ET}{\iBN\SWA\iBR} +}{\ET}{\iBN\SW\iBR} \card{Paladin}{ Choose one Knight on the board to become religious. It will now move like a @@ -491,3 +491,60 @@ linked.\\ }; \end{tikzpicture} }{\BT}{\iBoard} + + +% 80 +\card{Airborne}{ +Put back one of your previously taken Pawns into one of the four squares in +the middle of the board, as long as it is empty. +}{\TR}{\iWN} + +\card{Chameleon}{ +Move one of your pieces (except a Pawn) in the same manner than the piece +your opponent just moved. This move cannot take a piece of your opponent. +}{\TR}{\iWA} + +\card{Push}{ +One of your Pawn moves into the occupied square in front of it, effectivelly +pushing that piece into the next square. If that square is also occupied, +that piece is also pushed, and so on and so forth. If a piece is pushed +outside the boundaries of the board, it is removed from the game. +}{\TR}{\iWP} + +\card{Zealot}{ +If one of your Bishops is able to take more than one piece of your opponent, +you may play this card. Your Bishop will make itself explode in four parts, +each of them going in diagonal, to take pieces from your opponent. Your Bishop +is then removed from the game. +}{\TR}{\iWB} + +\card{Charge!}{ +Move any number of your Pawns one square forward, as long as they have a free +square in front of them. +}{\TR}{\iWP\iWP\iWP\iWP} + +\card{Sacrifice}{ +If one of your Knights is able to take more than one piece of your opponent, +you may play this card. Your Knight will make itself explode in eight parts, +each of them landing in its potential movement destination, to take pieces +from your opponent. Your Knight is then removed from the game. +}{\TR}{\iWN} + +\card{Periphery}{ +Move one of your pieces (except a Pawn) from a square on the side of the board +to an empty square on the side of the board. +}{\TR}{\iWA} + +\card{Fantoche}{ +If your King is in check, you can play this card. Swap one of your King with +one of your Pawns. +}{\TR}{\iWK\SW\iWP} + +\card{Scouts}{ +Move two of your Pawns two squares in front of them. +}{\TR}{\iWP\iWP} + +\card{Breakthrough}{ +One of your Pawns takes a piece by moving straight forward. +}{\TR}{\iWP} + |