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-rw-r--r--cards.tex73
1 files changed, 64 insertions, 9 deletions
diff --git a/cards.tex b/cards.tex
index 154eacd..71eb2ef 100644
--- a/cards.tex
+++ b/cards.tex
@@ -11,6 +11,9 @@
% End of Turn
\newcommand{\ET}{Play this card at the end of your turn.}
+% Turn Replacement
+\newcommand{\TR}{Replace your turn by this card.}
+
% Continuous Effect
\newcommand{\CE}{$\circlearrowleft$}
@@ -37,12 +40,12 @@ This move can take another piece.
Write down on a piece of paper your guess of which piece your opponent is
going to play. If you are right, then his move is cancelled, and he will
forfeit his turn.
-}{\ET}{}
+}{\ET}
\card{\CE Origins}{
Players can no longer play any card. The effect of this card lasts until one
King is in check.
-}{\ET}{}
+}{\ET}
\card{Apartheid}{
Remove from the board any Black Pawn located on a white square, and any White
@@ -78,11 +81,11 @@ the game. No piece will be able to stop on it or pass over it.
\card{\CE Ceasefire}{
It is now impossible for any player to take any piece. The effect of this card
lasts until one King is in check.
-}{\ET}{}
+}{\ET}
\card{Shield}{
Your opponent can't take the piece you just moved this turn.
-}{\ET}{}
+}{\ET}
\card{\CE Stand-in}{
If the start square of your King is empty, you can spawn another King there.
@@ -94,7 +97,7 @@ checkmate.
\card{Chronometer}{
Your opponent has 15 seconds to play his next turn. Past this time, he will
forfeit his turn.
-}{\ET}{}
+}{\ET}
\card{\CE Church}{
Chose an empty square of the board to become the Church. Until the end of the
@@ -103,7 +106,7 @@ game, any piece exitting this square can do so as a Bishop.
\card{Trash can}{
Discard any card marked with \CE that is currently in effect in the game.
-}{\ET}{}
+}{\ET}
\card{\CE Respect}{
As soon as this card starts its effect, any player making negative comments
@@ -113,7 +116,7 @@ about the card game immediately looses a Pawn, choosen by his opponent.
\card{\CE Starving}{
The two players now have to take one piece every turn. The effect of this
card lasts until one of the players can't take a piece.
-}{\ET}{}
+}{\ET}
\card{Religulous}{
Swap a Knight of your opponent with one of his Bishop.
@@ -192,7 +195,7 @@ Swap one of your Bishops with one of your Rooks.
\card{Provocation}{
During his turn, your opponent has to take one of your pieces. If he can't, he
will forfeit his turn.
-}{\ET}{}
+}{\ET}
\card{\CE Inception}{
One of your opponent's piece falls deep asleep, and can't move anymore, until
@@ -311,7 +314,7 @@ to move at his next turn.
If you can keep this card balanced on your King for at least 5 seconds, you
will be able to either take a previously taken piece back, and put it on the
square of your choice, or play another turn.
-}{\ET}{}
+}{\ET}
\card{\CE Attentat}{
While playing this card, write on a piece of paper the coordinates of an empty
@@ -328,3 +331,55 @@ Swap one of your opponent's Knight with one of his Rooks.
Choose one Knight on the board to become religious. It will now move like a
Bishop.
}{\ET}{\iMN}
+
+% 60
+\card{Meritorious}{
+If you have only one or two Pawns left on the board, you can use this card to
+promote them into any piece of your choice, Queen excepted.
+}{\ET}{\iWP}
+
+\card{\CE Fair trade}{
+For three turns, swap your seat with your opponent, but keep your deck of
+cards. During these three moves, a player is perfectly able to win using his
+new color.
+}{\ET}
+
+\card{Encore}{
+Take back one of your previously taken piece (except the Queen), and put it
+on an empty square where it could've started at the beginning of the game.
+}{\ET}
+
+\card{Cannibalism}{
+Take one of your pieces with one of your own.
+}{\TR}{\iWA}
+
+\card{Modesty}{
+Move any of your pieces as if it was a Pawn. If you move a piece this way on
+the last row, you can promote it as a Pawn.
+}{\TR}{\iWA}
+
+\card{Trailer}{
+Move a Pawn, without taking any piece, and pull the piece behind it, so it
+stays immediately behind it.
+}{\TR}{\iWP}
+
+\card{Leapfrog}{
+Move any your piece, following its usual movement rules, but only by hopping
+over your own pieces. You cannot take a piece using this move.
+}{\TR}{\iWA}
+
+\card{\CE Fusion}{
+Fuse any of your piece with any other (effectively removing one of them from
+the game). The resulting piece can now move as any of the two pieces. The King
+cannot fuse.
+}{\TR}{\iWA}
+
+\card{Good friends}{
+Swap your Queen with your opponent's.
+}{\TR}{\iMQ}
+
+\card{Prayer}{
+Move any of your piece as if it was a Bishop. You can't take a piece with this
+move.
+}{\TR}{\iMA}
+