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-rw-r--r--cards.tex94
1 files changed, 49 insertions, 45 deletions
diff --git a/cards.tex b/cards.tex
index a94314a..3c82c39 100644
--- a/cards.tex
+++ b/cards.tex
@@ -42,7 +42,7 @@ continues its effect. This card is discarded once it triggers.
\card{\CE Starving}{
The two players now have to take one piece every turn. The effect of this
-card lasts until one of the players cannot take a piece.
+card lasts until one of the players can't take a piece.
}{\ET}
\card{\CE Origins}{
@@ -64,7 +64,8 @@ color on the board.
\card{\CE Pass}{
When you play this card, you pass your turn. Later during the game, after
-another of your turns, you may trigger this card, and play again.
+another of your turns, you may trigger this card, and play again. Discard
+this card after triggering it.
}{\TR}
% .. bombs
@@ -72,14 +73,16 @@ another of your turns, you may trigger this card, and play again.
While playing this card, write down on a piece of paper the location of one
square, either empty, or occupied by one of your pieces. As soon as an opposite piece
lands on that square, a bomb explodes and the piece is removed from the
-board. If it's the King, the bomb explodes but the King is unaffected.
+board. If it's the King, the bomb explodes but the King is unaffected. Discard this
+card after the bomb explodes.
}{\ET}{\iBoard\inoK}
\card{\CE Attentat}{
While playing this card, write down on a piece of paper the location of one
square, either empty, or occupied by one of your pieces. As soon as an opposite piece
lands on that square, a bomb explodes and the piece is removed from the
-board. If it's the King, the bomb explodes but the King is unaffected.
+board. If it's the King, the bomb explodes but the King is unaffected. Discard this
+card after the bomb explodes.
}{\ET}{\iBoard\inoK}
% .. board changers
@@ -90,12 +93,13 @@ pieces currently on the board.
\card{\CE Church}{
Chose an empty square of the board to become the Church. Until the end of the
-game, any piece exitting this square can do so as a Bishop.
+game, any piece exitting this square can do so as a Bishop. There can be only
+one Church in play.
}{\ET}{\iBoard}
\card{\CE Barrier}{
Put a two squares-long barrier, straight or in square angle, between any square
-on the board. This barrier cannot be crossed, except by pieces which moves are
+on the board. This barrier can't be crossed, except by pieces which moves are
already naturally jumping above obstacles.
}{\ET}{\iBoard}
@@ -106,7 +110,7 @@ the game. No piece will be able to stop on it or pass over it.
\card{\CE Wormhole}{
Mark any two squares of the board. These are now connected, and any piece standing
-on them can, instead of doing a normal move, go to the other square
+on them can go to the other square instead of doing a normal move.
}{\ET}{\iBoard}
% .. piece changers
@@ -117,7 +121,7 @@ players.
}{\ET}{\iBA\inoK}
\card{\CE Inception}{
-One of the pieces of your opponent falls deep asleep, and cannot move anymore, until
+One of the pieces of your opponent falls deep asleep, and can't move anymore, until
it is taken, or the King of your opponent is in check.
}{\ET}{\iBA}
@@ -154,19 +158,19 @@ one King left.
\card{\CE Fusion}{
Fuse any of your piece with any other (effectively removing one of them from
the game). The resulting piece can now move as any of the two pieces. The King
-cannot fuse.
-}{\TR}{\iWA}
+can't fuse.
+}{\TR}{\iWA\inoK}
\card{\CE Crab}{
Mark one of your Pawns to become a Crab. The Crab moves in diagonal, forward or
-backward, as a Bishop, but only one square. Should it arrive on the last row,
-it will be promoted, as a normal Pawn.
+backward, as a Bishop would, but only one square. Should it arrive on the last
+row, it will be promoted, as a normal Pawn would.
}{\ET}{\iWP}
\card{\CE Kangaroo}{
Mark any Knight to become a Kangaroo. The Kangaroo moves as a
Knight, but twice. The first move has to end on an empty square. The
-Kangaroo cannot stop after its first move.
+Kangaroo can't stop after its first move.
}{\ET}{\iMN}
\card{\CE Camel}{
@@ -227,7 +231,7 @@ Swap one of your opponent's Knight with one of his Rooks.
\card{Phase shift}{
Temporarily remove a piece out of the board for the duration of your turn. Put
this piece back where it was after your turn, meaning you can pass through that
-square with any of your pieces, but you cannot stay on it.
+square with any of your pieces, but you can't stay on it.
}{\BT}
\card{Olé!}{
@@ -278,7 +282,7 @@ Move one of your Knights on an empty square surrounding your Queen.
}{\TR}{\iWN}
\card{Favorite}{
-Move any of your pieces (except Pawns) the same way as a Queen. You cannot take
+Move any of your pieces (except Pawns) the same way as a Queen. You can't take
a piece with this move.
}{\TR}{\iWA}
@@ -288,7 +292,7 @@ Play this Bishop again.
}{\ET}{\iWB}
\card{Prayer}{
-Move any of your pieces as if it was a Bishop. You cannot take a piece with this
+Move any of your pieces as if it was a Bishop. You can't take a piece with this
move.
}{\TR}{\iWA}
@@ -298,7 +302,7 @@ Play this Knight again.
}{\ET}{\iWN}
\card{Dub}{
-Move any of your pieces as if it was a Knight. You cannot take a piece with
+Move any of your pieces as if it was a Knight. You can't take a piece with
this move.
}{\TR}{\iWA}
@@ -360,14 +364,14 @@ the last row, you can promote it.
}{\TR}{\iWA}
\card{Chameleon}{
-Move one of your pieces (except a Pawn) in the same manner than the piece
-your opponent just moved. This move cannot take a piece with this move.
+Move one of your pieces (except a Pawn) in the same manner as the piece
+your opponent just moved. You can't take a piece with this move.
}{\TR}{\iWA}
\card{Checkers}{
Move one of your Pawns as if you were playing checkers, by jumping over any
-pieces in diagonal. However, unlike checkers, you don't take the pieces you
-have jumped over.
+number of pieces in diagonal. However, unlike checkers, you don't take the
+pieces you have jumped over.
}{\TR}{\iWP}
\card{Back up}{
@@ -456,7 +460,7 @@ Move one of your Bishops by making it bounce on the sides of the board.
\card{Leapfrog}{
Move any your pieces, following its usual movement rules, but only by jumping
-over your own pieces. You cannot take a piece with this move.
+over your own pieces. You can't take a piece with this move.
}{\TR}{\iWA}
\card{Tango}{
@@ -528,7 +532,7 @@ to move at his next turn.
}{\ET}{\iBA\inoK}
\card{Corruption}{
-Move a piece of your opponent using its normal movement rules. You cannot take
+Move a piece of your opponent using its normal movement rules. You can't take
a piece with this move.
}{\TR}{\iBA}
@@ -599,7 +603,7 @@ one or two squares.
}{\ET}{\iWQ}
\card{Ambition}{
-Replace one of your Pawns by any piece your opponent may have taken from you,
+Replace one of your Pawns by any piece your opponent has taken from you,
except the Queen.
}{\ET}{\iWP}
@@ -620,12 +624,12 @@ Bishop.
}{\ET}{\iMN}
\card{Judas}{
-If your opponent just put your King in check, even mate, then you can play this
-card. The piece that put your King in check changes color.
+If your opponent just put your King in check, or even checkmate, then you can
+play this card. Select a piece that puts your King in check to change color.
}{\AT}
\card{Shapeshifter}{
-The piece you just moved and took another piece becomes a piece of that type.
+The piece you just moved and took another piece with becomes a piece of that type.
}{\ET}{\iWA}
% .. takers
@@ -651,7 +655,7 @@ removing the Pawn of his choice, or undo his move and forfeit his turn.
}{\AT}{\iBP}
\card{Depression}{
-Remove one Pawn of your opponent which all surrounding squares are empty.
+Remove one Pawn of your opponent of which all surrounding squares are empty.
}{\ET}{\iBP}
\card{Apartheid}{
@@ -720,9 +724,9 @@ effect.
}{\OC}
\card{Veto}{
-If your opponent just put your King in check, even mate, then you can play this
-card. Cancel the move your opponent just did. He will not do another move in
-replacement.
+If your opponent just put your King in check, even checkmate, then you can play
+this card. Cancel the move your opponent just did. He will not do another move
+in replacement.
}{\AT}
\card{Repealed}{
@@ -747,7 +751,7 @@ Remove one of your own pieces from the board.
}{\ET}{\iWA}
\card{Provocation}{
-During his incoming turn, your opponent has to take one of your pieces. If he cannot, he
+During his incoming turn, your opponent has to take one of your pieces. If he can't, he
will forfeit his turn.
}{\ET}
@@ -759,23 +763,24 @@ your opponent just took.
% .. card modifiers
\card{Vulture}{
-Take the card your opponent just played, and put it in your hand, replacing
-this one.
+Take the card your opponent just played, and put it in your hand, Do not draw a
+new card after playing this card.
}{\OC}
\card{Flush}{
-You play all the cards from your hand this turn. You will draw five new cards
-afterward.
+You play all the cards from your hand this turn. You will draw replacement cards
+after emptying your hand.
}{\BT}
\card{Swap}{
-Swap your hand with your opponent. He will draw one card to replace this one.
+Swap your hand with your opponent. He will draw one card to replace this one
+instead of you.
}{\BT}
\card{Peeker}{
If your opponent just took one of your pieces (except a Pawn), you can play
-this card. Look at the cards from the deck, and choose one card, that you put
-in your hand.
+this card. Look at the cards from the drawing deck, and choose one card, that
+you put in your hand. Do not draw a card in replacement of this one.
}{\AT}
\card{Mirror}{
@@ -798,7 +803,7 @@ the Kings.
}{\BT}{\inoK}
\card{Shield}{
-Your opponent cannot take the piece you just moved this turn.
+Your opponent can't take the piece you just moved this turn.
}{\ET}
\card{Scrying}{
@@ -808,14 +813,13 @@ forfeit his turn.
}{\ET}
\card{Regency}{
-You are making your King disappear from the board for the duration of your opponent's turn. Before
-your next turn, you will have to place him back, by putting it on any square
-on first or last column or row of the board.
+You are making your King disappear from the board for the duration of your
+opponent's turn. Before the start of your turn, you will have to place your King
+back, by putting it on any square on the first or last column or row of the board.
}{\ET}{\iWK}
\card{Round Robin}{
Rotate the board 90 degrees in the direction you want. Pawns are still moving
-towards their opponent. Any Pawn on the last row automatically gets promoted,
+towards your opponent. Any Pawn on the last row automatically gets promoted,
and any Pawn on the second row can now move two squares.
}{\ET}{\iBoard}
-