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Diffstat (limited to 'im/include/im_complex.h')
-rwxr-xr-x | im/include/im_complex.h | 180 |
1 files changed, 180 insertions, 0 deletions
diff --git a/im/include/im_complex.h b/im/include/im_complex.h new file mode 100755 index 0000000..1328dd5 --- /dev/null +++ b/im/include/im_complex.h @@ -0,0 +1,180 @@ +/** \file + * \brief Complex Data Type. + * + * See Copyright Notice in im_lib.h + */ + +#ifndef __IM_COMPLEX_H +#define __IM_COMPLEX_H + +#include "im_math.h" + +/** \defgroup cpx Complex Numbers + * \par + * See \ref im_complex.h + * \ingroup util + */ + +/** \brief Complex Float Data Type + * + * \par + * Complex class using two floats, one for real part, one for the imaginary part. + * \par + * It is not a complete complex class, we just implement constructors inside the class. + * All the other operators and functions are external to the class. + * \ingroup cpx */ +class imcfloat +{ +public: + float real; ///< Real part. + float imag; ///< Imaginary part. + + /// Default Constructor (0,0). + imcfloat():real(0), imag(0) {} + + /// Constructor from (real, imag) + imcfloat(const float& r, const float& i):real(r),imag(i) {} + + /// Constructor from (real) + imcfloat(const float& r):real(r),imag(0) {} +}; + +/** \addtogroup cpx + * Complex numbers operators. + * @{ + */ + +inline int operator <= (const imcfloat& C1, const imcfloat& C2) +{ + return ((C1.real <= C2.real) && (C1.imag <= C2.imag)); +} + +inline int operator <= (const imcfloat& C, const float& F) +{ + return ((F <= C.real) && (0 <= C.imag)); +} + +inline int operator < (const imcfloat& C1, const imcfloat& C2) +{ + return ((C1.real < C2.real) && (C1.imag < C2.imag)); +} + +inline int operator < (const imcfloat& C, const float& F) +{ + return ((F < C.real) && (0 < C.imag)); +} + +inline int operator > (const imcfloat& C1, const imcfloat& C2) +{ + return ((C1.real > C2.real) && (C1.imag > C2.imag)); +} + +inline int operator > (const imcfloat& C, const float& F) +{ + return ((F > C.real) && (0 > C.imag)); +} + +inline imcfloat operator + (const imcfloat& C1, const imcfloat& C2) +{ + return imcfloat(C1.real + C2.real, C1.imag + C2.imag); +} + +inline imcfloat operator += (const imcfloat& C1, const imcfloat& C2) +{ + return imcfloat(C1.real + C2.real, C1.imag + C2.imag); +} + +inline imcfloat operator - (const imcfloat& C1, const imcfloat& C2) +{ + return imcfloat(C1.real - C2.real, C1.imag - C2.imag); +} + +inline imcfloat operator * (const imcfloat& C1, const imcfloat& C2) +{ + return imcfloat(C1.real * C2.real - C1.imag * C2.imag, + C1.imag * C2.real + C1.real * C2.imag); +} + +inline imcfloat operator / (const imcfloat& C1, const imcfloat& C2) +{ + float den = C2.real * C2.real - C2.imag * C2.imag; + return imcfloat((C1.real * C2.real + C1.imag * C2.imag) / den, + (C1.imag * C2.real - C1.real * C2.imag) / den); +} + +inline imcfloat operator / (const imcfloat& C, const float& R) +{ + return imcfloat(C.real / R, C.imag / R); +} + +inline imcfloat operator /= (const imcfloat& C, const float& R) +{ + return imcfloat(C.real / R, C.imag / R); +} + +inline imcfloat operator * (const imcfloat& C, const float& R) +{ + return imcfloat(C.real * R, C.imag * R); +} + +inline int operator == (const imcfloat& C1, const imcfloat& C2) +{ + return ((C1.real == C2.real) && (C1.imag == C2.imag)); +} + +inline float cpxreal(const imcfloat& C) +{ + return C.real; +} + +inline float cpximag(const imcfloat& C) +{ + return C.imag; +} + +inline float cpxmag(const imcfloat& C) +{ + return sqrtf(C.real*C.real + C.imag*C.imag); +} + +inline float cpxphase(const imcfloat& C) +{ + return atan2f(C.real, C.imag); +} + +inline imcfloat cpxconj(const imcfloat& C) +{ + return imcfloat(C.real, -C.imag); +} + +inline imcfloat log(const imcfloat& C) +{ + return imcfloat(logf(cpxmag(C)), atan2f(C.real, C.imag)); +} + +inline imcfloat exp(const imcfloat& C) +{ + float mag = expf(C.real); + return imcfloat(mag * cosf(C.imag), mag * sinf(C.imag)); +} + +inline imcfloat pow(const imcfloat& C1, const imcfloat& C2) +{ + return exp(C1 * log(C2)); +} + +inline imcfloat sqrt(const imcfloat& C) +{ + float mag = sqrtf(sqrtf(C.real*C.real + C.imag*C.imag)); + float phase = atan2f(C.real, C.imag) / 2; + return imcfloat(mag * cosf(phase), mag * sinf(phase)); +} + +inline imcfloat cpxpolar(const float& mag, const float& phase) +{ + return imcfloat(mag * cosf(phase), mag * sinf(phase)); +} + +/** @} */ + +#endif |