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------------------------------------------------------------------------------
-- Menu class
------------------------------------------------------------------------------
local ctrl = {
nick = "menu",
parent = iup.BOX, -- iup.Append will be automatically called after createElement
creation = "-",
callback = {
open_cb = "",
menuclose_cb = "",
}
}
function ctrl.popup(handle, x, y)
iup.Popup(handle, x, y)
end
function ctrl.append(handle, elem)
iup.Append(handle, elem)
end
function ctrl.getargs(menu_param)
local itemarg = {}
-- copy the named attributes to the element parameters
for u,v in pairs(menu_param) do
if type(u) ~= "number" then
itemarg[u] = v
end
end
return itemarg
end
function ctrl.createElement(class, param)
local n = #param
for i=1,n do
local menu_param = param[i]
if type(menu_param) == "table" then
-- replace param[i], so it will be used by iup.Append after createElement
-- other elements already created can also be used
if type(menu_param[1]) == nil then
param[i] = iup.separator()
elseif type(menu_param[1]) == "string" then
local itemarg = ctrl.getargs(menu_param)
if type(menu_param[2]) == "userdata" then
itemarg[1] = menu_param[2]
itemarg.title = menu_param[1]
param[i] = iup.submenu(itemarg)
else
itemarg.title = menu_param[1]
itemarg.action = menu_param[2]
param[i] = iup.item(itemarg)
end
end
end
end
return iup.Menu()
end
function ctrl.showxy(handle, x, y)
return iup.ShowXY(handle, x, y)
end
function ctrl.destroy(handle)
return iup.Destroy(handle)
end
iup.RegisterWidget(ctrl)
iup.SetClass(ctrl, "iup widget")
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