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------------------------------------------------------------------------------
-- OleControl class
------------------------------------------------------------------------------
local ctrl = {
nick = "olecontrol",
parent = WIDGET,
creation = "s",
funcname = "OleControl",
callback = {},
include = "iupole.h",
extracode = [[
int iupolelua_open(lua_State* L)
{
if (iuplua_opencall_internal(L))
IupOleControlOpen();
iuplua_changeEnv(L);
iupolecontrollua_open(L);
iuplua_returnEnv(L);
return 0;
}
/* obligatory to use require"iupluaole" */
int luaopen_iupluaole(lua_State* L)
{
return iupolelua_open(L);
}
/* obligatory to use require"iupluaole51" */
int luaopen_iupluaole51(lua_State* L)
{
return iupolelua_open(L);
}
]]
}
function ctrl.createElement(class, arg)
return OleControl(arg[1])
end
function ctrl.CreateLuaCOM(handle)
-- if luacom is loaded, use it to access methods and properties
-- of the control
if luacom then
local punk = handle.iunknown
if punk then
handle.com = luacom.CreateLuaCOM(luacom.ImportIUnknown(punk))
end
end
end
iupRegisterWidget(ctrl)
iupSetClass(ctrl, "iup widget")
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