diff options
author | pixel <pixel> | 2004-11-27 21:48:01 +0000 |
---|---|---|
committer | pixel <pixel> | 2004-11-27 21:48:01 +0000 |
commit | f9969775e6d2f798a3bfea5c58fc5478dad07eae (patch) | |
tree | c82d4ed9c87d7e09c71be3554ac5d0486c774eda /include/glbase.h | |
parent | 1ae229afb9bff4a3636c08632032b509e1e80ec4 (diff) |
Large dos2unix commit...
Diffstat (limited to 'include/glbase.h')
-rw-r--r-- | include/glbase.h | 106 |
1 files changed, 53 insertions, 53 deletions
diff --git a/include/glbase.h b/include/glbase.h index 4528d78..2936549 100644 --- a/include/glbase.h +++ b/include/glbase.h @@ -1,53 +1,53 @@ -/*
- * mogltk
- * Copyright (C) 1999-2004 Nicolas "Pixel" Noble
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- */
-
-/* $Id: glbase.h,v 1.11 2004-11-27 21:44:50 pixel Exp $ */
-
-#ifndef __GLBASE_H__
-#define __GLBASE_H__
-
-#include <SDL.h>
-#include <SDL_opengl.h>
-#include <Exceptions.h>
-#include <base.h>
-
-namespace mogltk {
- class glbase : public base {
- public:
- glbase(int w = 640, int h = 480, int flags = 0) throw(GeneralException);
- virtual ~glbase();
- virtual void Enter2DMode(void);
- virtual void Leave2DMode(void);
- virtual void Flip(bool clear = true);
- virtual bool is2D(void);
- virtual void changeviewport(int x = 0, int y = 0, unsigned int w = 0, unsigned int h = 0);
- void changefovy(GLdouble);
- static void glVertex(GLshort, GLshort, GLshort = 0, GLshort = 1);
- static void glVertex(GLint, GLint, GLint = 0, GLint = 1);
- static void glVertex(GLfloat, GLfloat, GLfloat = 0.0, GLfloat = 1.0);
- static void glVertex(GLdouble, GLdouble, GLdouble = 0.0, GLdouble = 1.0);
- virtual texture * GrabTexture();
- virtual SDL_Surface * GrabSurface();
- private:
- int twoD;
- GLdouble ratio, fovy;
- };
-};
-
-#endif
+/* + * mogltk + * Copyright (C) 1999-2004 Nicolas "Pixel" Noble + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +/* $Id: glbase.h,v 1.12 2004-11-27 21:48:01 pixel Exp $ */ + +#ifndef __GLBASE_H__ +#define __GLBASE_H__ + +#include <SDL.h> +#include <SDL_opengl.h> +#include <Exceptions.h> +#include <base.h> + +namespace mogltk { + class glbase : public base { + public: + glbase(int w = 640, int h = 480, int flags = 0) throw(GeneralException); + virtual ~glbase(); + virtual void Enter2DMode(void); + virtual void Leave2DMode(void); + virtual void Flip(bool clear = true); + virtual bool is2D(void); + virtual void changeviewport(int x = 0, int y = 0, unsigned int w = 0, unsigned int h = 0); + void changefovy(GLdouble); + static void glVertex(GLshort, GLshort, GLshort = 0, GLshort = 1); + static void glVertex(GLint, GLint, GLint = 0, GLint = 1); + static void glVertex(GLfloat, GLfloat, GLfloat = 0.0, GLfloat = 1.0); + static void glVertex(GLdouble, GLdouble, GLdouble = 0.0, GLdouble = 1.0); + virtual texture * GrabTexture(); + virtual SDL_Surface * GrabSurface(); + private: + int twoD; + GLdouble ratio, fovy; + }; +}; + +#endif |