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#include <LuaFTGL.h>

#ifndef WIN32 
#define WEAK __attribute__ ((weak)) 
#else 
#define WEAK 
#endif 

static void _init_plugin(Lua * L) {
    static bool done = false;
    if (done) return;
    done = true;
    LuaFTFont::pushstatics(L);
}

extern "C" {

WEAK void init_plugin(Lua * L) {
    _init_plugin(L);
}

void luaftgl_init(Lua * L) {
    _init_plugin(L);
}

}