summaryrefslogtreecommitdiff
path: root/cards.tex
diff options
context:
space:
mode:
authorNicolas "Pixel" Noble <pixel@nobis-crew.org>2024-01-30 14:21:23 -0800
committerNicolas "Pixel" Noble <pixel@nobis-crew.org>2024-01-30 14:21:23 -0800
commitb9f7d9f902dde8534ecb7484b15fee86f850f8bd (patch)
treee75494f2bd4fb4957b5ee102f11279046fcf3397 /cards.tex
parent22e229add63b2870fa5719ca78db748adc629b35 (diff)
Adjustments.HEADmaster
Diffstat (limited to 'cards.tex')
-rw-r--r--cards.tex114
1 files changed, 57 insertions, 57 deletions
diff --git a/cards.tex b/cards.tex
index 3c82c39..6fa3766 100644
--- a/cards.tex
+++ b/cards.tex
@@ -21,8 +21,8 @@
% .. any time cards
\card{Crybaby}{
If your opponent says or does something that seems offensive to you, play this
-card and remove one of his Pawns.
-}{You can play this card at any time.}
+card and remove one of their Pawns.
+}{You can play this card at any time.}{\iBP}
\card{Tabula Rasa}{
Discard all the cards in your hand, and draw five new cards.
@@ -31,14 +31,14 @@ Discard all the cards in your hand, and draw five new cards.
% .. silly / misc continuous effect cards
\card{\CE Respect}{
As soon as this card starts its effect, any player making negative comments
-about the card game immediately looses a Pawn, choosen by his opponent.
+about the card game immediately looses a Pawn, choosen by their opponent.
}{\ET}{\iMP}
\card{\CE OmertĂ }{
The next player to say the name of a piece, except the King, has to forfeit
-a piece of this type. If he no longer has a piece of this type, the card
+a piece of this type. If they no longer have a piece of this type, the card
continues its effect. This card is discarded once it triggers.
-}{\ET}{\iMA}
+}{\ET}{\iMA\inoMK}
\card{\CE Starving}{
The two players now have to take one piece every turn. The effect of this
@@ -57,7 +57,7 @@ lasts until one King is in check.
\card{\CE Fair trade}{
For three turns, swap your seat with your opponent, but don't swap your hands.
-During these three moves, a player is perfectly able to win using his
+During these three moves, a player is perfectly able to win using their
new color. Note that the notion of turn is tied to the player, and not to the
color on the board.
}{\ET}
@@ -98,7 +98,7 @@ one Church in play.
}{\ET}{\iBoard}
\card{\CE Barrier}{
-Put a two squares-long barrier, straight or in square angle, between any square
+Put a two squares long barrier, straight or in square angle, between any square
on the board. This barrier can't be crossed, except by pieces which moves are
already naturally jumping above obstacles.
}{\ET}{\iBoard}
@@ -115,7 +115,7 @@ on them can go to the other square instead of doing a normal move.
% .. piece changers
\card{\CE Neutrality}{
-Mark a piece of your opponent (except the King or Queens) to become a neutral one. A
+Mark a piece of your opponent, except the King or Queen, to become a neutral one. A
neutral piece can be used by both players, and can take pieces from both
players.
}{\ET}{\iBA\inoK}
@@ -156,8 +156,8 @@ one King left.
}{\ET}{\iWK}
\card{\CE Fusion}{
-Fuse any of your piece with any other (effectively removing one of them from
-the game). The resulting piece can now move as any of the two pieces. The King
+Fuse any of your piece with any other, effectively removing one of them from
+the game. The resulting piece can now move as any of the two pieces. The King
can't fuse.
}{\TR}{\iWA\inoK}
@@ -216,15 +216,15 @@ Swap one of your Knights with one of your Rooks.
% .. black <--> black swappers
\card{Religulous}{
-Swap a Knight of your opponent with one of his Bishops.
+Swap one of your opponent's Knight with one of their Bishops.
}{\ET}{\iBB\SW\iBN}
\card{Rebuke}{
-Swap one of your opponent's Bishops with one of his Rooks.
+Swap one of your opponent's Bishops with one of their Rooks.
}{\ET}{\iBB\SW\iBR}
\card{Stall}{
-Swap one of your opponent's Knight with one of his Rooks.
+Swap one of your opponent's Knight with one of their Rooks.
}{\ET}{\iBN\SW\iBR}
% .. black movers
@@ -236,21 +236,21 @@ square with any of your pieces, but you can't stay on it.
\card{Olé!}{
If your opponent wants to take one of your pieces with a Queen, a Bishop or a
-Rook, and he doesn't have any piece behind yours, you may play this
-card. The piece he meant to take is unharmed, and his piece continues forward,
-until it takes another one of your pieces, stops next to one of his pieces, or falls
+Rook, and they don't have any piece behind yours, you may play this
+card. The piece they meant to take is unharmed, and their piece continues forward,
+until it takes another one of your pieces, stops next to one of their pieces, or falls
out of the board, in which case it is removed from the board.
}{\OT}{\iBQ\iBB\iBR}
\card{Icy road}{
-If your opponent moved a Queen, a Bishop or a Rook without taking any of your
-pieces, you may play this card. Continue moving his piece in its direction,
-until it takes one of your pieces, stops next to one of his pieces, or falls
+If your opponent moved a Queen, a Bishop, or a Rook without taking any of your
+pieces, you may play this card. Continue moving their piece in its direction,
+until it takes one of your pieces, stops next to one of their pieces, or falls
out of the board, in which case it is removed from the board.
}{\AT}{\iBQ\iBB\iBR}
\card{Mercy}{
-If your opponent wants to take one of your Pawns with a Queen, a Bishop or a Rook,
+If your opponent wants to take one of your Pawns with a Queen, a Bishop, or a Rook,
you may play this card. The opposing piece doesn't take your Pawn, and stops its move
just before your Pawn.
}{\OT}{\iBQ\iBB\iBR}
@@ -282,7 +282,7 @@ Move one of your Knights on an empty square surrounding your Queen.
}{\TR}{\iWN}
\card{Favorite}{
-Move any of your pieces (except Pawns) the same way as a Queen. You can't take
+Move any of your pieces, except Pawns, the same way as a Queen. You can't take
a piece with this move.
}{\TR}{\iWA}
@@ -363,8 +363,8 @@ Move any of your pieces as if it was a Pawn. If you move a piece this way on
the last row, you can promote it.
}{\TR}{\iWA}
-\card{Chameleon}{
-Move one of your pieces (except a Pawn) in the same manner as the piece
+\card{Copycat}{
+Move one of your pieces, except Pawns, in the same manner as the piece
your opponent just moved. You can't take a piece with this move.
}{\TR}{\iWA}
@@ -464,8 +464,8 @@ over your own pieces. You can't take a piece with this move.
}{\TR}{\iWA}
\card{Tango}{
-Move any of your pieces by doing the same exact move you just did (same
-direction, same distance), as long as the move is valid. For example, no
+Move any one of your pieces by doing the same exact move you just did, same
+direction, same distance, as long as the move is valid. For example, no
other piece should be in the path, except when reproducing Knight moves.
This move may take another piece.
}{\ET}{\iWA}
@@ -476,7 +476,7 @@ the pieces there as you see fit.
}{\TR}{\iWA}
\card{Home}{
-Move one of your pieces (except Pawns) on a square it could've been at the
+Move one of your pieces, except Pawns, on a square it could've been at the
beginning of the game. This move may take a piece of your opponent.
}{\TR}{\iWA}
@@ -486,7 +486,7 @@ play this card. Move one of your pieces in the remaining free corner.
}{\TR}{\iWA}
\card{Periphery}{
-Move one of your pieces (except a Pawn) from a square on the first or last column or row
+Move one of your pieces, except Pawns, from a square on the first or last column or row
to an empty square on the first or last column or row.
}{\TR}{\iWA}
@@ -501,19 +501,19 @@ opponent lands on this square, both pieces are taken.
}{\TR}{\iWA}
\card{Vendetta}{
-Swap one of your Pawns with one of your Bishops, Knights or Rooks.
+Swap one of your Pawns with one of your Bishops, Knights, or Rooks.
}{\TR}{\iWB\iWN\iWR\SW\iWP}
% .. black movers
\card{Nearsighted}{
If your opponent just moved a Bishop, a Rook, or a Queen, you can play this
-card. Roll his move back to the square that piece came from, but one,
-effectively turning that move into a one-square move.
+card. Roll their move back to the square that piece came from, but one,
+effectively turning their move into a one-square move.
}{\AT}{\iBQ\iBB\iBR}
\card{Inquisition}{
Instead of moving one of your pieces, move one of your opponent's Bishops, and
-take one of his own pieces.
+take one of their own pieces.
}{\TR}{\iBB}
\card{Stampede}{
@@ -523,12 +523,12 @@ yours or your opponent's.
}{\AT}{\iBN}
\card{Solid Snake}{
-Swap one, two or three of your Pawns with Pawns of your opponent.
+Swap one, two, or three of your Pawns with Pawns of your opponent.
}{\TR}{\iWP\iWP\iBP\iBP}
\card{Diktat}{
-Choose which kind of piece (except King or Queen) that your opponent will have
-to move at his next turn.
+Choose which kind of piece, except King or Queen, that your opponent will have
+to move at their next turn.
}{\ET}{\iBA\inoK}
\card{Corruption}{
@@ -543,7 +543,7 @@ being taken.
}{\ET}{\iMA}
\card{Exile}{
-You can choose one piece of your oppoent (except the King) and put it on one of the empty square
+You can choose one piece of your oppoent, except the King, and put it on one of the empty square
located at the four corners of the board. Your opponent won't be able to move
this piece next turn.
}{\ET}{\inoK\iBA}
@@ -555,7 +555,7 @@ clear, and the destination square is empty.
\card{Schisme}{
Any Bishop which can freely move one square horizontally or vertically without
-taking any piece has to do so. Your opponent moves his Bishops first.
+taking any piece has to do so. Your opponent moves their Bishops first.
}{\ET}{\iWB\iWB\iBB\iBB}
\card{Rewind}{
@@ -565,7 +565,7 @@ beginning of the game, as long as this square is empty.
% .. white adders
\card{Dalai Lama}{
-If your opponent just took one of your pieces, you can play this card. Put the
+If your opponent just took one of your pieces, you can play this card. Put your
piece back on one of its possible starting squares, as long as it is empty.
}{\AT}
@@ -576,7 +576,7 @@ menacing piece.
}{\TR}{\iWK}
\card{Encore}{
-Choose one of your previously taken pieces (except the Queen), and put it
+Choose one of your previously taken pieces, except the Queen, and put it
on an empty square where it could've started at the beginning of the game.
}{\ET}{\iWA}
@@ -629,12 +629,12 @@ play this card. Select a piece that puts your King in check to change color.
}{\AT}
\card{Shapeshifter}{
-The piece you just moved and took another piece with becomes a piece of that type.
+The piece you just moved, and took another piece with, becomes a piece of that type.
}{\ET}{\iWA}
% .. takers
\card{Retaliation}{
-If your opponent just took one of your pieces (except a Pawn), you can play
+If your opponent just took one of your pieces, except a Pawn, you can play
this card. Remove one Pawn of your opponent.
}{\AT}{\iBP}
@@ -651,7 +651,7 @@ this card, and change this Pawn's color.
\card{Custom duty}{
If the last move of your opponent crossed the border between the fourth and fifth
row, then you may play this card. Your opponent needs to pay a tax by
-removing the Pawn of his choice, or undo his move and forfeit his turn.
+removing a Pawn of their choice, or undo their move and forfeit their turn.
}{\AT}{\iBP}
\card{Depression}{
@@ -678,13 +678,13 @@ from your opponent. Your Knight is then removed from the game.
}{\TR}{\iWN}
\card{Kidnapping}{
-Your opponent turns his head for 10 seconds, and you take one of his pieces.
-He then has 10 seconds to figure out which piece you took, and on which square
-it was placed. If he is wrong, the piece will be forfeit.
+Your opponent turns their head for 10 seconds, and you take one of their pieces.
+They have 10 seconds to figure out which piece you took, and on which square
+it was placed. If they is wrong, the piece will be forfeit.
}{\ET}{\iBA}
\card{Laser}{
-One of your Queens, Bishops or Rooks shoots a laser in any of its usual moving
+One of your Queens, Bishops, or Rooks shoots a laser in any of its usual moving
direction. Any piece on the path of the laser, friendy or not, is destoyed and
removed from the board. Kings are not affected, but they don't stop the ray.
}{\ET}{\iWQ\iWB\iWR\inoK}
@@ -725,20 +725,20 @@ effect.
\card{Veto}{
If your opponent just put your King in check, even checkmate, then you can play
-this card. Cancel the move your opponent just did. He will not do another move
+this card. Cancel the move your opponent just did. They will not do another move
in replacement.
}{\AT}
\card{Repealed}{
-The move your opponent just did is cancelled. He has to play a different move.
+The move your opponent just did is cancelled. They has to play a different move.
}{\AT}
\card{Cancelled}{
-The move your opponent just did is cancelled. He has to play a different move.
+The move your opponent just did is cancelled. They has to play a different move.
}{\AT}
\card{Abolished}{
-The move your opponent just did is cancelled. He has to play a different move.
+The move your opponent just did is cancelled. They has to play a different move.
}{\AT}
% .. white-takers
@@ -751,8 +751,8 @@ Remove one of your own pieces from the board.
}{\ET}{\iWA}
\card{Provocation}{
-During his incoming turn, your opponent has to take one of your pieces. If he can't, he
-will forfeit his turn.
+During their incoming turn, your opponent has to take one of your pieces. If they can't, they
+will forfeit their turn.
}{\ET}
\card{Fodder}{
@@ -773,7 +773,7 @@ after emptying your hand.
}{\BT}
\card{Swap}{
-Swap your hand with your opponent. He will draw one card to replace this one
+Swap your hand with your opponent. They will draw one card to replace this one
instead of you.
}{\BT}
@@ -793,12 +793,12 @@ Discard any card marked with \CE\ that is currently in effect in the game.
% .. misc
\card{Chronometer}{
-Your opponent has 15 seconds to play his next turn. Past this time, he will
-forfeit his turn.
+Your opponent has 15 seconds to play their next turn. Past this time, they will
+forfeit their turn.
}{\ET}
\card{Ingerence}{
-Ask the closest non-player to play the next two turns, as he wishes, except
+Ask the closest non-player to play the next two turns, as they wishes, except
the Kings.
}{\BT}{\inoK}
@@ -808,8 +808,8 @@ Your opponent can't take the piece you just moved this turn.
\card{Scrying}{
Write down on a piece of paper your guess of which piece your opponent is
-going to play. If you are right, his move is cancelled, and he will
-forfeit his turn.
+going to play. If you are right, their move is cancelled, and they will
+forfeit their turn.
}{\ET}
\card{Regency}{