summaryrefslogtreecommitdiff
path: root/rules.tex
blob: d9b528ef1b8b97896d639a664e8bf66ee9fe93a4 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
\rulecard{
{\Huge Game rules}
\\
\vspace{0.15in}
{\huge Preparation}
\\
\vspace{0.20in}
In order to play this game, you will need a chess board, and a few items,
such as coins or tokens, to be able to remember marked pieces or board
locations. Also, paper and pen might come in handy.
\\
\vspace{0.10in}
Shuffle the cards and put them face down next to the chess board. You will
draw cards from that pile. Prepare a spot for discarded cards. Draw five
cards for each players.
}

\rulecard{
{\Huge Game rules}
\\
\vspace{0.15in}
{\huge Turns}
\\
\vspace{0.20in}
Use the normal rules of chess as a base set of rules. You will play the
game of chess normally, but use the cards as modifiers throughout the game.
Read the rules of the cards to know when you can play them. You will be able
to play cards at various point in time, but players can only play one card
per turn. A turn is one player's move, so you can play one card during your
turn, and one card during your opponent's turn.
}

\rulecard{
{\Huge Game rules}
\\
\vspace{0.15in}
{\huge Playing cards}
\\
\vspace{0.20in}
Cards are normally placed on the discard pile after being played. Draw
a new card immediately after playing a card. If the drawing pile is empty
when you need to draw a card, shuffle the discard pile and put it face down
on the drawing pile. Follow the rules of the card as much as you can, but
if the card's effect can't be applied for any reason, simply discard the card.
A card's effect can't be used to cause a checkmate. \textbf{This last rule
overrides any other.}
}

\rulecard{
{\Huge Game rules}
\\
\vspace{0.15in}
{\huge Effects duration}
\\
\vspace{0.20in}
Normally, cards' effect applies immediately when the card is played, and
is then discarded. However, cards with the \CE symbol have a continuous
effect. If you play one, place it next to the board. The card's rule
will stay in effect until it is discarded for any reason. When the card's
effect terminates, discard the card to the discard pile. If a \CE card
targets a specific piece or set of pieces, the card's effect terminates
when there's no longer pieces it can apply to.
}

\rulecard{
{\Huge Game rules}
\\
\vspace{0.15in}
{\huge Variants}
\\
\vspace{0.20in}
Feel free to add or remove any card you want when building the deck initially.
Create new cards if you so wish!
\\
\vspace{0.10in}
Consider shrinking the hand of better chess players as a handicap.
\\
\vspace{0.10in}
Another interesting variant requires players to place their cards face up
on the table for their opponent to see.
}

\rulecard{
{\Huge The cards}
\\
\vspace{0.20in}
The cards will have icons on them to quickly describe what they can, or can't
affect.
\\
\vspace{0.10in}
Black always designates your opponent's pieces, while white always designates
yours.
\\
\vspace{0.10in}
The \iBoard icon means the card affects the board somehow.
\\
\vspace{0.10in}
The \SW icon means two pieces might swap position.
\\
\vspace{0.10in}
The \iWA icon designates any piece whatsoever.
}

\rulecard{}
\rulecard{}
\rulecard{}
\rulecard{}