diff options
author | scuri <scuri> | 2008-10-17 06:10:15 +0000 |
---|---|---|
committer | scuri <scuri> | 2008-10-17 06:10:15 +0000 |
commit | 5a422aba704c375a307a902bafe658342e209906 (patch) | |
tree | 5005011e086bb863d8fb587ad3319bbec59b2447 /include/im_colorhsi.h |
First commit - moving from LuaForge to SourceForge
Diffstat (limited to 'include/im_colorhsi.h')
-rw-r--r-- | include/im_colorhsi.h | 61 |
1 files changed, 61 insertions, 0 deletions
diff --git a/include/im_colorhsi.h b/include/im_colorhsi.h new file mode 100644 index 0000000..effb62a --- /dev/null +++ b/include/im_colorhsi.h @@ -0,0 +1,61 @@ +/** \file + * \brief HSI Color Manipulation + * + * See Copyright Notice in im_lib.h + */ + +#ifndef __IM_COLORHSI_H +#define __IM_COLORHSI_H + +#if defined(__cplusplus) +extern "C" { +#endif + + +/** \defgroup hsi HSI Color Coordinate System Conversions + * + * \par + * HSI is just the RGB color space written in a different coordinate system. + * \par + * "I" is defined along the cube diagonal. It ranges from 0 (black) to 1 (white). \n + * HS are the polar coordinates of a plane normal to "I". \n + * "S" is the normal distance from the diagonal of the RGB cube. It ranges from 0 to Smax. \n + * "H" is the angle starting from the red vector, given in degrees. + * \par + * This is not a new color space, this is exactly the same gammut as RGB. \n + * Since it is still a cube, Smax depends on H. + * \par + * See \ref im_colorhsi.h + * \ingroup color */ + + +/** Returns the maximum S for H (here in radians) and I. + * \ingroup hsi */ +float imColorHSI_Smax(float h, double cosh, double sinh, float i); + +/** Returns I where S is maximum given H (here in radians). + * \ingroup hsi */ +float imColorHSI_ImaxS(float h, double cosh, double sinh); + +/** Converts from RGB to HSI. + * \ingroup hsi */ +void imColorRGB2HSI(float r, float g, float b, float *h, float *s, float *i); + +/** Converts from RGB (byte) to HSI. + * \ingroup hsi */ +void imColorRGB2HSIbyte(unsigned char r, unsigned char g, unsigned char b, float *h, float *s, float *i); + +/** Converts from HSI to RGB. + * \ingroup hsi */ +void imColorHSI2RGB(float h, float s, float i, float *r, float *g, float *b); + +/** Converts from HSI to RGB (byte). + * \ingroup hsi */ +void imColorHSI2RGBbyte(float h, float s, float i, unsigned char *r, unsigned char *g, unsigned char *b); + + +#if defined(__cplusplus) +} +#endif + +#endif |