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IUPSPIN = {parent = WIDGET}
function IUPSPIN:CreateIUPelement (obj)
return iupCreateSpin ()
end
function iupspin (o)
return IUPSPIN:Constructor (o)
end
iup.spin = iupspin
IUPSPINBOX = {parent = WIDGET}
function IUPSPINBOX:CreateIUPelement (obj)
return iupCreateSpinbox (obj[1])
end
function iupspinbox (o)
return IUPSPINBOX:Constructor (o)
end
iup.spinbox = iupspinbox
iup_callbacks.spincb = {"SPIN_CB", iup_spin_cb}
iup_callbacks.spin_cb = iup_callbacks.spincb
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