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#ifdef FROM_LUAINTERFACE
#define NO_DLL
#endif
#ifndef WIN32
#define WEAK __attribute__ ((weak))
#else
#define WEAK
#endif
#include <BLua.h>
class SimpleRandom : public Base {
public:
SimpleRandom(Uint32 seedValue = 0) {
if (seedValue == 0) {
seedValue = time(NULL);
}
state = (seedValue | (seedValue << 32) | 1) * prime;
}
Uint8 GetNext() {
state *= prime;
return (Uint8) (state >> 21);
}
Uint32 GetNext32() {
Uint32 ret = 0;
ret <<= 8; ret | GetNext();
ret <<= 8; ret | GetNext();
ret <<= 8; ret | GetNext();
ret <<= 8; ret | GetNext();
return ret;
}
float GetFloat() { return (float)GetNext32() / 4294967296.0f; }
private:
Uint64 state;
const static Uint64 prime = 4294967357ULL;
};
class LuaSimpleRandom : public LuaObject {
public:
static void pushstatics(Lua *) throw (GeneralException);
LuaSimpleRandom(SimpleRandom * _sr) : sr(_sr) { }
protected:
virtual void pushmembers(Lua *);
SimpleRandom * sr;
};
enum SimpleRandom_functions_t {
SIMPLERANDOM_NEWSIMPLERANDOM,
};
enum SimpleRandom_methods_t {
SIMPLERANDOM_GETNEXT,
SIMPLERANDOM_GETNEXT32,
SIMPLERANDOM_GETFLOAT,
};
struct lua_functypes_t SimpleRandom_functions[] = {
{ SIMPLERANDOM_NEWSIMPLERANDOM, "SimpleRandom", 0, 1, { BLUA_NUMBER } },
{ -1, 0, 0, 0, 0 },
};
struct lua_functypes_t SimpleRandom_methods[] = {
{ SIMPLERANDOM_GETNEXT, "GetNext", 0, 0, { } },
{ SIMPLERANDOM_GETNEXT32, "GetNext32", 0, 0, { } },
{ SIMPLERANDOM_GETFLOAT, "GetFloat", 0, 0, { } },
{ -1, 0, 0, 0, 0 },
};
class sLua_SimpleRandom : public Base {
public:
DECLARE_FUNCTION(SimpleRandom, SIMPLERANDOM_NEWSIMPLERANDOM);
DECLARE_METHOD(SimpleRandom, SIMPLERANDOM_GETNEXT);
DECLARE_METHOD(SimpleRandom, SIMPLERANDOM_GETNEXT32);
DECLARE_METHOD(SimpleRandom, SIMPLERANDOM_GETFLOAT);
private:
static int SimpleRandom_proceed(Lua * L, int n, SimpleRandom * obj, int caller);
static int SimpleRandom_proceed_statics(Lua * L, int n, int caller);
};
void LuaSimpleRandom::pushmembers(Lua * L) {
pushme(L, sr, "SimpleRandom");
PUSH_METHOD(SimpleRandom, SIMPLERANDOM_GETNEXT);
PUSH_METHOD(SimpleRandom, SIMPLERANDOM_GETNEXT32);
PUSH_METHOD(SimpleRandom, SIMPLERANDOM_GETFLOAT);
}
void LuaSimpleRandom::pushstatics(Lua * L) throw (GeneralException) {
CHECK_METHODS(SimpleRandom);
CHECK_FUNCTIONS(SimpleRandom);
PUSH_FUNCTION(SimpleRandom, SIMPLERANDOM_NEWSIMPLERANDOM);
}
int sLua_SimpleRandom::SimpleRandom_proceed_statics(Lua * L, int n, int caller) {
int r = 1;
switch (caller) {
case SIMPLERANDOM_NEWSIMPLERANDOM:
{
LuaSimpleRandom sr(new SimpleRandom(n == 1 ? L->tonumber() : 0));
sr.pushdestruct(L);
}
break;
}
return r;
}
int sLua_SimpleRandom::SimpleRandom_proceed(Lua * L, int n, SimpleRandom * sr, int caller) {
int r = 1;
switch(caller) {
case SIMPLERANDOM_GETNEXT:
L->push((lua_Number) sr->GetNext());
break;
case SIMPLERANDOM_GETNEXT32:
L->push((lua_Number) sr->GetNext32());
break;
case SIMPLERANDOM_GETFLOAT:
L->push((lua_Number) sr->GetFloat());
break;
}
return r;
}
static void _init_plugin(Lua * L) {
static bool done = false;
if (done) return;
done = true;
LuaSimpleRandom::pushstatics(L);
}
extern "C" {
#ifndef NO_DLL
WEAK void init_plugin(Lua * L) {
_init_plugin(L);
}
#endif
void luarand_init(Lua * L) {
_init_plugin(L);
}
}
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