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/** \file
* \brief iupgl control for Windows
*
* See Copyright Notice in "iup.h"
*/
#include <windows.h>
#include <GL/gl.h>
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <memory.h>
#include "iup.h"
#include "iupcbs.h"
#include "iupgl.h"
#include "iup_object.h"
#include "iup_attrib.h"
#include "iup_str.h"
#include "iup_stdcontrols.h"
#include "iup_assert.h"
#include "iup_register.h"
struct _IcontrolData
{
iupCanvas canvas; /* from IupCanvas (must reserve it) */
HWND window;
HDC device;
HGLRC context;
HPALETTE palette;
int is_owned_dc;
};
static int wGLCanvasDefaultResize_CB(Ihandle *ih, int width, int height)
{
IupGLMakeCurrent(ih);
glViewport(0,0,width,height);
return IUP_DEFAULT;
}
static int wGLCanvasCreateMethod(Ihandle* ih, void** params)
{
(void)params;
free(ih->data); /* allocated by the iCanvasCreateMethod of IupCanvas */
ih->data = iupALLOCCTRLDATA();
IupSetCallback(ih, "RESIZE_CB", (Icallback)wGLCanvasDefaultResize_CB);
return IUP_NOERROR;
}
static int wGLCreateContext(Ihandle* ih)
{
Ihandle* ih_shared;
int number;
int isIndex = 0;
int pixelFormat;
PIXELFORMATDESCRIPTOR test_pfd;
PIXELFORMATDESCRIPTOR pfd = {
sizeof(PIXELFORMATDESCRIPTOR), /* size of this pfd */
1, /* version number */
PFD_DRAW_TO_WINDOW | /* support window */
PFD_SUPPORT_OPENGL, /* support OpenGL */
PFD_TYPE_RGBA, /* RGBA type */
24, /* 24-bit color depth */
0, 0, 0, 0, 0, 0, /* color bits ignored */
0, /* no alpha buffer */
0, /* shift bit ignored */
0, /* no accumulation buffer */
0, 0, 0, 0, /* accum bits ignored */
16, /* 32-bit z-buffer */
0, /* no stencil buffer */
0, /* no auxiliary buffer */
PFD_MAIN_PLANE, /* main layer */
0, /* reserved */
0, 0, 0 /* layer masks ignored */
};
/* the IupCanvas is already mapped, just initialize the OpenGL context */
/* double or single buffer */
if (iupStrEqualNoCase(iupAttribGetStr(ih,"BUFFER"), "DOUBLE"))
pfd.dwFlags |= PFD_DOUBLEBUFFER;
/* stereo */
if (iupAttribGetBoolean(ih,"STEREO"))
pfd.dwFlags |= PFD_STEREO;
/* rgba or index */
if (iupStrEqualNoCase(iupAttribGetStr(ih,"COLOR"), "INDEX"))
{
isIndex = 1;
pfd.iPixelType = PFD_TYPE_COLORINDEX;
pfd.cColorBits = 8; /* assume 8 bits when indexed */
number = iupAttribGetInt(ih,"BUFFER_SIZE");
if (number > 0) pfd.cColorBits = (BYTE)number;
}
/* red, green, blue bits */
number = iupAttribGetInt(ih,"RED_SIZE");
if (number > 0) pfd.cRedBits = (BYTE)number;
pfd.cRedShift = 0;
number = iupAttribGetInt(ih,"GREEN_SIZE");
if (number > 0) pfd.cGreenBits = (BYTE)number;
pfd.cGreenShift = pfd.cRedBits;
number = iupAttribGetInt(ih,"BLUE_SIZE");
if (number > 0) pfd.cBlueBits = (BYTE)number;
pfd.cBlueShift = pfd.cRedBits + pfd.cGreenBits;
number = iupAttribGetInt(ih,"ALPHA_SIZE");
if (number > 0) pfd.cAlphaBits = (BYTE)number;
pfd.cAlphaShift = pfd.cRedBits + pfd.cGreenBits + pfd.cBlueBits;
/* depth and stencil size */
number = iupAttribGetInt(ih,"DEPTH_SIZE");
if (number > 0) pfd.cDepthBits = (BYTE)number;
/* stencil */
number = iupAttribGetInt(ih,"STENCIL_SIZE");
if (number > 0) pfd.cStencilBits = (BYTE)number;
/* red, green, blue accumulation bits */
number = iupAttribGetInt(ih,"ACCUM_RED_SIZE");
if (number > 0) pfd.cAccumRedBits = (BYTE)number;
number = iupAttribGetInt(ih,"ACCUM_GREEN_SIZE");
if (number > 0) pfd.cAccumGreenBits = (BYTE)number;
number = iupAttribGetInt(ih,"ACCUM_BLUE_SIZE");
if (number > 0) pfd.cAccumBlueBits = (BYTE)number;
number = iupAttribGetInt(ih,"ACCUM_ALPHA_SIZE");
if (number > 0) pfd.cAccumAlphaBits = (BYTE)number;
pfd.cAccumBits = pfd.cAccumRedBits + pfd.cAccumGreenBits + pfd.cAccumBlueBits + pfd.cAccumAlphaBits;
/* get a device context */
{
LONG style = GetClassLong(ih->data->window, GCL_STYLE);
ih->data->is_owned_dc = (int) ((style & CS_OWNDC) || (style & CS_CLASSDC));
}
ih->data->device = GetDC(ih->data->window);
iupAttribSetStr(ih, "VISUAL", (char*)ih->data->device);
/* choose pixel format */
pixelFormat = ChoosePixelFormat(ih->data->device, &pfd);
if (pixelFormat == 0)
{
iupAttribSetStr(ih, "ERROR", "No appropriate pixel format.");
return IUP_NOERROR;
}
SetPixelFormat(ih->data->device,pixelFormat,&pfd);
/* create rendering context */
ih->data->context = wglCreateContext(ih->data->device);
if (!ih->data->context)
{
iupAttribSetStr(ih, "ERROR", "Could not create a rendering context.");
return IUP_NOERROR;
}
iupAttribSetStr(ih, "CONTEXT", (char*)ih->data->context);
ih_shared = IupGetAttributeHandle(ih, "SHAREDCONTEXT");
if (ih_shared && iupStrEqual(ih_shared->iclass->name, "glcanvas")) /* must be an IupGLCanvas */
wglShareLists(ih_shared->data->context, ih->data->context);
DescribePixelFormat(ih->data->device, pixelFormat, sizeof(PIXELFORMATDESCRIPTOR), &test_pfd);
if ((pfd.dwFlags & PFD_STEREO) && !(test_pfd.dwFlags & PFD_STEREO))
{
iupAttribSetStr(ih, "ERROR", "Stereo not available.");
return IUP_NOERROR;
}
/* create colormap for index mode */
if (isIndex)
{
if (!ih->data->palette)
{
LOGPALETTE lp = {0x300,1,{255,255,255,PC_NOCOLLAPSE}}; /* set first color as white */
ih->data->palette = CreatePalette(&lp);
ResizePalette(ih->data->palette,1<<pfd.cColorBits);
iupAttribSetStr(ih, "COLORMAP", (char*)ih->data->palette);
}
SelectPalette(ih->data->device,ih->data->palette,FALSE);
RealizePalette(ih->data->device);
}
return IUP_NOERROR;
}
static int wGLCanvasMapMethod(Ihandle* ih)
{
/* get a device context */
ih->data->window = (HWND)iupAttribGet(ih, "HWND"); /* check first in the hash table, can be defined by the IupFileDlg */
if (!ih->data->window)
ih->data->window = (HWND)IupGetAttribute(ih, "HWND"); /* works for Win32 and GTK, only after mapping the IupCanvas */
if (!ih->data->window)
return IUP_NOERROR;
{
LONG style = GetClassLong(ih->data->window, GCL_STYLE);
ih->data->is_owned_dc = (int) ((style & CS_OWNDC) || (style & CS_CLASSDC));
}
return wGLCreateContext(ih);
}
static void wGLCanvasUnMapMethod(Ihandle* ih)
{
if (ih->data->context)
{
if (ih->data->context == wglGetCurrentContext())
wglMakeCurrent(NULL, NULL);
wglDeleteContext(ih->data->context);
}
if (ih->data->palette)
DeleteObject((HGDIOBJ)ih->data->palette);
if (ih->data->device)
ReleaseDC(ih->data->window, ih->data->device);
}
static int wGLCanvasSetRefreshContextAttrib(Ihandle* ih, const char* value)
{
if (!ih->data->is_owned_dc)
{
if (ih->data->context)
{
if (ih->data->context == wglGetCurrentContext())
wglMakeCurrent(NULL, NULL);
wglDeleteContext(ih->data->context);
}
if (ih->data->device)
ReleaseDC(ih->data->window, ih->data->device);
wGLCreateContext(ih);
}
(void)value;
return 0;
}
static Iclass* wGlCanvasGetClass(void)
{
Iclass* ic = iupClassNew(iupCanvasGetClass());
ic->name = "glcanvas";
ic->format = "A"; /* one optional callback name */
ic->nativetype = IUP_TYPECANVAS;
ic->childtype = IUP_CHILDNONE;
ic->is_interactive = 1;
ic->Create = wGLCanvasCreateMethod;
ic->Map = wGLCanvasMapMethod;
ic->UnMap = wGLCanvasUnMapMethod;
iupClassRegisterAttribute(ic, "BUFFER", NULL, NULL, IUPAF_SAMEASSYSTEM, "SINGLE", IUPAF_DEFAULT);
iupClassRegisterAttribute(ic, "COLOR", NULL, NULL, IUPAF_SAMEASSYSTEM, "RGBA", IUPAF_DEFAULT);
iupClassRegisterAttribute(ic, "CONTEXT", NULL, NULL, NULL, NULL, IUPAF_READONLY|IUPAF_NO_STRING);
iupClassRegisterAttribute(ic, "VISUAL", NULL, NULL, NULL, NULL, IUPAF_READONLY|IUPAF_NO_STRING);
iupClassRegisterAttribute(ic, "COLORMAP", NULL, NULL, NULL, NULL, IUPAF_READONLY|IUPAF_NO_STRING);
iupClassRegisterAttribute(ic, "REFRESHCONTEXT", NULL, wGLCanvasSetRefreshContextAttrib, NULL, NULL, IUPAF_WRITEONLY|IUPAF_NO_INHERIT);
return ic;
}
/******************************************* Exported functions */
void IupGLCanvasOpen(void)
{
if (!IupGetGlobal("_IUP_GLCANVAS_OPEN"))
{
iupRegisterClass(wGlCanvasGetClass());
IupSetGlobal("_IUP_GLCANVAS_OPEN", "1");
}
}
Ihandle* IupGLCanvas(const char *action)
{
void *params[2];
params[0] = (void*)action;
params[1] = NULL;
return IupCreatev("glcanvas", params);
}
int IupGLIsCurrent(Ihandle* ih)
{
iupASSERT(iupObjectCheck(ih));
if (!iupObjectCheck(ih))
return 0;
/* must be an IupGLCanvas */
if (!iupStrEqual(ih->iclass->name, "glcanvas"))
return 0;
/* must be mapped */
if (!ih->data->window)
return 0;
if (ih->data->context == wglGetCurrentContext())
return 1;
return 0;
}
void IupGLMakeCurrent(Ihandle* ih)
{
iupASSERT(iupObjectCheck(ih));
if (!iupObjectCheck(ih))
return;
/* must be an IupGLCanvas */
if (!iupStrEqual(ih->iclass->name, "glcanvas"))
return;
/* must be mapped */
if (!ih->data->window)
return;
wglMakeCurrent(ih->data->device, ih->data->context);
}
void IupGLSwapBuffers(Ihandle* ih)
{
iupASSERT(iupObjectCheck(ih));
if (!iupObjectCheck(ih))
return;
/* must be an IupGLCanvas */
if (!iupStrEqual(ih->iclass->name, "glcanvas"))
return;
/* must be mapped */
if (!ih->data->window)
return;
SwapBuffers(ih->data->device);
}
void IupGLPalette(Ihandle* ih, int index, float r, float g, float b)
{
iupASSERT(iupObjectCheck(ih));
if (!iupObjectCheck(ih))
return;
/* must be an IupGLCanvas */
if (!iupStrEqual(ih->iclass->name, "glcanvas"))
return;
/* must be mapped */
if (!ih->data->window)
return;
/* must have a palette */
if (ih->data->palette)
{
PALETTEENTRY entry;
entry.peRed = (BYTE)(r*255);
entry.peGreen = (BYTE)(g*255);
entry.peBlue = (BYTE)(b*255);
entry.peFlags = PC_NOCOLLAPSE;
SetPaletteEntries(ih->data->palette,index,1,&entry);
UnrealizeObject(ih->data->device);
SelectPalette(ih->data->device,ih->data->palette,FALSE);
RealizePalette(ih->data->device);
}
}
void IupGLUseFont(Ihandle* ih, int first, int count, int list_base)
{
HFONT old_font, font;
iupASSERT(iupObjectCheck(ih));
if (!iupObjectCheck(ih))
return;
/* must be an IupGLCanvas */
if (!iupStrEqual(ih->iclass->name, "glcanvas"))
return;
/* must be mapped */
if (!ih->data->window)
return;
font = (HFONT)IupGetAttribute(ih, "HFONT");
if (font)
{
old_font = SelectObject(ih->data->device, font);
wglUseFontBitmaps(ih->data->device, first, count, list_base);
SelectObject(ih->data->device, old_font);
}
}
void IupGLWait(int gl)
{
if (gl)
glFinish();
else
GdiFlush();
}
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