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/** \file
* \brief Bindig of iupval to Lua 3.
*
* See Copyright Notice in "iup.h"
*/
#include <stdlib.h>
#include "iup.h"
#include "iupcontrols.h"
#include <lua.h>
#include <lauxlib.h>
#include "iuplua.h"
#include "il.h"
#include "il_controls.h"
static int VAL_mousemove (Ihandle *handle, double v)
{
iuplua_call_start(handle, "mousemove");
lua_pushnumber(v);
return iuplua_call();
}
static int VAL_button_press (Ihandle *handle, double v)
{
iuplua_call_start(handle, "buttonpress");
lua_pushnumber(v);
return iuplua_call();
}
static int VAL_button_release (Ihandle *handle, double v)
{
iuplua_call_start(handle, "buttonrelease");
lua_pushnumber(v);
return iuplua_call();
}
static void CreateVal(void)
{
int tag = (int)lua_getnumber(lua_getglobal("iuplua_tag"));
lua_pushusertag(IupVal(luaL_check_string(1)), tag);
}
int vallua_open(void)
{
lua_register("iupCreateVal", CreateVal);
lua_register("iup_val_mousemove_cb", (lua_CFunction)VAL_mousemove);
lua_register("iup_val_button_press_cb", (lua_CFunction)VAL_button_press);
lua_register("iup_val_button_release_cb", (lua_CFunction)VAL_button_release);
#ifdef IUPLUA_USELOH
#ifdef TEC_BIGENDIAN
#ifdef TEC_64
#include "loh/val_be64.loh"
#else
#include "loh/val_be32.loh"
#endif
#else
#ifdef TEC_64
#ifdef WIN64
#include "loh/val_le64w.loh"
#else
#include "loh/val_le64.loh"
#endif
#else
#include "loh/val.loh"
#endif
#endif
#else
iuplua_dofile("luaval.lua");
#endif
return 1;
}
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