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------------------------------------------------------------------------------
-- GLCanvas class
------------------------------------------------------------------------------
local ctrl = {
nick = "glcanvas",
parent = iup.WIDGET,
creation = "-",
funcname = "GLCanvas",
include = "iupgl.h",
callback = {
action = "nn",
},
extrafuncs = 1,
extracode = [[
int iupgllua_open(lua_State * L)
{
if (iuplua_opencall_internal(L))
IupGLCanvasOpen();
iuplua_get_env(L);
iupglcanvaslua_open(L);
return 0;
}
/* obligatory to use require"iupluagl" */
int luaopen_iupluagl(lua_State* L)
{
return iupgllua_open(L);
}
]]
}
function ctrl.createElement(class, param)
return iup.GLCanvas()
end
iup.RegisterWidget(ctrl)
iup.SetClass(ctrl, "iup widget")
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