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authorscuri <scuri>2008-10-17 06:10:15 +0000
committerscuri <scuri>2008-10-17 06:10:15 +0000
commit5a422aba704c375a307a902bafe658342e209906 (patch)
tree5005011e086bb863d8fb587ad3319bbec59b2447 /include/im_palette.h
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+/** \file
+ * \brief Palette Generators
+ *
+ * See Copyright Notice in im_lib.h
+ */
+
+#ifndef __IM_PALETTE_H
+#define __IM_PALETTE_H
+
+#if defined(__cplusplus)
+extern "C" {
+#endif
+
+
+/** \defgroup palette Palette Generators
+ * \par
+ * Creates several standard palettes. The palette is just an array of encoded color values.
+ * See also \ref colorutl.
+ * \par
+ * In Lua, to create a palette you can call im.PaletteCreate.
+ * \verbatim im.PaletteCreate([count: number]) -> pal: imPalette [in Lua 5] \endverbatim
+ * Default count is 256.
+ * IMLua and CDLua palettes are 100% compatible. The IM palette metatable name is "imPalette". \n
+ * When converted to a string will return "imPalete(%p)" where %p is replaced by the userdata address.
+ * If the palette is already destroyed by im.PaletteDestroy, then it will return also the suffix "-destroyed".
+ * \par
+ * In Lua, to destroy a palette you can call im.PaletteDestroy.
+ * If this function is not called, the palette is destroyed by the garbage collector.
+ * \verbatim im.PaletteDestroy(pal: imPalette) [in Lua 5] \endverbatim
+ * \par
+ * In Lua, array access is enabled so you can do:.
+ * \verbatim color = pal[index] \endverbatim
+ * \verbatim pal[index] = color \endverbatim
+ * \verbatim count = #pal \endverbatim
+ * \par
+ * See \ref im_palette.h
+ * \ingroup util */
+
+
+/** Searches for the nearest color on the table and returns the color index if successful.
+ * It looks in all palette entries and finds the minimum euclidian square distance.
+ * If the color matches the given color it returns immediately.
+ * See also \ref colorutl.
+ *
+ * \verbatim im.PaletteFindNearest(pal: imPalette, color: lightuserdata) -> index: number [in Lua 5] \endverbatim
+ * \ingroup palette */
+int imPaletteFindNearest(const long *palette, int palette_count, long color);
+
+/** Searches for the color on the table and returns the color index if successful.
+ * If the tolerance is 0 search for the exact match in the palette else search for the
+ * first color that fits in the tolerance range.
+ * See also \ref colorutl.
+ *
+ * \verbatim im.PaletteFindColor(pal: imPalette, color: lightuserdata, tol: number) -> index: number [in Lua 5] \endverbatim
+ * \ingroup palette */
+int imPaletteFindColor(const long *palette, int palette_count, long color, unsigned char tol);
+
+/** Creates a palette of gray scale values.
+ * The colors are arranged from black to white.
+ *
+ * \verbatim im.PaletteGray() -> pal: imPalette [in Lua 5] \endverbatim
+ * \ingroup palette */
+long* imPaletteGray(void);
+
+/** Creates a palette of a gradient of red colors.
+ * The colors are arranged from black to pure red.
+ *
+ * \verbatim im.PaletteRed() -> pal: imPalette [in Lua 5] \endverbatim
+ * \ingroup palette */
+long* imPaletteRed(void);
+
+/** Creates a palette of a gradient of green colors.
+ * The colors are arranged from black to pure green.
+ *
+ * \verbatim im.PaletteGreen() -> pal: imPalette [in Lua 5] \endverbatim
+ * \ingroup palette */
+long* imPaletteGreen(void);
+
+/** Creates a palette of a gradient of blue colors.
+ * The colors are arranged from black to pure blue.
+ *
+ * \verbatim im.PaletteBlue() -> pal: imPalette [in Lua 5] \endverbatim
+ * \ingroup palette */
+long* imPaletteBlue(void);
+
+/** Creates a palette of a gradient of yellow colors.
+ * The colors are arranged from black to pure yellow.
+ *
+ * \verbatim im.PaletteYellow() -> pal: imPalette [in Lua 5] \endverbatim
+ * \ingroup palette */
+long* imPaletteYellow(void);
+
+/** Creates a palette of a gradient of magenta colors.
+ * The colors are arranged from black to pure magenta.
+ *
+ * \verbatim im.PaletteMagenta() -> pal: imPalette [in Lua 5] \endverbatim
+ * \ingroup palette */
+long* imPaletteMagenta(void);
+
+/** Creates a palette of a gradient of cian colors.
+ * The colors are arranged from black to pure cian.
+ *
+ * \verbatim im.PaletteCian() -> pal: imPalette [in Lua 5] \endverbatim
+ * \ingroup palette */
+long* imPaletteCian(void);
+
+/** Creates a palette of rainbow colors.
+ * The colors are arranged in the light wave length spectrum order (starting from purple).
+ *
+ * \verbatim im.PaletteRainbow() -> pal: imPalette [in Lua 5] \endverbatim
+ * \ingroup palette */
+long* imPaletteRainbow(void);
+
+/** Creates a palette of hues with maximum saturation.
+ *
+ * \verbatim im.PaletteHues() -> pal: imPalette [in Lua 5] \endverbatim
+ * \ingroup palette */
+long* imPaletteHues(void);
+
+/** Creates a palette of a gradient of blue colors.
+ * The colors are arranged from pure blue to white.
+ *
+ * \verbatim im.PaletteBlueIce() -> pal: imPalette [in Lua 5] \endverbatim
+ * \ingroup palette */
+long* imPaletteBlueIce(void);
+
+/** Creates a palette of a gradient from black to white passing trough red and orange.
+ *
+ * \verbatim im.PaletteHotIron() -> pal: imPalette [in Lua 5] \endverbatim
+ * \ingroup palette */
+long* imPaletteHotIron(void);
+
+/** Creates a palette of a gradient from black to white passing trough red and yellow.
+ *
+ * \verbatim im.PaletteBlackBody() -> pal: imPalette [in Lua 5] \endverbatim
+ * \ingroup palette */
+long* imPaletteBlackBody(void);
+
+/** Creates a palette with high contrast colors.
+ *
+ * \verbatim im.PaletteHighContrast() -> pal: imPalette [in Lua 5] \endverbatim
+ * \ingroup palette */
+long* imPaletteHighContrast(void);
+
+/** Creates a palette of an uniform range of colors from black to white.
+ * This is a 2^(2.6) bits per pixel palette.
+ *
+ * \verbatim im.PaletteUniform() -> pal: imPalette [in Lua 5] \endverbatim
+ * \ingroup palette */
+long* imPaletteUniform(void);
+
+/** Returns the index of the correspondent RGB color of an uniform palette.
+ *
+ * \verbatim im.PaletteUniformIndex(color: lightuserdata) -> index: number [in Lua 5] \endverbatim
+ * \ingroup palette */
+int imPaletteUniformIndex(long color);
+
+/** Returns the index of the correspondent RGB color of an uniform palette.
+ * Uses an 8x8 ordered dither to lookup the index in a halftone matrix.
+ * The spatial position used by the halftone method.
+ *
+ * \verbatim im.PaletteUniformIndexHalftoned(color: lightuserdata, x: number, y: number) -> index: number [in Lua 5] \endverbatim
+ * \ingroup palette */
+int imPaletteUniformIndexHalftoned(long color, int x, int y);
+
+
+#if defined(__cplusplus)
+}
+#endif
+
+#endif
+