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/** \file
* \brief IM Lua 5 Binding
*
* See Copyright Notice in im_lib.h
* $Id: imlua_palette.c,v 1.1 2008/10/17 06:16:32 scuri Exp $
*/
#include <string.h>
#include <memory.h>
#include <stdlib.h>
#include "im.h"
#include "im_image.h"
#include "im_util.h"
#include "im_palette.h"
#include <lua.h>
#include <lauxlib.h>
#include "imlua.h"
#include "imlua_aux.h"
#include "imlua_palette.h"
static imluaPalette* imlua_rawcheckpalette(lua_State *L, int param)
{
void *p = lua_touserdata(L, param);
if (p != NULL) { /* value is a userdata? */
if (lua_getmetatable(L, param)) { /* does it have a metatable? */
lua_getfield(L, LUA_REGISTRYINDEX, "imPalette"); /* get correct metatable */
if (lua_rawequal(L, -1, -2)) { /* does it have the correct mt? */
lua_pop(L, 2); /* remove both metatables */
return (imluaPalette*)p;
}
lua_pop(L, 1); /* remove previous metatable */
/* check also for CD palette */
lua_getfield(L, LUA_REGISTRYINDEX, "cdPalette"); /* get correct metatable */
if (lua_rawequal(L, -1, -2)) { /* does it have the correct mt? */
lua_pop(L, 2); /* remove both metatables */
return (imluaPalette*)p;
}
}
}
luaL_typerror(L, param, "imPalette"); /* else error */
return NULL; /* to avoid warnings */
}
imluaPalette* imlua_checkpalette (lua_State *L, int param)
{
imluaPalette* pal = imlua_rawcheckpalette(L, param);
if (!pal->color)
luaL_argerror(L, param, "destroyed imPalette");
return pal;
}
void imlua_pushpalette(lua_State *L, long* color, int count)
{
imluaPalette *pal = (imluaPalette*) lua_newuserdata(L, sizeof(imluaPalette));
pal->count = count;
pal->color = color;
luaL_getmetatable(L, "imPalette");
lua_setmetatable(L, -2);
}
/***************************************************************************\
* Creates a palette as a "imPalette" userdata. A palette can be *
* considered and treated as a color table. *
* im.PaletteCreate(count: number) -> (palette: "imPalette") *
\***************************************************************************/
static int imluaPaletteCreate(lua_State *L)
{
long* color;
int count = luaL_optint(L, 1, 256);
if (count < 1 || count > 256)
luaL_argerror(L, 1, "palette count should be a positive integer and less then 256");
color = (long*)malloc(256*sizeof(long));
memset(color, 0, 256*sizeof(long));
imlua_pushpalette(L, color, count);
return 1;
}
/*****************************************************************************\
im.PaletteFindNearest
\*****************************************************************************/
static int imluaPaletteFindNearest (lua_State *L)
{
imluaPalette *pal = imlua_checkpalette(L, 1);
long color = (long int) lua_touserdata(L, 1);
lua_pushnumber(L, imPaletteFindNearest(pal->color, pal->count, color));
return 1;
}
/*****************************************************************************\
im.PaletteFindColor
\*****************************************************************************/
static int imluaPaletteFindColor (lua_State *L)
{
imluaPalette *pal = imlua_checkpalette(L, 1);
long color = (long) lua_touserdata(L, 2);
unsigned char tol = (unsigned char)luaL_checkint(L, 3);
lua_pushnumber(L, imPaletteFindColor(pal->color, pal->count, color, tol));
return 1;
}
/*****************************************************************************\
im.PaletteGray
\*****************************************************************************/
static int imluaPaletteGray (lua_State *L)
{
imlua_pushpalette(L, imPaletteGray(), 256);
return 1;
}
/*****************************************************************************\
im.PaletteRed
\*****************************************************************************/
static int imluaPaletteRed (lua_State *L)
{
imlua_pushpalette(L, imPaletteRed(), 256);
return 1;
}
/*****************************************************************************\
im.PaletteGreen
\*****************************************************************************/
static int imluaPaletteGreen (lua_State *L)
{
imlua_pushpalette(L, imPaletteGreen(), 256);
return 1;
}
/*****************************************************************************\
im.PaletteBlue
\*****************************************************************************/
static int imluaPaletteBlue (lua_State *L)
{
imlua_pushpalette(L, imPaletteBlue(), 256);
return 1;
}
/*****************************************************************************\
im.PaletteYellow
\*****************************************************************************/
static int imluaPaletteYellow (lua_State *L)
{
imlua_pushpalette(L, imPaletteYellow(), 256);
return 1;
}
/*****************************************************************************\
im.PaletteMagenta
\*****************************************************************************/
static int imluaPaletteMagenta (lua_State *L)
{
imlua_pushpalette(L, imPaletteMagenta(), 256);
return 1;
}
/*****************************************************************************\
im.PaletteCian
\*****************************************************************************/
static int imluaPaletteCian (lua_State *L)
{
imlua_pushpalette(L, imPaletteCian(), 256);
return 1;
}
/*****************************************************************************\
im.PaletteRainbow
\*****************************************************************************/
static int imluaPaletteRainbow (lua_State *L)
{
imlua_pushpalette(L, imPaletteRainbow(), 256);
return 1;
}
/*****************************************************************************\
im.PaletteHues
\*****************************************************************************/
static int imluaPaletteHues (lua_State *L)
{
imlua_pushpalette(L, imPaletteHues(), 256);
return 1;
}
/*****************************************************************************\
im.PaletteBlueIce
\*****************************************************************************/
static int imluaPaletteBlueIce (lua_State *L)
{
imlua_pushpalette(L, imPaletteBlueIce(), 256);
return 1;
}
/*****************************************************************************\
im.PaletteHotIron
\*****************************************************************************/
static int imluaPaletteHotIron (lua_State *L)
{
imlua_pushpalette(L, imPaletteHotIron(), 256);
return 1;
}
/*****************************************************************************\
im.PaletteBlackBody
\*****************************************************************************/
static int imluaPaletteBlackBody (lua_State *L)
{
imlua_pushpalette(L, imPaletteBlackBody(), 256);
return 1;
}
/*****************************************************************************\
im.PaletteHighContrast
\*****************************************************************************/
static int imluaPaletteHighContrast (lua_State *L)
{
imlua_pushpalette(L, imPaletteHighContrast(), 256);
return 1;
}
/*****************************************************************************\
im.PaletteUniform
\*****************************************************************************/
static int imluaPaletteUniform (lua_State *L)
{
imlua_pushpalette(L, imPaletteUniform(), 256);
return 1;
}
/*****************************************************************************\
im.PaletteUniformIndex
\*****************************************************************************/
static int imluaPaletteUniformIndex (lua_State *L)
{
lua_pushnumber(L, imPaletteUniformIndex((long int) lua_touserdata(L, 1)));
return 1;
}
/*****************************************************************************\
im.PaletteUniformIndexHalftoned
\*****************************************************************************/
static int imluaPaletteUniformIndexHalftoned (lua_State *L)
{
long color = (long) lua_touserdata(L, 1);
int x = luaL_checkint(L, 2);
int y = luaL_checkint(L, 3);
lua_pushnumber(L, imPaletteUniformIndexHalftoned(color, x, y));
return 1;
}
/***************************************************************************\
* Frees a previously allocated palette *
* im.PaletteDestroy(palette: "imPalette") *
\***************************************************************************/
static int imluaPaletteDestroy (lua_State *L)
{
imluaPalette *pal = imlua_rawcheckpalette(L, 1);
if (!pal->color)
luaL_argerror(L, 1, "destroyed imPalette");
free(pal->color);
pal->color = NULL; /* mark as destroyed */
pal->count = 0;
return 0;
}
/*****************************************************************************\
gc
\*****************************************************************************/
static int imluaPalette_gc(lua_State *L)
{
imluaPalette *pal = (imluaPalette*)lua_touserdata(L, 1);
if (pal && pal->color)
{
free(pal->color);
pal->color = NULL; /* mark as destroyed */
pal->count = 0;
}
return 0;
}
/***************************************************************************\
* color = palette[i] *
\***************************************************************************/
static int imluaPalette_index(lua_State *L)
{
imluaPalette *pal = imlua_checkpalette(L, 1);
int index_i = luaL_checkint(L, 2);
if (index_i < 0 || index_i >= pal->count)
luaL_argerror(L, 2, "index is out of bounds");
lua_pushlightuserdata(L, (void*) pal->color[index_i]);
return 1;
}
/***************************************************************************\
* palette[i] = color *
\***************************************************************************/
static int imluaPalette_newindex(lua_State *L)
{
long color_i;
imluaPalette *pal = imlua_checkpalette(L, 1);
int index_i = luaL_checkint(L, 2);
if (index_i < 0 || index_i >= pal->count)
luaL_argerror(L, 2, "index is out of bounds");
if (!lua_islightuserdata(L, 3))
luaL_argerror(L, 3, "color must be a light user data");
color_i = (long int) lua_touserdata(L, 3);
pal->color[index_i] = color_i;
return 0;
}
/*****************************************************************************\
len
\*****************************************************************************/
static int imluaPalette_len(lua_State *L)
{
imluaPalette *pal = (imluaPalette*)lua_touserdata(L, 1);
lua_pushinteger(L, pal->count);
return 1;
}
/*****************************************************************************\
tostring
\*****************************************************************************/
static int imluaPalette_tostring (lua_State *L)
{
imluaPalette *pal = (imluaPalette*)lua_touserdata(L, 1);
lua_pushfstring(L, "imPalette(%p)%s", pal, (pal->color)? "": "-destroyed");
return 1;
}
static const luaL_reg impalette_lib[] = {
{"PaletteFindNearest", imluaPaletteFindNearest},
{"PaletteFindColor", imluaPaletteFindColor},
{"PaletteGray", imluaPaletteGray },
{"PaletteRed", imluaPaletteRed },
{"PaletteGreen", imluaPaletteGreen },
{"PaletteBlue", imluaPaletteBlue },
{"PaletteYellow", imluaPaletteYellow },
{"PaletteMagenta", imluaPaletteMagenta },
{"PaletteCian", imluaPaletteCian },
{"PaletteRainbow", imluaPaletteRainbow },
{"PaletteHues", imluaPaletteHues },
{"PaletteBlueIce", imluaPaletteBlueIce },
{"PaletteHotIron", imluaPaletteHotIron },
{"PaletteBlackBody", imluaPaletteBlackBody },
{"PaletteHighContrast", imluaPaletteHighContrast },
{"PaletteUniform", imluaPaletteUniform },
{"PaletteUniformIndex", imluaPaletteUniformIndex },
{"PaletteUniformIndexHalftoned", imluaPaletteUniformIndexHalftoned },
{"PaletteDestroy", imluaPaletteDestroy},
{"PaletteCreate", imluaPaletteCreate},
{NULL, NULL}
};
static const luaL_reg impalette_metalib[] = {
{"__gc", imluaPalette_gc},
{"__tostring", imluaPalette_tostring},
{"__index", imluaPalette_index},
{"__newindex", imluaPalette_newindex},
{"__len", imluaPalette_len},
{NULL, NULL}
};
static void createmeta (lua_State *L)
{
/* there is no object orientation for imPalette, only array access */
luaL_newmetatable(L, "imPalette"); /* create new metatable for imPalette handles */
luaL_register(L, NULL, impalette_metalib); /* register methods */
lua_pop(L, 1); /* removes the metatable from the top of the stack */
}
void imlua_open_palette (lua_State *L)
{
/* "im" table is at the top of the stack */
createmeta(L);
luaL_register(L, NULL, impalette_lib);
}
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