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#include <GL/gl.h>
#include <GL/glu.h>
#include <GL/osmesa.h>
#include <Magick++.h>
#include <string>
#include <iostream>
#include <list>
#include <dds.h>
#include <LuaHandle.h>
#include <BLua.h>
#ifndef WIN32
#define WEAK __attribute__ ((weak))
#else
#define WEAK
#endif
OSMesaContext ctx = 0;
void *buffer = 0;
int width = -1;
int height = -1;
bool upscale = false;
class scene_t : public Base {
public:
std::list<Magick::Image> scene;
String filename, tmp_filename;
};void empty_scene(scene_t scene) {
while (scene.scene.begin() != scene.scene.end()) {
scene.scene.pop_front();
}
}
scene_t * init_OSMesa_context(scene_t * scene, int _width, int _height) {
scene_t * r = scene;
if ((width > 2048) || (height > 2048)) {
printf("Image too wide!\n");
return NULL;
}
if (!r)
r = new scene_t();
glPushAttrib(GL_ALL_ATTRIB_BITS);
if ((width == _width) && (height == _height)) {
return r;
}
width = _width;
height = _height;
/* Bind the buffer to the context and make it current */
if (!OSMesaMakeCurrent(ctx, buffer, GL_UNSIGNED_BYTE, width, height)) {
printf("OSMesaMakeCurrent (8 bits/channel) failed!\n");
delete r;
return NULL;
}
return r;
}
void init_OSMesa() {
const GLint z = 32, stencil = 0, accum = 0;
ctx = OSMesaCreateContextExt(OSMESA_BGRA, z, stencil, accum, NULL);
if (!ctx) {
printf("OSMesaCreateContextExt() failed!\n");
return;
}
buffer = malloc(2048 * 2048 * 4);
if (!buffer) {
printf("Alloc image buffer failed!\n");
return;
}
delete init_OSMesa_context(0, 300, 300);
glPopAttrib();
}
void flip_scene(scene_t * scene, const char * buffer, int width, int height, bool upscale) {
/* Make sure buffered commands are finished! */
glFinish();
Magick::Image i(width, height, "BGRA", Magick::CharPixel, buffer);
i.flip();
i.animationDelay(6);
i.opacity(0);
if (upscale) {
i.resize(Magick::Geometry(width / 2, height / 2));
}
scene->scene.push_back(i);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
}
void * dump_scene_threaded(void * arg) {
scene_t * scene = (scene_t *) arg;
char fname[2049];
writeImages(scene->scene.begin(), scene->scene.end(), scene->tmp_filename.to_charp());
unlink(scene->filename.to_charp());
rename(scene->tmp_filename.to_charp(), scene->filename.to_charp());
delete scene;
pthread_exit(0);
}
void dump_scene(scene_t * scene, const String & filename, Handle * out, const char * buffer, int width, int height, bool upscale) {
if (scene->scene.begin() == scene->scene.end())
flip_scene(scene, buffer, width, height, upscale);
if (out) {
Magick::Blob b;
scene->scene.begin()->magick("JPEG");
scene->scene.begin()->quality(95);
writeImages(scene->scene.begin(), scene->scene.end(), &b);
out->write(b.data(), b.length());
delete scene;
} else {
pthread_t thread;
scene->filename = filename;
scene->tmp_filename = "tmp-" + filename;
if (pthread_create(&thread, NULL, dump_scene_threaded, scene) == 0) {
pthread_detach(thread);
}
}
glPopAttrib();
return;
}
class plugin_osmesa : public Base {
};
class Luaplugin_osmesa : public LuaObject {
public:
static void pushstatics(Lua *) throw (GeneralException);
protected:
virtual void pushmembers(Lua *);
};
enum plugin_osmesa_functions_t {
PLUGIN_OSMESA_INITOSMESA,
PLUGIN_OSMESA_FLIPSCENE,
PLUGIN_OSMESA_DUMPSCENE,
PLUGIN_OSMESA_LOADTEX,
};
struct lua_functypes_t plugin_osmesa_functions[] = {
{ PLUGIN_OSMESA_INITOSMESA, "InitOSMesa", 3, 4, { BLUA_USERDATA | BLUA_NIL, BLUA_NUMBER, BLUA_NUMBER, BLUA_BOOLEAN } },
{ PLUGIN_OSMESA_FLIPSCENE, "FlipScene", 1, 1, { BLUA_USERDATA } },
{ PLUGIN_OSMESA_DUMPSCENE, "DumpScene", 2, 2, { BLUA_USERDATA, BLUA_STRING | BLUA_OBJECT } },
{ PLUGIN_OSMESA_LOADTEX, "LoadTex", 1, 1, { BLUA_STRING } },
{ -1, 0, 0, 0, 0 }
};
class sLua_plugin_osmesa : public Base {
public:
DECLARE_FUNCTION(plugin_osmesa, PLUGIN_OSMESA_INITOSMESA);
DECLARE_FUNCTION(plugin_osmesa, PLUGIN_OSMESA_FLIPSCENE);
DECLARE_FUNCTION(plugin_osmesa, PLUGIN_OSMESA_DUMPSCENE);
DECLARE_FUNCTION(plugin_osmesa, PLUGIN_OSMESA_LOADTEX);
private:
static int plugin_osmesa_proceed(Lua * L, int n, plugin_osmesa * obj, int caller);
static int plugin_osmesa_proceed_statics(Lua * L, int n, int caller);
};
void Luaplugin_osmesa::pushmembers(Lua * L) { }
void Luaplugin_osmesa::pushstatics(Lua * L) throw (GeneralException) {
//CHECK_METHODS(plugin_osmesa);
CHECK_FUNCTIONS(plugin_osmesa);
PUSH_FUNCTION(plugin_osmesa, PLUGIN_OSMESA_INITOSMESA);
PUSH_FUNCTION(plugin_osmesa, PLUGIN_OSMESA_FLIPSCENE);
PUSH_FUNCTION(plugin_osmesa, PLUGIN_OSMESA_DUMPSCENE);
PUSH_FUNCTION(plugin_osmesa, PLUGIN_OSMESA_LOADTEX);
}
int sLua_plugin_osmesa::plugin_osmesa_proceed(Lua * L, int n, plugin_osmesa * obj, int caller) {
return 0;
}
int sLua_plugin_osmesa::plugin_osmesa_proceed_statics(Lua * L, int n, int caller) {
int _width, _height, r = 0;
String filename;
const char * t;
DDS_IMAGE_DATA * dds;
scene_t * scene = 0;
switch (caller) {
case PLUGIN_OSMESA_INITOSMESA:
if (!L->isnil(1)) {
scene = (scene_t *) L->touserdata(1);
}
_width = L->tonumber(2);
_height = L->tonumber(3);
if (n == 4) {
upscale = L->toboolean(4);
} else {
upscale = false;
}
L->push(init_OSMesa_context(scene, _width, _height));
r = 1;
break;
case PLUGIN_OSMESA_FLIPSCENE:
flip_scene((scene_t *) L->touserdata(1), (char *) buffer, width, height, upscale);
break;
case PLUGIN_OSMESA_DUMPSCENE:
if (L->isstring(2)) {
filename = L->tostring(2);
dump_scene((scene_t *) L->touserdata(1), filename, 0, (char *) buffer, width, height, upscale);
} else {
Handle * t = (Handle *) LuaObject::getme(L, 2);
dump_scene((scene_t *) L->touserdata(1), "", t, (char *) buffer, width, height, upscale);
}
break;
case PLUGIN_OSMESA_LOADTEX:
filename = L->tostring(1);
t = filename.to_charp();
dds = loadDDSTextureFile(t);
L->push((lua_Number) loadCompressedTexture(dds));
L->push((lua_Number) dds->width);
L->push((lua_Number) dds->height);
destroyDDS(dds);
r = 3;
break;
}
return r;
}
static void _init_plugin(Lua * L) {
init_OSMesa();
Luaplugin_osmesa::pushstatics(L);
}
extern "C" {
WEAK void init_plugin(Lua * L) {
_init_plugin(L);
}
void luaosmesa_init(Lua * L) {
_init_plugin(L);
}
}
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