diff options
Diffstat (limited to 'cd/src/lua5/cdlua5_active.c')
-rwxr-xr-x | cd/src/lua5/cdlua5_active.c | 2163 |
1 files changed, 2163 insertions, 0 deletions
diff --git a/cd/src/lua5/cdlua5_active.c b/cd/src/lua5/cdlua5_active.c new file mode 100755 index 0000000..ad4398e --- /dev/null +++ b/cd/src/lua5/cdlua5_active.c @@ -0,0 +1,2163 @@ +/** \file + * \brief Lua Binding of the OLD API that needs an active canvas + * + * See Copyright Notice in cd.h + */ + + +#include <stdlib.h> +#include <stdio.h> +#include <string.h> + +#ifdef CD_NO_OLD_INTERFACE +#undef CD_NO_OLD_INTERFACE +#endif + +#include "cd.h" +#include "wd.h" +#include "cdirgb.h" + +#include <lua.h> +#include <lauxlib.h> + +#include "cdlua.h" +#include "cdlua5_private.h" +#include "cdvoid5.h" + + +void cdlua_kill_active(lua_State * L, cdCanvas* canvas) +{ + cdluaLuaState* cdL = cdlua_getstate(L); + cdCanvas* void_canvas = cdL->void_canvas; + + /* find out about the currently active canvas */ + cdCanvas *current_canvas = cdActiveCanvas(); + + /* this should never happen, unless the user did it on purpouse! */ + if (canvas == void_canvas) + luaL_error(L, "trying to kill the void canvas"); + + /* if the user killed the currently active canvas, activate void canvas */ + if (canvas == current_canvas) + cdActivate(void_canvas); +} + +/***************************************************************************\ +* Activates a cd canvas. * +\***************************************************************************/ +static int cdlua5_activate(lua_State * L) +{ + cdCanvas* canvas; + + /* if canvas is nil, activate a void canvas */ + if (lua_isnil(L, 1)) + { + cdluaLuaState* cdL = cdlua_getstate(L); + cdCanvas* void_canvas = cdL->void_canvas; + lua_pushnumber(L, cdActivate(void_canvas)); + return 1; + } + + canvas = cdlua_checkcanvas(L, 1); + lua_pushnumber(L, cdActivate(canvas)); + return 1; +} + +/***************************************************************************\ +* Returns the active canvas. * +\***************************************************************************/ +static int cdlua5_activecanvas(lua_State* L) +{ + cdCanvas* canvas = cdActiveCanvas(); + if (canvas) + cdlua_pushcanvas(L, canvas); + else + lua_pushnil(L); + + return 1; +} + +/***************************************************************************\ +* cd.Simulate(mode: number) -> (old_mode: number) * +\***************************************************************************/ +static int cdlua5_simulate(lua_State *L) +{ + lua_pushnumber(L, cdSimulate(luaL_checkint(L, 1))); + return 1; +} + +/***************************************************************************\ +* Control * +\***************************************************************************/ + +/***************************************************************************\ +* cd.Clear() * +\***************************************************************************/ +static int cdlua5_clear(lua_State *L) +{ + (void)L; + cdClear(); + return 0; +} + +/***************************************************************************\ +* cd.Flush() * +\***************************************************************************/ +static int cdlua5_flush(lua_State *L) +{ + (void)L; + cdFlush(); + return 0; +} + +static int cdlua5_savestate(lua_State *L) +{ + cdState* state = cdSaveState(); + if (state) + cdlua_pushstate(L, state); + else + lua_pushnil(L); + return 1; +} + +static int cdlua5_restorestate(lua_State * L) +{ + cdRestoreState(cdlua_checkstate(L, 1)); + return 0; +} + +/***************************************************************************\ +* cd.SetAttribute(name, data: string) * +\***************************************************************************/ + +static int cdlua_isuserdata(const char* name) +{ + if (strcmp(name, "HDC")==0) return 1; + if (strcmp(name, "GC")==0) return 1; + return 0; +} + +static int cdlua5_setattribute(lua_State *L) +{ + const char* name = luaL_checkstring(L, 1); + + if (lua_isnil(L, 2)) + { + cdSetAttribute(name, NULL); + } + else + { + char* data; + if (cdlua_isuserdata(name)) + data = (char*) lua_touserdata(L, 2); + else + data = (char*) luaL_checkstring(L, 2); + cdSetAttribute(name, data); + } + return 0; +} + + +/***************************************************************************\ +* cd.SetAttribute(name: string) -> (data: string) * +\***************************************************************************/ +static int cdlua5_getattribute(lua_State *L) +{ + char* name = (char *)luaL_checkstring(L, 1); + char* data = cdGetAttribute(name); + if (data) + { + if (cdlua_isuserdata(name)) + lua_pushlightuserdata(L, data); + else + lua_pushstring(L, data); + } + else + lua_pushnil(L); + return 1; +} + + + +/***************************************************************************\ +* Coordinate System * +\***************************************************************************/ + +/***************************************************************************\ +* cd.GetCanvasSize() -> (width, heigth, mm_width, mm_height: number) * +\***************************************************************************/ +static int cdlua5_getcanvassize(lua_State *L) +{ + int width; + int height; + double mm_width; + double mm_height; + + cdGetCanvasSize(&width, &height, &mm_width, &mm_height); + + lua_pushnumber(L, width); + lua_pushnumber(L, height); + lua_pushnumber(L, mm_width); + lua_pushnumber(L, mm_height); + return 4; +} + +/***************************************************************************\ +* cd.UpdateYAxis(yc: number) -> (yr: number) * +\***************************************************************************/ +static int cdlua5_updateyaxis(lua_State *L) +{ + int y = luaL_checkint(L, 1); + cdUpdateYAxis(&y); + lua_pushnumber(L, y); + return 1; +} + +/***************************************************************************\ +* cd.MM2Pixel(mm_dx, mm_dy: number) -> (dx, dy: number) * +\***************************************************************************/ +static int cdlua5_mm2pixel(lua_State *L) +{ + double mm_dx_d, mm_dy_d; + int dx, dy; + + mm_dx_d = luaL_checknumber(L,1); + mm_dy_d = luaL_checknumber(L,2); + + cdMM2Pixel(mm_dx_d, mm_dy_d, &dx, &dy); + lua_pushnumber(L, dx); + lua_pushnumber(L, dy); + return 2; +} + +/***************************************************************************\ +* cd.Pixel2MM(dx, dy: number) -> (mm_dx, mm_dy: number) * +\***************************************************************************/ +static int cdlua5_pixel2mm(lua_State *L) +{ + double mm_dx_d, mm_dy_d; + int dx, dy; + + dx = luaL_checkint(L,1); + dy = luaL_checkint(L,2); + + cdPixel2MM(dx, dy, &mm_dx_d, &mm_dy_d); + lua_pushnumber(L, mm_dx_d); + lua_pushnumber(L, mm_dy_d); + return 2; +} + +/***************************************************************************\ +* cd.Origin(x, y: number) * +\***************************************************************************/ +static int cdlua5_origin(lua_State *L) +{ + cdOrigin(luaL_checkint(L,1), luaL_checkint(L,2)); + return 0; +} + + + +/***************************************************************************\ +* World Coordinates * +\***************************************************************************/ + +/***************************************************************************\ +* wd.Window(xmin, xmax, ymin, ymax: number) * +\***************************************************************************/ +static int wdlua5_window(lua_State *L) +{ + double xmin = luaL_checknumber(L, 1); + double xmax = luaL_checknumber(L, 2); + double ymin = luaL_checknumber(L, 3); + double ymax = luaL_checknumber(L, 4); + wdWindow(xmin, xmax, ymin, ymax); + return 0; +} + +/***************************************************************************\ +* wd.GetWindow() -> (xmin, xmax, ymin, ymax: number) * +\***************************************************************************/ +static int wdlua5_getwindow(lua_State *L) +{ + double xmin, xmax, ymin, ymax; + + wdGetWindow(&xmin, &xmax, &ymin, &ymax); + lua_pushnumber(L, xmin); + lua_pushnumber(L, xmax); + lua_pushnumber(L, ymin); + lua_pushnumber(L, ymax); + return 4; +} + +/***************************************************************************\ +* wd.Viewport(xmin, xmax, ymin, ymax: number) * +\***************************************************************************/ +static int wdlua5_viewport(lua_State *L) +{ + int xmin = luaL_checkint(L, 1); + int xmax = luaL_checkint(L, 2); + int ymin = luaL_checkint(L, 3); + int ymax = luaL_checkint(L, 4); + wdViewport(xmin, xmax, ymin, ymax); + return 0; +} + +/***************************************************************************\ +* wd.GetViewport() -> (xmin, xmax, ymin, ymax: number * +\***************************************************************************/ +static int wdlua5_getviewport(lua_State *L) +{ + int xmin, xmax, ymin, ymax; + + wdGetViewport(&xmin, &xmax, &ymin, &ymax); + lua_pushnumber(L, xmin); + lua_pushnumber(L, xmax); + lua_pushnumber(L, ymin); + lua_pushnumber(L, ymax); + return 4; +} + +/***************************************************************************\ +* wd.World2Canvas(xw, yw: number) -> (xv, yv: number) * +\***************************************************************************/ +static int wdlua5_world2canvas(lua_State *L) +{ + double xw_d, yw_d; + int xv_i, yv_i; + + xw_d = luaL_checknumber(L, 1); + yw_d = luaL_checknumber(L, 2); + + wdWorld2Canvas(xw_d, yw_d, &xv_i, &yv_i); + lua_pushnumber(L, xv_i); + lua_pushnumber(L, yv_i); + return 2; +} + +/***************************************************************************\ +* wd.Canvas2World(xv, yv: number) -> (xw, yw: number) * +\***************************************************************************/ +static int wdlua5_canvas2world(lua_State *L) +{ + int xv_i, yv_i; + double xw_d, yw_d; + + xv_i = luaL_checkint(L, 1); + yv_i = luaL_checkint(L, 2); + + wdCanvas2World(xv_i, yv_i, &xw_d, &yw_d); + lua_pushnumber(L, xw_d); + lua_pushnumber(L, yw_d); + return 2; +} + + + +/***************************************************************************\ +* General Attributes * +\***************************************************************************/ + +/***************************************************************************\ +* cd.Foreground(color) -> color * +\***************************************************************************/ +static int cdlua5_foreground(lua_State *L) +{ + long int color_i = cdlua_checkcolor(L, 1); + color_i = cdForeground(color_i); + lua_pushlightuserdata(L, (void*)color_i); + return 1; +} + +/***************************************************************************\ +* cd.Background(color) -> color * +\***************************************************************************/ +static int cdlua5_background(lua_State *L) +{ + long int color_i = cdlua_checkcolor(L, 1); + color_i = cdBackground(color_i); + lua_pushlightuserdata(L, (void*) color_i); + return 1; +} + +/***************************************************************************\ +* cd.WriteMode(mode: number) -> (old_mode: number) * +\***************************************************************************/ +static int cdlua5_writemode(lua_State *L) +{ + lua_pushnumber(L, cdWriteMode(luaL_checkint(L, 1))); + return 1; +} + + + +/***************************************************************************\ +* Clipping * +\***************************************************************************/ + +/***************************************************************************\ +* cd.Clip(mode: number) -> (old_mode: number) * +\***************************************************************************/ +static int cdlua5_clip(lua_State *L) +{ + lua_pushnumber(L, cdClip(luaL_checkint(L,1))); + return 1; +} + +/***************************************************************************\ +* cd.ClipArea(xmin, xmax, ymin, ymax: number) * +\***************************************************************************/ +static int cdlua5_cliparea(lua_State *L) +{ + int xmin = luaL_checkint(L, 1); + int xmax = luaL_checkint(L, 2); + int ymin = luaL_checkint(L, 3); + int ymax = luaL_checkint(L, 4); + + cdClipArea(xmin, xmax, ymin, ymax); + return 0; +} + +/***************************************************************************\ +* cd.wClipArea(xmin, xmax, ymin, ymax: number) * +\***************************************************************************/ +static int wdlua5_cliparea(lua_State *L) +{ + double xmin = luaL_checknumber(L, 1); + double xmax = luaL_checknumber(L, 2); + double ymin = luaL_checknumber(L, 3); + double ymax = luaL_checknumber(L, 4); + + wdClipArea(xmin, xmax, ymin, ymax); + return 0; +} + +/***************************************************************************\ +* cd.GetClipArea() -> (xmin, xmax, ymin, ymax, status: number) * +\***************************************************************************/ +static int cdlua5_getcliparea(lua_State *L) +{ + int xmin, xmax, ymin, ymax; + int status; + + status = cdGetClipArea(&xmin, &xmax, &ymin, &ymax); + lua_pushnumber(L, xmin); + lua_pushnumber(L, xmax); + lua_pushnumber(L, ymin); + lua_pushnumber(L, ymax); + lua_pushnumber(L, status); + return 5; +} + +/***************************************************************************\ +* cd.wGetClipArea() -> (xmin, xmax, ymin, ymax, status: number) * +\***************************************************************************/ +static int wdlua5_getcliparea(lua_State *L) +{ + double xmin, xmax, ymin, ymax; + int status; + + status = wdGetClipArea(&xmin, &xmax, &ymin, &ymax); + lua_pushnumber(L, xmin); + lua_pushnumber(L, xmax); + lua_pushnumber(L, ymin); + lua_pushnumber(L, ymax); + lua_pushnumber(L, status); + return 5; +} + +/***************************************************************************\ +* cd.GetClipPoly() -> (n: number, points: table) * +\***************************************************************************/ +static int cdlua5_getclippoly(lua_State *L) +{ + int n, i; + int *pts; + + pts = cdGetClipPoly(&n); + if (pts) + { + lua_pushnumber(L, n); + + lua_newtable(L); + for (i=0; i < 2*n; i++) + { + lua_pushnumber(L, i+1); + lua_pushnumber(L, pts[i]); + lua_settable(L, -3); + } + + return 2; + } + else + { + lua_pushnil(L); + return 1; + } +} + +/***************************************************************************\ +* cd.wGetClipPoly() -> (n: number, points: table) * +\***************************************************************************/ +static int wdlua5_getclippoly(lua_State *L) +{ + int n, i; + double *pts; + + pts = wdGetClipPoly(&n); + if (pts) + { + lua_pushnumber(L, n); + + lua_newtable(L); + for (i=0; i < 2*n; i++) + { + lua_pushnumber(L, i+1); + lua_pushnumber(L, pts[i]); + lua_settable(L,-3); + } + + return 2; + } + else + { + lua_pushnil(L); + return 1; + } +} + + +/***************************************************************************\ +* Regions * +\***************************************************************************/ + +/***************************************************************************\ +* cd.RegionCombineMode(mode: number) -> (old_mode: number) * +\***************************************************************************/ +static int cdlua5_regioncombinemode(lua_State *L) +{ + lua_pushnumber(L, cdRegionCombineMode(luaL_checkint(L, 1))); + return 1; +} + +/***************************************************************************\ +* cd.PointInRegion(x, y: number) -> (status: number) * +\***************************************************************************/ +static int cdlua5_pointinregion(lua_State *L) +{ + lua_pushnumber(L, cdPointInRegion(luaL_checkint(L, 1),luaL_checkint(L, 2))); + return 1; +} + +/***************************************************************************\ +* cd.wPointInRegion(x, y: number) -> (status: number) * +\***************************************************************************/ +static int wdlua5_pointinregion(lua_State *L) +{ + lua_pushnumber(L, wdPointInRegion(luaL_checknumber(L, 1), luaL_checknumber(L, 2))); + return 1; +} + +/***************************************************************************\ +* cd.OffsetRegion(dx, dy: number) * +\***************************************************************************/ +static int cdlua5_offsetregion(lua_State *L) +{ + cdOffsetRegion(luaL_checkint(L, 1), luaL_checkint(L, 2)); + return 0; +} + +/***************************************************************************\ +* cd.wOffsetRegion(dx, dy: number) * +\***************************************************************************/ +static int wdlua5_offsetregion(lua_State *L) +{ + wdOffsetRegion(luaL_checknumber(L, 1), luaL_checknumber(L, 2)); + return 0; +} + +/***************************************************************************\ +* cd.RegionBox() -> (xmin, xmax, ymin, ymax, status: number) * +\***************************************************************************/ +static int cdlua5_regionbox(lua_State *L) +{ + int xmin, xmax, ymin, ymax; + + cdRegionBox(&xmin, &xmax, &ymin, &ymax); + lua_pushnumber(L, xmin); + lua_pushnumber(L, xmax); + lua_pushnumber(L, ymin); + lua_pushnumber(L, ymax); + return 4; +} + +/***************************************************************************\ +* cd.wRegionBox() -> (xmin, xmax, ymin, ymax, status: number) * +\***************************************************************************/ +static int wdlua5_regionbox(lua_State *L) +{ + double xmin, xmax, ymin, ymax; + + wdRegionBox(&xmin, &xmax, &ymin, &ymax); + lua_pushnumber(L, xmin); + lua_pushnumber(L, xmax); + lua_pushnumber(L, ymin); + lua_pushnumber(L, ymax); + return 4; +} + + + +/***************************************************************************\ +* Primitives * +\***************************************************************************/ + + + +/***************************************************************************\ +* Marks * +\***************************************************************************/ + +/***************************************************************************\ +* cd.Pixel(x, y: number, color) * +\***************************************************************************/ +static int cdlua5_pixel (lua_State *L) +{ + cdPixel(luaL_checkint(L, 1), luaL_checkint(L, 2), cdlua_checkcolor(L, 3)); + return 0 ; +} + +/***************************************************************************\ +* cd.wPixel(x, y: number, color) * +\***************************************************************************/ +static int wdlua5_pixel (lua_State *L) +{ + wdPixel(luaL_checknumber(L, 1), luaL_checknumber(L, 2), cdlua_checkcolor(L, 3)); + return 0; +} + +/***************************************************************************\ +* cd.Mark(x, y: number) * +\***************************************************************************/ +static int cdlua5_mark(lua_State *L) +{ + cdMark(luaL_checkint(L,1), luaL_checkint(L,2)); + return 0; +} + +/***************************************************************************\ +* cd.wMark(x, y: number) * +\***************************************************************************/ +static int wdlua5_mark(lua_State *L) +{ + wdMark(luaL_checknumber(L, 1), luaL_checknumber(L, 2)); + return 0; +} + +/***************************************************************************\ +* cd.MarkType(type: number) -> (old_type: number) * +\***************************************************************************/ +static int cdlua5_marktype(lua_State *L) +{ + lua_pushnumber(L, cdMarkType(luaL_checkint(L, 1))); + return 1; +} + +/***************************************************************************\ +* cd.MarkSize(size: number) -> (old_size: number) * +\***************************************************************************/ +static int cdlua5_marksize(lua_State *L) +{ + lua_pushnumber(L, cdMarkSize(luaL_checkint(L, 1))); + return 1; +} + +/***************************************************************************\ +* cd.wMarkSize(size: number) -> (old_size: number) * +\***************************************************************************/ +static int wdlua5_marksize(lua_State *L) +{ + lua_pushnumber(L, wdMarkSize(luaL_checknumber(L, 1))); + return 1; +} + + + +/***************************************************************************\ +* Lines * +\***************************************************************************/ + +/***************************************************************************\ +* cd.Line(x1, y1, x2, y2: number) * +\***************************************************************************/ +static int cdlua5_line(lua_State *L) +{ + int x1 = luaL_checkint(L,1); + int y1 = luaL_checkint(L,2); + int x2 = luaL_checkint(L,3); + int y2 = luaL_checkint(L,4); + cdLine(x1, y1, x2, y2); + return 0; +} + +/***************************************************************************\ +* cd.wLine(x1, y1, x2, y2: number) * +\***************************************************************************/ +static int wdlua5_line(lua_State *L) +{ + double x1 = luaL_checknumber(L, 1); + double y1 = luaL_checknumber(L, 2); + double x2 = luaL_checknumber(L, 3); + double y2 = luaL_checknumber(L, 4); + wdLine(x1, y1, x2, y2); + return 0; +} + +/***************************************************************************\ +* cd.Rect(xmin, xmax, ymin, ymax: number) * +\***************************************************************************/ +static int cdlua5_rect(lua_State *L) +{ + int xmin = luaL_checkint(L,1); + int xmax = luaL_checkint(L,2); + int ymin = luaL_checkint(L,3); + int ymax = luaL_checkint(L,4); + cdRect(xmin, xmax, ymin, ymax); + return 0; +} + +/***************************************************************************\ +* cd.wRect(xmin, xmax, ymin, ymax: number) * +\***************************************************************************/ +static int wdlua5_rect(lua_State *L) +{ + double xmin = luaL_checknumber(L, 1); + double xmax = luaL_checknumber(L, 2); + double ymin = luaL_checknumber(L, 3); + double ymax = luaL_checknumber(L, 4); + wdRect(xmin,xmax,ymin,ymax); + return 0; +} + +/***************************************************************************\ +* cd.Arc(xc, yc, w, h, angle1, angle2: number) * +\***************************************************************************/ +static int cdlua5_arc(lua_State *L) +{ + int xc = luaL_checkint(L,1); + int yc = luaL_checkint(L,2); + int w = luaL_checkint(L,3); + int h = luaL_checkint(L,4); + double angle1 = luaL_checknumber(L,5); + double angle2 = luaL_checknumber(L,6); + cdArc(xc, yc, w, h, angle1, angle2); + return 0; +} + +/***************************************************************************\ +* cd.wArc(xc, yc, w, h, angle1, angle2: number) * +\***************************************************************************/ +static int wdlua5_arc(lua_State *L) +{ + double xc = luaL_checknumber(L, 1); + double yc = luaL_checknumber(L, 2); + double w = luaL_checknumber(L, 3); + double h = luaL_checknumber(L, 4); + double angle1 = luaL_checknumber(L, 5); + double angle2 = luaL_checknumber(L, 6); + wdArc(xc, yc, w, h, angle1, angle2); + return 0; +} + +/***************************************************************************\ +* cd.LineStyle(style: number) -> (old_style: number) * +\***************************************************************************/ +static int cdlua5_linestyle(lua_State *L) +{ + lua_pushnumber(L, cdLineStyle(luaL_checkint(L, 1))); + return 1; +} + +/***************************************************************************\ +* cd.LineStyleDashes(dashes: table, count: number) * +\***************************************************************************/ +static int cdlua5_linestyledashes(lua_State *L) +{ + int *dashes_int, dashes_count, i; + + if (!lua_istable(L, 1)) + luaL_argerror(L, 1, "invalid dashes, must be a table"); + + dashes_count = luaL_checkint(L, 2); + dashes_int = (int*) malloc(dashes_count * sizeof(int)); + + for (i=0; i < dashes_count; i++) + { + lua_pushnumber(L, i+1); + lua_gettable(L,1); + + dashes_int[i] = luaL_checkint(L,-1); + } + + cdLineStyleDashes(dashes_int, dashes_count); + free(dashes_int); + + return 0; +} + +/***************************************************************************\ +* cd.LineWidth(width: number) -> (old_width: number) * +\***************************************************************************/ +static int cdlua5_linewidth(lua_State *L) +{ + lua_pushnumber(L, cdLineWidth(luaL_checkint(L, 1))); + return 1; +} + +/***************************************************************************\ +* cd.wLineWidth(width: number) -> (old_width: number) * +\***************************************************************************/ +static int wdlua5_linewidth(lua_State *L) +{ + lua_pushnumber(L, wdLineWidth(luaL_checknumber(L, 1))); + return 1; +} + +/***************************************************************************\ +* cd.LineJoin(style: number) -> (old_style: number) * +\***************************************************************************/ +static int cdlua5_linejoin(lua_State *L) +{ + lua_pushnumber(L, cdLineJoin(luaL_checkint(L, 1))); + return 1; +} + +/***************************************************************************\ +* cd.LineCap(style: number) -> (old_style: number) * +\***************************************************************************/ +static int cdlua5_linecap(lua_State *L) +{ + lua_pushnumber(L, cdLineCap(luaL_checkint(L, 1))); + return 1; +} + + + +/***************************************************************************\ +* Filled Areas * +\***************************************************************************/ + +/***************************************************************************\ +* cd.Box(xmin, xmax, ymin, ymax: number) * +\***************************************************************************/ +static int cdlua5_box(lua_State *L) +{ + int xmin = luaL_checkint(L, 1); + int xmax = luaL_checkint(L, 2); + int ymin = luaL_checkint(L, 3); + int ymax = luaL_checkint(L, 4); + cdBox(xmin, xmax, ymin, ymax); + return 0; +} + +/***************************************************************************\ +* cd.wBox(xmin, xmax, ymin, ymax: number) * +\***************************************************************************/ +static int wdlua5_box(lua_State *L) +{ + double xmin = luaL_checknumber(L, 1); + double xmax = luaL_checknumber(L, 2); + double ymin = luaL_checknumber(L, 3); + double ymax = luaL_checknumber(L, 4); + wdBox(xmin, xmax, ymin, ymax); + return 0; +} + +/***************************************************************************\ +* cd.Sector(xc, yc, w, h, angle1, angle2: number) * +\***************************************************************************/ +static int cdlua5_sector(lua_State *L) +{ + int xc = luaL_checkint(L,1); + int yc = luaL_checkint(L,2); + int w = luaL_checkint(L,3); + int h = luaL_checkint(L,4); + double angle1 = luaL_checknumber(L,5); + double angle2 = luaL_checknumber(L,6); + cdSector(xc, yc, w, h, angle1, angle2); + return 0; +} + +/***************************************************************************\ +* cd.wSector(xc, yc, w, h, angle1, angle2: number) * +\***************************************************************************/ +static int wdlua5_sector(lua_State *L) +{ + double xc = luaL_checknumber(L, 1); + double yc = luaL_checknumber(L, 2); + double w = luaL_checknumber(L, 3); + double h = luaL_checknumber(L, 4); + double angle1 = luaL_checknumber(L, 5); + double angle2 = luaL_checknumber(L, 6); + wdSector(xc, yc, w, h, angle1, angle2); + return 0; +} + +/***************************************************************************\ +* cd.Chord(xc, yc, w, h, angle1, angle2: number) * +\***************************************************************************/ +static int cdlua5_chord(lua_State *L) +{ + int xc = luaL_checkint(L,1); + int yc = luaL_checkint(L,2); + int w = luaL_checkint(L,3); + int h = luaL_checkint(L,4); + double angle1 = luaL_checknumber(L,5); + double angle2 = luaL_checknumber(L,6); + cdChord(xc, yc, w, h, angle1, angle2); + return 0; +} + +/***************************************************************************\ +* cd.wChord(xc, yc, w, h, angle1, angle2: number) * +\***************************************************************************/ +static int wdlua5_chord(lua_State *L) +{ + double xc = luaL_checknumber(L, 1); + double yc = luaL_checknumber(L, 2); + double w = luaL_checknumber(L, 3); + double h = luaL_checknumber(L, 4); + double angle1 = luaL_checknumber(L, 5); + double angle2 = luaL_checknumber(L, 6); + wdChord(xc, yc, w, h, angle1, angle2); + return 0; +} + +/***************************************************************************\ +* cd.BackOpacity(opacity: number) -> (old_opacity: number) * +\***************************************************************************/ +static int cdlua5_backopacity(lua_State *L) +{ + lua_pushnumber(L, cdBackOpacity(luaL_checkint(L, 1))); + return 1; +} + +/***************************************************************************\ +* cd.FillMode(mode: number) -> (old_mode: number) * +\***************************************************************************/ +static int cdlua5_fillmode(lua_State *L) +{ + lua_pushnumber(L, cdFillMode(luaL_checkint(L, 1))); + return 1; +} + +/***************************************************************************\ +* cd.InteriorStyle(style: number) -> (old_style: number) * +\***************************************************************************/ +static int cdlua5_interiorstyle(lua_State *L) +{ + lua_pushnumber(L, cdInteriorStyle(luaL_checkint(L, 1))); + return 1; +} + +/***************************************************************************\ +* cd.Hatch(style: number) -> (old_style: number) * +\***************************************************************************/ +static int cdlua5_hatch(lua_State *L) +{ + lua_pushnumber(L, cdHatch(luaL_checkint(L, 1))); + return 1; +} + +static int cdlua5_stipple(lua_State *L) +{ + cdluaStipple *stipple_p = cdlua_checkstipple(L, 1); + cdStipple(stipple_p->width, stipple_p->height, stipple_p->stipple); + return 0 ; +} + +static int wdlua5_stipple(lua_State *L) +{ + cdluaStipple *stipple_p = cdlua_checkstipple(L, 1); + double w_mm = luaL_checknumber(L, 2); + double h_mm = luaL_checknumber(L, 3); + wdStipple(stipple_p->width, stipple_p->height, stipple_p->stipple, w_mm, h_mm); + return 0; +} + +static int cdlua5_getstipple(lua_State *L) +{ + int width, height, size; + unsigned char *stipple, *new_stipple = NULL; + + stipple = cdGetStipple(&width, &height); + + size = width * height; + + if (stipple) + new_stipple = (unsigned char *)malloc(size); + + if (new_stipple) + { + memcpy(new_stipple, stipple, size); + cdlua_pushstipple(L, new_stipple, width, height); + } + else + lua_pushnil(L); + + return 1; +} + +static int cdlua5_pattern(lua_State *L) +{ + cdluaPattern* pattern_p = cdlua_checkpattern(L, 1); + cdPattern(pattern_p->width, pattern_p->height, pattern_p->pattern); + return 0; +} + +static int wdlua5_pattern(lua_State *L) +{ + cdluaPattern* pattern_p = cdlua_checkpattern(L, 1); + double w_mm = luaL_checknumber(L, 2); + double h_mm = luaL_checknumber(L, 3); + wdPattern(pattern_p->width, pattern_p->height, pattern_p->pattern, w_mm, h_mm); + return 0; +} + +static int cdlua5_getpattern(lua_State *L) +{ + int width, height, size; + long int *pattern, *new_pattern = NULL; + + pattern = cdGetPattern(&width, &height); + + size = width * height; + + if (pattern) + new_pattern = (long int *) malloc(size * sizeof(long int)); + + if (new_pattern) + { + memcpy(new_pattern, pattern, size * sizeof(long int)); + cdlua_pushpattern(L, new_pattern, width, height); + } + else + lua_pushnil(L); + + return 1; +} + +/***************************************************************************\ +* Text * +\***************************************************************************/ + +/***************************************************************************\ +* cd.Text(x, y: number, text: string) * +\***************************************************************************/ +static int cdlua5_text(lua_State *L) +{ + const char* s = luaL_checkstring(L, 3); + cdText(luaL_checkint(L, 1), luaL_checkint(L, 2), s); + return 0; +} + +/***************************************************************************\ +* cd.wText(x, y: number, text: string) * +\***************************************************************************/ +static int wdlua5_text(lua_State *L) +{ + const char* s = luaL_checkstring(L, 3); + wdText(luaL_checknumber(L, 1), luaL_checknumber(L, 2), s); + return 0; +} + +/***************************************************************************\ +* cd.Font(typeface, style, size: number) * +\***************************************************************************/ +static int cdlua5_font(lua_State *L) +{ + cdFont(luaL_checkint(L, 1), luaL_checkint(L, 2), luaL_checkint(L, 3)); + return 0; +} + +/***************************************************************************\ +* cd.wFont(typeface, style, size: number) * +\***************************************************************************/ +static int wdlua5_font(lua_State *L) +{ + wdFont(luaL_checkint(L, 1), luaL_checkint(L, 2), luaL_checknumber(L, 3)); + return 0; +} + + +/***************************************************************************\ +* cd.GetFont() -> (typeface, style, size: number) * +\***************************************************************************/ +static int cdlua5_getfont(lua_State *L) +{ + int type_face, style, size; + + cdGetFont(&type_face, &style, &size); + lua_pushnumber(L, type_face); + lua_pushnumber(L, style); + lua_pushnumber(L, size); + return 3; +} + +/***************************************************************************\ +* cd.wGetFont() -> (typeface, style, size: number) * +\***************************************************************************/ +static int wdlua5_getfont(lua_State *L) +{ + int type_face, style; + double size; + + wdGetFont(&type_face, &style, &size); + lua_pushnumber(L, type_face); + lua_pushnumber(L, style); + lua_pushnumber(L, size); + return 3; +} + +/***************************************************************************\ +* cd.NativeFont(font: string) * +\***************************************************************************/ +static int cdlua5_nativefont(lua_State *L) +{ + lua_pushstring(L, cdNativeFont(luaL_checkstring(L, 1))); + return 1; +} + +/***************************************************************************\ +* cd.TextAlignment(alignment: number) -> (old_alignment: number) * +\***************************************************************************/ +static int cdlua5_textalignment(lua_State *L) +{ + lua_pushnumber(L, cdTextAlignment(luaL_checkint(L, 1))); + return 1; +} + +/***************************************************************************\ +* cd.TextOrientation(angle: number) -> (old_angle: number) * +\***************************************************************************/ +static int cdlua5_textorientation(lua_State *L) +{ + lua_pushnumber(L, cdTextOrientation(luaL_checknumber(L, 1))); + return 1; +} + +/***************************************************************************\ +* cd.FontDim() -> (max_width, max_height, ascent, descent: number) * +\***************************************************************************/ +static int cdlua5_fontdim(lua_State *L) +{ + int max_width; + int height; + int ascent; + int descent; + + cdFontDim(&max_width, &height, &ascent, &descent); + lua_pushnumber(L, max_width); + lua_pushnumber(L, height); + lua_pushnumber(L, ascent); + lua_pushnumber(L, descent); + return 4; +} + +/***************************************************************************\ +* cd.wFontDim() -> (max_width, max_height, ascent, descent: number) * +\***************************************************************************/ +static int wdlua5_fontdim(lua_State *L) +{ + double max_width; + double height; + double ascent; + double descent; + + wdFontDim(&max_width, &height, &ascent, &descent); + lua_pushnumber(L, max_width); + lua_pushnumber(L, height); + lua_pushnumber(L, ascent); + lua_pushnumber(L, descent); + return 4; +} + +/***************************************************************************\ +* cd.TextSize(text: string) -> (width, heigth: number) * +\***************************************************************************/ +static int cdlua5_textsize(lua_State *L) +{ + int width; + int height; + + const char* text_s = luaL_checkstring(L, 1); + + cdTextSize(text_s, &width, &height); + lua_pushnumber(L, width); + lua_pushnumber(L, height); + return 2; +} + +/***************************************************************************\ +* cd.wTextSize(text: string) -> (width, heigth: number) * +\***************************************************************************/ +static int wdlua5_textsize(lua_State *L) +{ + double width; + double height; + + const char* text_s = luaL_checkstring(L, 1); + + wdTextSize(text_s, &width, &height); + lua_pushnumber(L, width); + lua_pushnumber(L, height); + return 2; +} + +/****************************************************************************\ +* cd.TextBox(x, y: number, text: string) -> (xmin, xmax, ymin, ymax: number) * +\****************************************************************************/ +static int cdlua5_textbox(lua_State *L) +{ + int xmin, xmax, ymin, ymax; + int x = luaL_checkint(L, 1); + int y = luaL_checkint(L, 2); + const char* s = luaL_checkstring(L, 3); + + cdTextBox(x, y, s, &xmin, &xmax, &ymin, &ymax); + lua_pushnumber(L, xmin); + lua_pushnumber(L, xmax); + lua_pushnumber(L, ymin); + lua_pushnumber(L, ymax); + return 4; +} + +/*****************************************************************************\ +* cd.wTextBox(x, y: number, text: string) -> (xmin, xmax, ymin, ymax: number) * +\*****************************************************************************/ +static int wdlua5_textbox(lua_State *L) +{ + double xmin, xmax, ymin, ymax; + double x = luaL_checknumber(L, 1); + double y = luaL_checknumber(L, 2); + const char* s = luaL_checkstring(L, 3); + + wdTextBox(x, y, s, &xmin, &xmax, &ymin, &ymax); + lua_pushnumber(L, xmin); + lua_pushnumber(L, xmax); + lua_pushnumber(L, ymin); + lua_pushnumber(L, ymax); + return 4; +} + +/***************************************************************************************************************\ +* cd.TextBounds(x, y: number, text: string) -> (rect0, rect1, rect2, rect3, rect4, rect5, rect6, rect7: number) * +\***************************************************************************************************************/ +static int cdlua5_textbounds(lua_State *L) +{ + int rect[8]; + int x = luaL_checkint(L, 1); + int y = luaL_checkint(L, 2); + const char* s = luaL_checkstring(L, 3); + + cdTextBounds(x, y, s, rect); + lua_pushnumber(L, rect[0]); + lua_pushnumber(L, rect[1]); + lua_pushnumber(L, rect[2]); + lua_pushnumber(L, rect[3]); + lua_pushnumber(L, rect[4]); + lua_pushnumber(L, rect[5]); + lua_pushnumber(L, rect[6]); + lua_pushnumber(L, rect[7]); + return 4; +} + +/****************************************************************************************************************\ +* cd.wTextBounds(x, y: number, text: string) -> (rect0, rect1, rect2, rect3, rect4, rect5, rect6, rect7: number) * +\****************************************************************************************************************/ +static int wdlua5_textbounds(lua_State *L) +{ + double rect[8]; + double x = luaL_checknumber(L, 1); + double y = luaL_checknumber(L, 2); + const char* s = luaL_checkstring(L, 3); + + wdTextBounds(x, y, s, rect); + lua_pushnumber(L, rect[0]); + lua_pushnumber(L, rect[1]); + lua_pushnumber(L, rect[2]); + lua_pushnumber(L, rect[3]); + lua_pushnumber(L, rect[4]); + lua_pushnumber(L, rect[5]); + lua_pushnumber(L, rect[6]); + lua_pushnumber(L, rect[7]); + return 4; +} + + + +/***************************************************************************\ +* Text * +\***************************************************************************/ + +/***************************************************************************\ +* cd.VectorText(x, y: number, text: string) * +\***************************************************************************/ +static int cdlua5_vectortext(lua_State *L) +{ + const char* s = luaL_checkstring(L,3); + cdVectorText(luaL_checkint(L, 1), luaL_checkint(L, 2), s); + return 0; +} + +/***************************************************************************\ +* cd.wVectorText(x, y: number, text: string) * +\***************************************************************************/ +static int wdlua5_vectortext(lua_State *L) +{ + const char* s = luaL_checkstring(L, 3); + wdVectorText(luaL_checknumber(L, 1), luaL_checknumber(L, 2),s); + return 0; +} + +/***************************************************************************\ +* cd.MultiLineVectorText(x, y: number, text: string) * +\***************************************************************************/ +static int cdlua5_multilinevectortext(lua_State *L) +{ + const char* s = luaL_checkstring(L, 3); + cdMultiLineVectorText(luaL_checkint(L, 1), luaL_checkint(L, 2), s); + return 0; +} + +/***************************************************************************\ +* cd.wMultiLineVectorText(x, y: number, text: string) * +\***************************************************************************/ +static int wdlua5_multilinevectortext(lua_State *L) +{ + const char* s = luaL_checkstring(L, 3); + wdMultiLineVectorText(luaL_checknumber(L, 1), luaL_checknumber(L, 2), s); + return 0; +} + +/***************************************************************************\ +* cd.VectorTextDirection(x1, y1, x2, y2: number) * +\***************************************************************************/ +static int cdlua5_vectortextdirection(lua_State *L) +{ + int x1 = luaL_checkint(L,1); + int y1 = luaL_checkint(L,2); + int x2 = luaL_checkint(L,3); + int y2 = luaL_checkint(L,4); + cdVectorTextDirection(x1, y1, x2, y2); + return 0; +} + +/***************************************************************************\ +* cd.wVectorTextDirection(x1, y1, x2, y2: number) * +\***************************************************************************/ +static int wdlua5_vectortextdirection(lua_State *L) +{ + double x1 = luaL_checknumber(L, 1); + double y1 = luaL_checknumber(L, 2); + double x2 = luaL_checknumber(L, 3); + double y2 = luaL_checknumber(L, 4); + wdVectorTextDirection(x1, y1, x2, y2); + return 0; +} + + +/***************************************************************************\ +* cd.VectorTextTransform(matrix: table) -> (old_matrix: table) * +\***************************************************************************/ +static int cdlua5_vectortexttransform(lua_State *L) +{ + double matrix[6], *old_matrix; + int i; + + if (!lua_istable(L, 1)) + luaL_argerror(L, 1, "invalid matrix, must be a table"); + + for (i=0; i < 6; i++) + { + lua_rawgeti(L, 1, i+1); + + if (!lua_isnumber(L, -1)) + luaL_argerror(L, 1, "invalid matrix value, must be a number"); + + matrix[i] = lua_tonumber(L, -1); + lua_pop(L, 1); + } + + old_matrix = cdVectorTextTransform(matrix); + lua_newtable(L); + for (i=0; i < 6; i++) + { + lua_pushnumber(L, old_matrix[i]); + lua_rawseti(L, 1, i+1); + } + return 1; +} + +/***************************************************************************\ +* cd.VectorTextSize(w, h: number, text: string) * +\***************************************************************************/ +static int cdlua5_vectortextsize(lua_State *L) +{ + const char* s = luaL_checkstring(L, 3); + cdVectorTextSize(luaL_checkint(L,1), luaL_checkint(L,2), s); + return 0; +} + +/***************************************************************************\ +* cd.wVectorTextSize(w, h: number, text: string) * +\***************************************************************************/ +static int wdlua5_vectortextsize(lua_State *L) +{ + const char* s = luaL_checkstring(L, 3); + wdVectorTextSize(luaL_checknumber(L, 1), luaL_checknumber(L, 2), s); + return 0; +} + +/***************************************************************************\ +* cd.VectorTextSize(w, h: number, text: string) * +\***************************************************************************/ +static int cdlua5_vectorcharsize(lua_State *L) +{ + lua_pushnumber(L, cdVectorCharSize(luaL_checkint(L, 1))); + return 1; +} + +/***************************************************************************\ +* cd.wVectorTextSize(w, h: number, text: string) * +\***************************************************************************/ +static int wdlua5_vectorcharsize(lua_State *L) +{ + lua_pushnumber(L, wdVectorCharSize(luaL_checknumber(L, 1))); + return 1; +} + +/***************************************************************************\ +* cd.VectorFont(filename: string) -> (font_name: string) * +\***************************************************************************/ +static int cdlua5_vectorfont(lua_State *L) +{ + lua_pushstring(L, cdVectorFont(luaL_checkstring(L, 1))); + return 1; +} + +/***************************************************************************\ +* cd.GetVectorTextSize(text: string) -> (w, h: number) * +\***************************************************************************/ +static int cdlua5_getvectortextsize(lua_State *L) +{ + int width; + int height; + + const char* text_s = luaL_checkstring(L, 1); + + cdGetVectorTextSize(text_s, &width, &height); + lua_pushnumber(L, width); + lua_pushnumber(L, height); + return 2; +} + +/***************************************************************************\ +* cd.wGetVectorTextSize(text: string) -> (w, h: number) * +\***************************************************************************/ +static int wdlua5_getvectortextsize(lua_State *L) +{ + double width; + double height; + + const char* text_s = luaL_checkstring(L, 1); + + wdGetVectorTextSize(text_s, &width, &height); + lua_pushnumber(L, width); + lua_pushnumber(L, height); + return 2; +} + +/***************************************************************************\ +* cd.GetVectorTextBounds(s: string, px,py: number) -> (rect: table) * +\***************************************************************************/ +static int cdlua5_vectortextbounds(lua_State *L) +{ + const char* s = luaL_checkstring(L, 1); + int x = luaL_checkint(L, 2); + int y = luaL_checkint(L, 3); + int rect[8], i; + + cdGetVectorTextBounds(s, x, y, rect); + lua_newtable(L); + for (i=0; i < 8; i++) + { + lua_pushnumber(L, rect[i]); + lua_rawseti(L, -2, i+1); + } + return 1; +} + +/***************************************************************************\ +* cd.wGetVectorTextBounds(s: string, px,py: number) -> (rect: table) * +\***************************************************************************/ +static int wdlua5_vectortextbounds(lua_State *L) +{ + const char* s = luaL_checkstring(L, 1); + double x = luaL_checknumber(L, 2); + double y = luaL_checknumber(L, 3); + double rect[8]; + int i; + + wdGetVectorTextBounds(s, x, y, rect); + lua_newtable(L); + for (i=0; i < 8; i++) + { + lua_pushnumber(L, rect[i]); + lua_rawseti(L, -2, i+1); + } + return 1; +} + + + +/***************************************************************************\ +* Client Images. * +\***************************************************************************/ + +static int cdlua5_getimagergb(lua_State *L) +{ + cdluaImageRGB* imagergb_p = cdlua_checkimagergb(L, 1); + int x = luaL_checkint(L, 2); + int y = luaL_checkint(L, 3); + + cdGetImageRGB(imagergb_p->red, imagergb_p->green, imagergb_p->blue, + x, y, imagergb_p->width, imagergb_p->height); + return 0; +} + +static int cdlua5_putimagerectrgb(lua_State *L) +{ + cdluaImageRGB* imagergb_p = cdlua_checkimagergb(L, 1); + int x = luaL_checkint(L, 2); + int y = luaL_checkint(L, 3); + int w = luaL_checkint(L, 4); + int h = luaL_checkint(L, 5); + int xmin = luaL_checkint(L, 6); + int xmax = luaL_checkint(L, 7); + int ymin = luaL_checkint(L, 8); + int ymax = luaL_checkint(L, 9); + + if (w < 0 || h < 0) + luaL_argerror(L, 4, "target region dimensions should be positive integers"); + + cdPutImageRectRGB(imagergb_p->width, imagergb_p->height, imagergb_p->red, + imagergb_p->green, imagergb_p->blue, x, y, w, h, xmin, xmax, ymin, ymax); + return 0; +} + +static int wdlua5_putimagerectrgb(lua_State *L) +{ + cdluaImageRGB* imagergb_p = cdlua_checkimagergb(L, 1); + double x = luaL_checknumber(L, 2); + double y = luaL_checknumber(L, 3); + double w = luaL_checknumber(L, 4); + double h = luaL_checknumber(L, 5); + int xmin = luaL_checkint(L, 6); + int xmax = luaL_checkint(L, 7); + int ymin = luaL_checkint(L, 8); + int ymax = luaL_checkint(L, 9); + + if (w < 0 || h < 0) + luaL_argerror(L, 4, "target region dimensions should be positive integers"); + + wdPutImageRectRGB(imagergb_p->width, imagergb_p->height, imagergb_p->red, + imagergb_p->green, imagergb_p->blue, x, y, w, h, xmin, xmax, ymin, ymax); + return 0; +} + +static int cdlua5_putimagerectrgba(lua_State *L) +{ + cdluaImageRGBA* imagergba_p = cdlua_checkimagergba(L, 1); + int x = luaL_checkint(L, 2); + int y = luaL_checkint(L, 3); + int w = luaL_checkint(L, 4); + int h = luaL_checkint(L, 5); + int xmin = luaL_checkint(L, 6); + int xmax = luaL_checkint(L, 7); + int ymin = luaL_checkint(L, 8); + int ymax = luaL_checkint(L, 9); + + if (w < 0 || h < 0) + luaL_argerror(L, 4, "target region dimensions should be positive integers"); + + cdPutImageRectRGBA(imagergba_p->width, imagergba_p->height, imagergba_p->red, + imagergba_p->green, imagergba_p->blue, imagergba_p->alpha, x, y, w, h, xmin, xmax, ymin, ymax); + return 0; +} + +static int wdlua5_putimagerectrgba(lua_State *L) +{ + cdluaImageRGBA* imagergba_p = cdlua_checkimagergba(L, 1); + double x = luaL_checknumber(L, 2); + double y = luaL_checknumber(L, 3); + double w = luaL_checknumber(L, 4); + double h = luaL_checknumber(L, 5); + int xmin = luaL_checkint(L, 6); + int xmax = luaL_checkint(L, 7); + int ymin = luaL_checkint(L, 8); + int ymax = luaL_checkint(L, 9); + + if (w < 0 || h < 0) + luaL_argerror(L, 4, "target region dimensions should be positive integers"); + + wdPutImageRectRGBA(imagergba_p->width, imagergba_p->height, imagergba_p->red, + imagergba_p->green, imagergba_p->blue, imagergba_p->alpha, x, y, w, h, xmin, xmax, ymin, ymax); + return 0; +} + +static int cdlua5_putimagerectmap(lua_State *L) +{ + cdluaImageMap* imagemap_p = cdlua_checkimagemap(L, 1); + cdluaPalette *pal = cdlua_checkpalette(L, 2); + int x = luaL_checkint(L, 3); + int y = luaL_checkint(L, 4); + int w = luaL_checkint(L, 5); + int h = luaL_checkint(L, 6); + int xmin = luaL_checkint(L, 7); + int xmax = luaL_checkint(L, 8); + int ymin = luaL_checkint(L, 9); + int ymax = luaL_checkint(L, 10); + + if (w < 0 || h < 0) + luaL_argerror(L, 5, "target region dimensions should be positive integers"); + + cdPutImageRectMap(imagemap_p->width, imagemap_p->height, imagemap_p->index, + pal->color, x, y, w, h, xmin, xmax, ymin, ymax); + return 0; +} + +static int wdlua5_putimagerectmap(lua_State *L) +{ + cdluaImageMap* imagemap_p = cdlua_checkimagemap(L, 1); + cdluaPalette *pal = cdlua_checkpalette(L, 2); + double x = luaL_checknumber(L, 3); + double y = luaL_checknumber(L, 4); + double w = luaL_checknumber(L, 5); + double h = luaL_checknumber(L, 6); + int xmin = luaL_checkint(L, 7); + int xmax = luaL_checkint(L, 8); + int ymin = luaL_checkint(L, 9); + int ymax = luaL_checkint(L, 10); + + if (w < 0 || h < 0) + luaL_argerror(L, 5, "target region dimensions should be positive integers"); + + wdPutImageRectMap(imagemap_p->width, imagemap_p->height, imagemap_p->index, + pal->color, x, y, w, h, xmin, xmax, ymin, ymax); + return 0; +} + +static int cdlua5_putbitmap(lua_State *L) +{ + cdBitmap *bitmap = cdlua_checkbitmap(L, 1); + int x = luaL_checkint(L, 2); + int y = luaL_checkint(L, 3); + int w = luaL_checkint(L, 4); + int h = luaL_checkint(L, 5); + + if (w < 0 || h < 0) + luaL_argerror(L, 4, "target region dimensions should be positive integers"); + + cdPutBitmap(bitmap, x, y, w, h); + return 0; +} + +static int wdlua5_putbitmap(lua_State *L) +{ + cdBitmap *bitmap = cdlua_checkbitmap(L, 1); + double x = luaL_checknumber(L, 2); + double y = luaL_checknumber(L, 3); + double w = luaL_checknumber(L, 4); + double h = luaL_checknumber(L, 5); + + if (w < 0 || h < 0) + luaL_argerror(L, 4, "target region dimensions should be positive integers"); + + wdPutBitmap(bitmap, x, y, w, h); + return 0; +} + +static int cdlua5_getbitmap(lua_State *L) +{ + cdBitmap *bitmap = cdlua_checkbitmap(L, 1); + int x = luaL_checkint(L, 2); + int y = luaL_checkint(L, 3); + cdGetBitmap(bitmap, x, y); + return 0; +} + +/***************************************************************************\ +* Server Images. * +\***************************************************************************/ + +static int cdlua5_createimage(lua_State *L) +{ + cdImage *image; + int width = luaL_checkint(L, 1); + int height = luaL_checkint(L, 2); + + if (width < 1 || height < 1) + luaL_argerror(L, 1, "image dimensions should be positive integers"); + + image = cdCreateImage(width, height); + if (image) + cdlua_pushimage(L, image); + else + lua_pushnil(L); + + return 1; +} + +static int cdlua5_getimage(lua_State *L) +{ + cdImage* image = cdlua_checkimage(L, 1); + int x = luaL_checkint(L, 2); + int y = luaL_checkint(L, 3); + cdGetImage(image, x, y); + return 0; +} + +static int cdlua5_putimagerect(lua_State *L) +{ + cdImage* image = cdlua_checkimage(L, 1); + int x = luaL_checkint(L, 2); + int y = luaL_checkint(L, 3); + int xmin = luaL_checkint(L, 4); + int xmax = luaL_checkint(L, 5); + int ymin = luaL_checkint(L, 6); + int ymax = luaL_checkint(L, 7); + cdPutImageRect(image, x, y, xmin, xmax, ymin, ymax); + return 0; +} + +static int wdlua5_putimagerect(lua_State *L) +{ + cdImage* image = cdlua_checkimage(L, 1); + double x = luaL_checknumber(L, 2); + double y = luaL_checknumber(L, 3); + int xmin = luaL_checkint(L, 4); + int xmax = luaL_checkint(L, 5); + int ymin = luaL_checkint(L, 6); + int ymax = luaL_checkint(L, 7); + wdPutImageRect(image, x, y, xmin, xmax, ymin, ymax); + return 0; +} + +/***************************************************************************\ +* cd.ScrollArea(xmin, xmax, ymin, ymax, dx, dy: number) * +\***************************************************************************/ +static int cdlua5_scrollarea(lua_State *L) +{ + int xmin = luaL_checkint(L, 1); + int xmax = luaL_checkint(L, 2); + int ymin = luaL_checkint(L, 3); + int ymax = luaL_checkint(L, 4); + int dx = luaL_checkint(L, 5); + int dy = luaL_checkint(L, 6); + cdScrollArea(xmin, xmax, ymin, ymax, dx, dy); + return 0; +} + + + +/***************************************************************************\ +* Other * +\***************************************************************************/ + +/********************************************************************************\ +* cd.Play(ctx, xmin, xmax, ymin, ymax: number, data: string) -> (status: number) * +\********************************************************************************/ + +static int cdlua5_play(lua_State *L) +{ + cdluaContext* cdlua_ctx = cdlua_getcontext(L, 1); + int xmin = luaL_checkint(L,2); + int xmax = luaL_checkint(L,3); + int ymin = luaL_checkint(L,4); + int ymax = luaL_checkint(L,5); + const char *data_s = luaL_checkstring(L,6); + + cdlua_setplaystate(L); + cdPlay(cdlua_ctx->ctx(), xmin, xmax, ymin, ymax, (void*)data_s); + cdlua_setplaystate(NULL); + return 0; +} + +/***************************************************************************\ +* cd.GetColorPlanes() -> (bpp: number) * +\***************************************************************************/ +static int cdlua5_getcolorplanes(lua_State *L) +{ + lua_pushnumber(L, cdGetColorPlanes()); + return 1; +} + +static int cdlua5_palette(lua_State *L) +{ + cdluaPalette *pal = cdlua_checkpalette(L, 1); + int mode_i = luaL_checkint(L, 2); + cdPalette(pal->count, pal->color, mode_i); + return 0; +} + +/***************************************************************************\ +* cd.ImageRGB * +\***************************************************************************/ +static int cdlua5_imagergb(lua_State *L) +{ + cdCanvas *current_canvas; + int w, h, type = CD_RGB; + + cdCanvas* canvas = cdlua_checkcanvas(L, 1); + + if (cdCanvasGetContext(canvas) != CD_IMAGERGB) + luaL_argerror(L, 1, "invalid canvas, must be CD_IMAGERGB"); + + if (cdAlphaImage(canvas)) + type = CD_RGBA; + + current_canvas = cdActiveCanvas(); + cdActivate(canvas); + cdGetCanvasSize(&w, &h, NULL, NULL); + cdActivate(current_canvas); + + /* mark the image NOT to be freed */ + if (type == CD_RGBA) + cdlua_pushimagergba_ex(L, cdRedImage(canvas), cdGreenImage(canvas), cdBlueImage(canvas), cdAlphaImage(canvas), w, h); + else + cdlua_pushimagergb_ex(L, cdRedImage(canvas), cdGreenImage(canvas), cdBlueImage(canvas), w, h); + + return 1; +} + +/***************************************************************************\ +* cd.ImageRGBBitmap * +\***************************************************************************/ +static int cdlua5_imagergbbitmap(lua_State *L) +{ + cdCanvas *current_canvas; + int w, h, type = CD_RGB; + + cdCanvas* canvas = cdlua_checkcanvas(L, 1); + + if (cdCanvasGetContext(canvas) != CD_IMAGERGB) + luaL_argerror(L, 1, "invalid canvas, must be CD_IMAGERGB"); + + if (cdAlphaImage(canvas)) + type = CD_RGBA; + + current_canvas = cdActiveCanvas(); + cdActivate(canvas); + cdGetCanvasSize(&w, &h, NULL, NULL); + cdActivate(current_canvas); + + cdlua_pushbitmap(L, cdInitBitmap(w, h, type, + cdRedImage(canvas), + cdGreenImage(canvas), + cdBlueImage(canvas), + cdAlphaImage(canvas))); + + return 1; +} + +/***************************************************************************\ +* Hardcopy * +\***************************************************************************/ +static lua_State* wdlua5_hardcopy_luaState = NULL; + +static void wdlua5_hardcopy_func(void) +{ + lua_State* L = wdlua5_hardcopy_luaState; + lua_pushvalue(L, 4); /* push the function in the stack */ + if(lua_pcall(L, 0, 0, 0) != 0) + luaL_error(L, "error running function: %s", lua_tostring(L, -1)); +} + +static int wdlua5_hardcopy(lua_State *L) +{ + cdluaContext* cdlua_ctx = cdlua_getcontext(L, 1); + void *data_p = cdlua_ctx->checkdata(L, 2); + cdCanvas* canvas = cdlua_checkcanvas(L, 3); + luaL_argcheck(L, !lua_isfunction(L, 4), 4, "invalid draw function"); + + wdlua5_hardcopy_luaState = L; + wdHardcopy(cdlua_ctx->ctx(), data_p, canvas, wdlua5_hardcopy_func); + + return 0; +} + + +/***************************************************************************\ +* Polygon functions * +\***************************************************************************/ + +/***************************************************************************\ +* cd.Begin(mode: number) * +\***************************************************************************/ +static int cdlua5_begin(lua_State *L) +{ + cdBegin(luaL_checkint(L, 1)); + return 0; +} + +/***************************************************************************\ +* cd.Vertex(x, y: number) * +\***************************************************************************/ +static int cdlua5_vertex(lua_State *L) +{ + cdVertex(luaL_checkint(L, 1), luaL_checkint(L, 2)); + return 0; +} + +/***************************************************************************\ +* cd.wVertex(x, y: number) * +\***************************************************************************/ +static int wdlua5_vertex(lua_State *L) +{ + wdVertex(luaL_checknumber(L, 1), luaL_checknumber(L, 2)); + return 0; +} + +/***************************************************************************\ +* cd.End() * +\***************************************************************************/ +static int cdlua5_end(lua_State *L) +{ + (void)L; + cdEnd(); + return 0; +} + + +/********************************************************************************\ +* CDLua Exported functions * +\********************************************************************************/ +static const struct luaL_reg cdlib_active[] = { + + /* Initialization */ + {"Activate" , cdlua5_activate}, + {"ActiveCanvas" , cdlua5_activecanvas}, + {"Simulate" , cdlua5_simulate}, + + /* Control */ + {"Clear" , cdlua5_clear}, + {"Flush" , cdlua5_flush}, + {"SaveState" , cdlua5_savestate}, + {"RestoreState" , cdlua5_restorestate}, + {"SetAttribute" , cdlua5_setattribute}, + {"GetAttribute" , cdlua5_getattribute}, + + /* Coordinate System */ + {"GetCanvasSize" , cdlua5_getcanvassize}, + {"UpdateYAxis" , cdlua5_updateyaxis}, + {"MM2Pixel" , cdlua5_mm2pixel}, + {"Pixel2MM" , cdlua5_pixel2mm}, + {"Origin" , cdlua5_origin}, + + /* World Coordinates */ + {"wWindow" , wdlua5_window}, + {"wGetWindow" , wdlua5_getwindow}, + {"wViewport" , wdlua5_viewport}, + {"wGetViewport" , wdlua5_getviewport}, + {"wWorld2Canvas" , wdlua5_world2canvas}, + {"wCanvas2World" , wdlua5_canvas2world}, + + {"wHardcopy" , wdlua5_hardcopy}, + + /* General Attributes */ + {"Foreground" , cdlua5_foreground}, + {"Background" , cdlua5_background}, + {"WriteMode" , cdlua5_writemode}, + + /* Clipping */ + {"Clip" , cdlua5_clip}, + {"ClipArea" , cdlua5_cliparea}, + {"wClipArea" , wdlua5_cliparea}, + {"GetClipArea" , cdlua5_getcliparea}, + {"wGetClipArea" , wdlua5_getcliparea}, + {"GetClipPoly" , cdlua5_getclippoly}, + {"wGetClipPoly" , wdlua5_getclippoly}, + + /* Regions */ + {"RegionCombineMode" , cdlua5_regioncombinemode}, + {"PointInRegion" , cdlua5_pointinregion}, + {"wPointInRegion" , wdlua5_pointinregion}, + {"OffsetRegion" , cdlua5_offsetregion}, + {"wOffsetRegion" , wdlua5_offsetregion}, + {"RegionBox" , cdlua5_regionbox}, + {"wRegionBox" , wdlua5_regionbox}, + + /* Marks */ + {"Pixel" , cdlua5_pixel}, + {"wPixel" , wdlua5_pixel}, + {"Mark" , cdlua5_mark}, + {"wMark" , wdlua5_mark}, + {"MarkType" , cdlua5_marktype}, + {"MarkSize" , cdlua5_marksize}, + {"wMarkSize" , wdlua5_marksize}, + + /* Line */ + {"Line" , cdlua5_line}, + {"wLine" , wdlua5_line}, + {"Rect" , cdlua5_rect}, + {"wRect" , wdlua5_rect}, + {"Arc" , cdlua5_arc}, + {"wArc" , wdlua5_arc}, + {"LineStyle" , cdlua5_linestyle}, + {"LineStyleDashes" , cdlua5_linestyledashes}, + {"LineWidth" , cdlua5_linewidth}, + {"wLineWidth" , wdlua5_linewidth}, + {"LineJoin" , cdlua5_linejoin}, + {"LineCap" , cdlua5_linecap}, + + /* Filled Areas */ + {"Box" , cdlua5_box}, + {"wBox" , wdlua5_box}, + {"Sector" , cdlua5_sector}, + {"wSector" , wdlua5_sector}, + {"Chord" , cdlua5_chord}, + {"wChord" , wdlua5_chord}, + {"BackOpacity" , cdlua5_backopacity}, + {"FillMode" , cdlua5_fillmode}, + {"InteriorStyle" , cdlua5_interiorstyle}, + {"Hatch" , cdlua5_hatch}, + + /* Stipple */ + {"Stipple" , cdlua5_stipple}, + {"wStipple" , wdlua5_stipple}, + {"GetStipple" , cdlua5_getstipple}, + + /* Pattern */ + {"Pattern" , cdlua5_pattern}, + {"wPattern" , wdlua5_pattern}, + {"GetPattern" , cdlua5_getpattern}, + + /* Text */ + {"Text" , cdlua5_text}, + {"wText" , wdlua5_text}, + {"Font" , cdlua5_font}, + {"wFont" , wdlua5_font}, + {"GetFont" , cdlua5_getfont}, + {"wGetFont" , wdlua5_getfont}, + {"NativeFont" , cdlua5_nativefont}, + {"TextAlignment" , cdlua5_textalignment}, + {"TextOrientation" , cdlua5_textorientation}, + {"FontDim" , cdlua5_fontdim}, + {"wFontDim" , wdlua5_fontdim}, + {"TextSize" , cdlua5_textsize}, + {"wTextSize" , wdlua5_textsize}, + {"TextBox" , cdlua5_textbox}, + {"wTextBox" , wdlua5_textbox}, + {"TextBounds" , cdlua5_textbounds}, + {"wTextBounds" , wdlua5_textbounds}, + + /* Vector Text */ + {"VectorText" , cdlua5_vectortext}, + {"wVectorText" , wdlua5_vectortext}, + {"MultiLineVectorText" , cdlua5_multilinevectortext}, + {"wMultiLineVectorText" , wdlua5_multilinevectortext}, + {"VectorTextDirection" , cdlua5_vectortextdirection}, + {"wVectorTextDirection" , wdlua5_vectortextdirection}, + {"VectorTextTransform" , cdlua5_vectortexttransform}, + {"VectorTextSize" , cdlua5_vectortextsize}, + {"wVectorTextSize" , wdlua5_vectortextsize}, + {"VectorCharSize" , cdlua5_vectorcharsize}, + {"wVectorCharSize" , wdlua5_vectorcharsize}, + {"VectorFont" , cdlua5_vectorfont}, + {"GetVectorTextSize" , cdlua5_getvectortextsize}, + {"wGetVectorTextSize" , wdlua5_getvectortextsize}, + {"VectorTextBounds" , cdlua5_vectortextbounds}, + {"wVectorTextBounds" , wdlua5_vectortextbounds}, + + /* Client Images */ + {"GetImageRGB" , cdlua5_getimagergb}, + {"PutImageRectRGB" , cdlua5_putimagerectrgb}, + {"wPutImageRectRGB" , wdlua5_putimagerectrgb}, + {"PutImageRectRGBA" , cdlua5_putimagerectrgba}, + {"wPutImageRectRGBA", wdlua5_putimagerectrgba}, + {"PutImageRectMap" , cdlua5_putimagerectmap}, + {"wPutImageRectMap" , wdlua5_putimagerectmap}, + {"GetBitmap" , cdlua5_getbitmap}, + {"PutBitmap" , cdlua5_putbitmap}, + {"wPutBitmap" , wdlua5_putbitmap}, + + {"ImageRGB" , cdlua5_imagergb}, + {"ImageRGBBitmap" , cdlua5_imagergbbitmap}, + + /* Server Images */ + {"CreateImage" , cdlua5_createimage}, + {"GetImage" , cdlua5_getimage}, + {"PutImageRect" , cdlua5_putimagerect}, + {"wPutImageRect" , wdlua5_putimagerect}, + {"ScrollArea" , cdlua5_scrollarea}, + + /* Other */ + {"Play" , cdlua5_play}, + + /* Color Coding */ + {"GetColorPlanes" , cdlua5_getcolorplanes}, + + /* Palette */ + {"Palette" , cdlua5_palette}, + + /* Polygon */ + {"Begin" , cdlua5_begin}, + {"Vertex" , cdlua5_vertex}, + {"wVertex" , wdlua5_vertex}, + {"End" , cdlua5_end}, + + {NULL, NULL}, +}; + +typedef struct cdlua5_constant { + const char *name; + lua_Number value; +} cdlua5_constant; + +/* old backward compatible constants */ +static const struct cdlua5_constant cdlibconstant[] = { + {"SYSTEM", CD_SYSTEM}, + {"COURIER", CD_COURIER}, + {"TIMES_ROMAN", CD_TIMES_ROMAN}, + {"HELVETICA", CD_HELVETICA}, + {"NATIVE", CD_NATIVE}, + {"CLIPON", CD_CLIPON}, + {"CENTER_BASE", CD_CENTER_BASE}, + {"LEFT_BASE", CD_LEFT_BASE}, + {"RIGHT_BASE", CD_RIGHT_BASE}, + {"ITALIC_BOLD", CD_ITALIC_BOLD}, + + {NULL, -1} +}; + +static void initconst(lua_State *L) +{ + const cdlua5_constant *l = cdlibconstant; + for (; l->name; l++) { + lua_pushstring(L, l->name); + lua_pushnumber(L, l->value); + lua_settable(L, -3); + } +} + +void cdlua_open_active (lua_State *L, cdluaLuaState* cdL) +{ + /* "cd" table is at the top of the stack */ + luaL_register(L, NULL, cdlib_active); + initconst(L); + + cdL->void_canvas = cdCreateCanvas(CD_VOID, NULL); + cdlua_setvoidstate(cdL->void_canvas, L); + cdActivate(cdL->void_canvas); +} |