diff options
| -rw-r--r-- | cards.tex | 3 | ||||
| -rw-r--r-- | chessstorm.tex | 34 | ||||
| -rw-r--r-- | icons.tex | 2 | ||||
| -rw-r--r-- | rules.tex | 81 | 
4 files changed, 115 insertions, 5 deletions
| @@ -17,9 +17,6 @@  % Opponent's Card  \newcommand{\OC}{Play this card right after your opponent played a card.} -% Continuous Effect -\newcommand{\CE}{$\circlearrowleft$} -  % .. any time cards  \card{Crybaby}{ diff --git a/chessstorm.tex b/chessstorm.tex index ca12303..2d57e1e 100644 --- a/chessstorm.tex +++ b/chessstorm.tex @@ -49,8 +49,38 @@  \newpage  } +\newcommand{\rulecard}[1]{ +\begin{tikzpicture}[x=1in,y=1in] +% Card text +    \node [below right, text width=2.20in, font=\small] at (0.10, 3.36) {#1}; + +% Bottom left cutting guide +    \draw[color=magenta, opacity=1] (-0.04, 0.00)--( 0.04, 0.00); +    \draw[color=cyan,    opacity=1] ( 0.00,-0.04)--( 0.00, 0.04); +% Top left cutting guide +    \draw[color=magenta, opacity=1] (-0.04, 3.50)--( 0.04, 3.50); +    \draw[color=cyan,    opacity=1] ( 0.00, 3.46)--( 0.00, 3.54); +% Bottom right cutting guide +    \draw[color=magenta, opacity=1] ( 2.46, 0.00)--( 2.54, 0.00); +    \draw[color=cyan,    opacity=1] ( 2.50,-0.04)--( 2.50, 0.04); +% Top right cutting guide +    \draw[color=magenta, opacity=1] ( 2.46, 3.50)--( 2.54, 3.50); +    \draw[color=cyan,    opacity=1] ( 2.50, 3.46)--( 2.50, 3.54); + +% The main card square +    \draw[color=black,   opacity=1, rounded corners=0.15in] (0.00, 0.00) rectangle (2.50, 3.50); +% Safe zone +    \draw[color=black,   opacity=0, rounded corners=0.15in] (0.10, 0.10) rectangle (2.40, 3.40); + +% Watermark +    \node [rotate=60, scale=2.8, text opacity=0.05] at (current page.center) { Work in progress }; +\end{tikzpicture} + +\newpage +} +  \begin{document} +\include{rules} +\setcounter{page}{1}  \include{cards}  \end{document} - - @@ -188,3 +188,5 @@      \draw [<->, line width = 0.6pt, line cap = round, double] (0, 25) -- (40, 25);    \end{tikzpicture}  } + +\newcommand{\CE}{$\circlearrowleft$} diff --git a/rules.tex b/rules.tex new file mode 100644 index 0000000..c6bcf25 --- /dev/null +++ b/rules.tex @@ -0,0 +1,81 @@ +\rulecard{ +{\Huge Game rules} +\\ +\vspace{0.15in} +{\huge Preparation} +\\ +\vspace{0.20in} +In order to play this game, you will need a chess board, and a few items, +such as coins or tokens to be able to remember marked pieces or board +locations. Also, paper and pen might come in handy. +\\ +\vspace{0.10in} +Shuffle the cards and put them face down next to the chess board. You will +draw cards from that pile. Prepare a spot for discarded cards. Draw five +cards for each players. +} + +\rulecard{ +{\Huge Game rules} +\\ +\vspace{0.15in} +{\huge Turns} +\\ +\vspace{0.20in} +Use the normal rules of chess as a base set of rules. You will play the +game of chess normally, but use the cards as modifiers throughout the game. +Read the rules of the cards to know when you can play them. You will be able +to play cards at various point in time, but players can only play one card +per turn. A turn is one player's move, so you can play one card during your +turn, and one card during your opponent's turn. +} + +\rulecard{ +{\Huge Game rules} +\\ +\vspace{0.15in} +{\huge Playing cards} +\\ +\vspace{0.20in} +Cards are normally placed on the discard pile after being played. Draw +a new card immediately after playing a card. If the drawing pile is empty +when you need to draw a card, shuffle the discard pile and put it face down +into the drawing pile. Follow the rules of the card as much as you can, but +if the card's effect can't be applied for any reason, simply discard the card. +A card's effect can't be used to cause a checkmate. \textbf{This last rule +overrides any other.} +} + +\rulecard{ +{\Huge Game rules} +\\ +\vspace{0.15in} +{\huge Effects duration} +\\ +\vspace{0.20in} +Normally, cards' effect applies immediately when the card is played, and +is then discarded. However, cards with the \CE symbol have a continuous +effect. If you play one, place it next to the board. The card's rule +will stay in effect until it is discarded for any reason. When the card's +effect terminates, discard the card to the discard pile. If a \CE card +targets a specific piece or set of pieces, the card's effect terminates +when there's no longer pieces it can apply to. +} + +\rulecard{ +{\Huge Game rules} +\\ +\vspace{0.15in} +{\huge Variants} +\\ +\vspace{0.20in} +Feel free to add or remove any card you want when building the deck initially. +Create new cards if you so wish! +\\ +\vspace{0.10in} +Consider shrinking the hand of better chess players as a handicap. +\\ +\vspace{0.10in} +Another interesting variant requires players to place their cards face up +on the table for their opponent to see. +} | 
