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#include <LuaHandle.h>
#ifndef WIN32
#define WEAK __attribute__ ((weak))
#else
#define WEAK
#endif
static void _init_plugin(Lua * L) {
static bool done = false;
if (done) return;
done = true;
LuaInput::pushconstruct(L);
LuaOutput::pushconstruct(L);
LuaBuffer::pushconstruct(L);
LuaHandle::pushconstruct(L);
}
extern "C" {
#ifndef NO_DLL
WEAK void init_plugin(Lua * L) {
_init_plugin(L);
}
#endif
void luahandle_init(Lua * L) {
_init_plugin(L);
}
}
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