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authorNicolas "Pixel" Noble <pixel@nobis-crew.org>2012-07-10 08:23:01 +0200
committerNicolas "Pixel" Noble <pixel@nobis-crew.org>2012-07-10 08:23:01 +0200
commite75c329851716e76cd59bc3b87733b763ac6284f (patch)
tree969049720f8f1d45a1e125587f25f36d588005e9
parenta70e230a92235a052e5c84afc994b9ac76364a8c (diff)
90 cards.
-rw-r--r--cards.tex59
1 files changed, 58 insertions, 1 deletions
diff --git a/cards.tex b/cards.tex
index b74ca69..595af9a 100644
--- a/cards.tex
+++ b/cards.tex
@@ -331,7 +331,7 @@ board. If it's the King, the bomb explodes but the King is unaffected.
\card{Stall}{
Swap one of your opponent's Knight with one of his Rooks.
-}{\ET}{\iBN\SWA\iBR}
+}{\ET}{\iBN\SW\iBR}
\card{Paladin}{
Choose one Knight on the board to become religious. It will now move like a
@@ -491,3 +491,60 @@ linked.\\
};
\end{tikzpicture}
}{\BT}{\iBoard}
+
+
+% 80
+\card{Airborne}{
+Put back one of your previously taken Pawns into one of the four squares in
+the middle of the board, as long as it is empty.
+}{\TR}{\iWN}
+
+\card{Chameleon}{
+Move one of your pieces (except a Pawn) in the same manner than the piece
+your opponent just moved. This move cannot take a piece of your opponent.
+}{\TR}{\iWA}
+
+\card{Push}{
+One of your Pawn moves into the occupied square in front of it, effectivelly
+pushing that piece into the next square. If that square is also occupied,
+that piece is also pushed, and so on and so forth. If a piece is pushed
+outside the boundaries of the board, it is removed from the game.
+}{\TR}{\iWP}
+
+\card{Zealot}{
+If one of your Bishops is able to take more than one piece of your opponent,
+you may play this card. Your Bishop will make itself explode in four parts,
+each of them going in diagonal, to take pieces from your opponent. Your Bishop
+is then removed from the game.
+}{\TR}{\iWB}
+
+\card{Charge!}{
+Move any number of your Pawns one square forward, as long as they have a free
+square in front of them.
+}{\TR}{\iWP\iWP\iWP\iWP}
+
+\card{Sacrifice}{
+If one of your Knights is able to take more than one piece of your opponent,
+you may play this card. Your Knight will make itself explode in eight parts,
+each of them landing in its potential movement destination, to take pieces
+from your opponent. Your Knight is then removed from the game.
+}{\TR}{\iWN}
+
+\card{Periphery}{
+Move one of your pieces (except a Pawn) from a square on the side of the board
+to an empty square on the side of the board.
+}{\TR}{\iWA}
+
+\card{Fantoche}{
+If your King is in check, you can play this card. Swap one of your King with
+one of your Pawns.
+}{\TR}{\iWK\SW\iWP}
+
+\card{Scouts}{
+Move two of your Pawns two squares in front of them.
+}{\TR}{\iWP\iWP}
+
+\card{Breakthrough}{
+One of your Pawns takes a piece by moving straight forward.
+}{\TR}{\iWP}
+