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/** \file
* \brief Simple hash table C API.
* Does not allow 0 values for items...
*
* See Copyright Notice in "iup.h"
*/
#ifndef __IUP_TABLE_H
#define __IUP_TABLE_H
#ifdef __cplusplus
extern "C"
{
#endif
/** \defgroup table Hash Table
* \par
* The hash table can be indexed by strings or pointer address,
* and each value can contain strings, pointers or function pointers.
* \par
* See \ref iup_table.h
* \ingroup util */
/** How the table key is interpreted.
* \ingroup table */
typedef enum _Itable_IndexTypes
{
IUPTABLE_POINTERINDEXED = 10, /**< a pointer address is used as key. */
IUPTABLE_STRINGINDEXED /**< a string as key */
} Itable_IndexTypes;
/** How the value is interpreted.
* \ingroup table */
typedef enum _Itable_Types
{
IUPTABLE_POINTER, /**< regular pointer for strings and other pointers */
IUPTABLE_STRING, /**< string duplicated internally */
IUPTABLE_FUNCPOINTER /**< function pointer */
} Itable_Types;
typedef void (*Ifunc)(void);
struct Itable;
typedef struct Itable Itable;
/** Creates a hash table with an initial default size.
* This function is equivalent to iupTableCreateSized(0);
* \ingroup table */
Itable *iupTableCreate(Itable_IndexTypes indexType);
/** Creates a hash table with the specified initial size.
* Use this function if you expect the table to become very large.
* initialSizeIndex is an array into the (internal) list of
* possible hash table sizes. Currently only indexes from 0 to 8
* are supported. If you specify a higher value here, the maximum
* allowed value will be used.
* \ingroup table */
Itable *iupTableCreateSized(Itable_IndexTypes indexType, unsigned int initialSizeIndex);
/** Destroys the Itable.
* Calls \ref iupTableClear.
* \ingroup table */
void iupTableDestroy(Itable *n);
/** Removes all items in the table.
* This function does also free the memory of strings contained in the table!!!!
* \ingroup table */
void iupTableClear(Itable *it);
/** Returns the number of keys stored in the table.
* \ingroup table */
int iupTableCount(Itable *it);
/** Store an element in the table.
* \ingroup table */
void iupTableSet(Itable *n, const char *key, void *value, Itable_Types itemType);
/** Store a function pointer in the table.
* Type is set to IUPTABLE_FUNCPOINTER.
* \ingroup table */
void iupTableSetFunc(Itable *n, const char *key, Ifunc func);
/** Retrieves an element from the table.
* Returns NULL if not found.
* \ingroup table */
void *iupTableGet(Itable *n, const char *key);
/** Retrieves a function pointer from the table.
* If not a function or not found returns NULL.
* value always contains the element pointer.
* \ingroup table */
Ifunc iupTableGetFunc(Itable *n, const char *key, void **value);
/** Retrieves an element from the table and its type.
* \ingroup table */
void *iupTableGetTyped(Itable *n, const char *key, Itable_Types *itemType);
/** Removes the entry at the specified key from the
* hash table and frees the memory used by it if
* it is a string...
* \ingroup table */
void iupTableRemove(Itable *n, const char *key);
/** Key iteration function. Returns a key.
* To iterate over all keys call iupTableFirst at the first
* and call iupTableNext in a loop
* until 0 is returned...
* Do NOT change the content of the hash table during iteration.
* During an iteration you can use context with
* iupTableGetCurr() to access the value of the key
* very fast.
* \ingroup table */
char *iupTableFirst(Itable *it);
/** Key iteration function. See \ref iupTableNext.
* \ingroup table */
char *iupTableNext(Itable *it);
/** Returns the value at the current position.
* The current context is an iterator
* that is filled by iupTableNext().
* iupTableGetCur() is faster then iupTableGet(),
* so when you want to access an item stored
* at a key returned by iupTableNext(),
* use this function instead of iupTableGet().
* \ingroup table */
void *iupTableGetCurr(Itable *it);
/** Removes the current element and returns the next key.
* Use this function to remove an element during an iteration.
* \ingroup table */
char *iupTableRemoveCurr(Itable *it);
#ifdef __cplusplus
}
#endif
#endif
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