diff options
Diffstat (limited to 'lib/glshape.cc')
-rw-r--r-- | lib/glshape.cc | 506 |
1 files changed, 253 insertions, 253 deletions
diff --git a/lib/glshape.cc b/lib/glshape.cc index 937173d..8fa718e 100644 --- a/lib/glshape.cc +++ b/lib/glshape.cc @@ -1,253 +1,253 @@ -/*
- * mogltk
- * Copyright (C) 1999-2004 Nicolas "Pixel" Noble
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- */
-
-/* $Id: glshape.cc,v 1.15 2004-11-27 21:44:53 pixel Exp $ */
-
-#include <SDL_opengl.h>
-#include "glbase.h"
-#include "glshape.h"
-#include "texture.h"
-#include "glfont.h"
-#include "engine.h"
-
-#define ENTER bool was2d = Enter(true)
-#define ENTERT bool was2d = Enter(false)
-#define LEAVE Leave(was2d)
-
-void mogltk::glshape::box(int x1, int y1, int x2, int y2, ColorP c) {
- ENTER;
-
- c.Bind();
- glBegin(GL_TRIANGLE_STRIP);
- glVertex2i(x1, y1);
- glVertex2i(x2 + 1, y1);
- glVertex2i(x1, y2 + 1);
- glVertex2i(x2 + 1, y2 + 1);
- glEnd();
-
- LEAVE;
-}
-
-void mogltk::glshape::box(int x1, int y1, int x2, int y2, ColorP c1, ColorP c2, ColorP c3, ColorP c4) {
- ENTER;
-
- glBegin(GL_TRIANGLE_STRIP);
- c1.Bind(); glVertex2i(x1, y1);
- c2.Bind(); glVertex2i(x2 + 1, y1);
- c3.Bind(); glVertex2i(x1, y2 + 1);
- c4.Bind(); glVertex2i(x2 + 1, y2 + 1);
- glEnd();
-
- LEAVE;
-}
-
-void mogltk::glshape::hline(int x1, int x2, int y, ColorP c1, ColorP c2) {
- box(x1, y, x2, y, c1, c2, c1, c2);
-}
-
-void mogltk::glshape::hline(int x1, int x2, int y, ColorP c) {
- box(x1, y, x2, y, c, c, c, c);
-}
-
-void mogltk::glshape::vline(int x, int y1, int y2, ColorP c1, ColorP c2) {
- box(x, y1, x, y2, c1, c1, c2, c2);
-}
-
-void mogltk::glshape::vline(int x, int y1, int y2, ColorP c) {
- box(x, y1, x, y2, c, c, c, c);
-}
-
-void mogltk::glshape::pixel(int x, int y, ColorP c) {
- box(x, y, x, y, c);
-}
-
-void mogltk::glshape::obox(int x1, int y1, int x2, int y2, ColorP c) {
- ENTER;
- shape::obox(x1, y1, x2, y2, c);
- LEAVE;
-}
-
-void mogltk::glshape::obox(int x1, int y1, int x2, int y2, ColorP c1, ColorP c2, ColorP c3, ColorP c4) {
- ENTER;
-
- hline(x1, x2, y1, c1, c2);
- hline(x1, x2, y2, c3, c4);
- vline(x1, y1 + 1, y2 - 1, c1, c3);
- vline(x2, y1 + 1, y2 - 1, c2, c4);
-
- LEAVE;
-}
-
-void mogltk::glshape::tbox(mogltk::texture * t, int x1, int y1, int x2, int y2, int tx, int ty, double f, ColorP c) {
- tbox(t, x1, y1, x2, y2, tx, ty, tx + (int) ((x2 - x1) * f), ty + (int) ((y2 - y1) * f), c);
-}
-void mogltk::glshape::tbox(mogltk::texture * t, int x1, int y1, int x2, int y2, int tx1, int ty1, int tx2, int ty2, ColorP c) {
- ENTERT;
-
- c.Bind();
- t->Bind();
- glBegin(GL_TRIANGLE_STRIP);
- glTexCoord2i(tx1, ty1); glVertex2i(x1, y1);
- glTexCoord2i(tx2 + 1, ty1); glVertex2i(x2 + 1, y1);
- glTexCoord2i(tx1, ty2 + 1); glVertex2i(x1, y2 + 1);
- glTexCoord2i(tx2 + 1, ty2 + 1); glVertex2i(x2 + 1, y2 + 1);
- glEnd();
-
- LEAVE;
-}
-
-void mogltk::glshape::tbox(mogltk::texture * t, int x1, int y1, int x2, int y2, ColorP c1, ColorP c2, ColorP c3, ColorP c4, int tx, int ty, double f) {
- tbox(t, x1, y1, x2, y2, c1, c2, c3, c4, tx, ty, tx + (int) ((x2 - x1) * f), ty + (int) ((y2 - y1) * f));
-}
-
-void mogltk::glshape::tbox(mogltk::texture * t, int x1, int y1, int x2, int y2, ColorP c1, ColorP c2, ColorP c3, ColorP c4, int tx1, int ty1, int tx2, int ty2) {
- ENTERT;
-
- t->Bind();
- glBegin(GL_TRIANGLE_STRIP);
- c1.Bind(); glTexCoord2i(tx1, ty1); glVertex2i(x1, y1);
- c2.Bind(); glTexCoord2i(tx2 + 1, ty1); glVertex2i(x2 + 1, y1);
- c3.Bind(); glTexCoord2i(tx1, ty2 + 1); glVertex2i(x1, y2 + 1);
- c4.Bind(); glTexCoord2i(tx2 + 1, ty2 + 1); glVertex2i(x2 + 1, y2 + 1);
- glEnd();
-
- LEAVE;
-}
-
-void mogltk::glshape::box3d(int x1, int y1, int x2, int y2, ColorP face, ColorP shade1, ColorP shade2, int depth, bool bevel) {
- ENTER;
-
- if (!bevel) {
- shade1.Bind();
- } else {
- shade2.Bind();
- }
- glBegin(GL_TRIANGLE_FAN);
- glVertex2i(x1, y1);
- glVertex2i(x2 + 1, y1);
- glVertex2i(x2 + 1 - depth, y1 + depth);
- glVertex2i(x1 + depth, y2 + 1 - depth);
- glVertex2i(x1, y2 + 1);
- glEnd();
-
- if (!bevel) {
- shade2.Bind();
- } else {
- shade1.Bind();
- }
- glBegin(GL_TRIANGLE_FAN);
- glVertex2i(x2 + 1, y2 + 1);
- glVertex2i(x1, y2 + 1);
- glVertex2i(x1 + depth, y2 + 1 - depth);
- glVertex2i(x2 + 1 - depth, y1 + depth);
- glVertex2i(x2 + 1, y1);
- glEnd();
-
- face.Bind();
- glBegin(GL_TRIANGLE_STRIP);
- glVertex2i(x1 + depth, y1 + depth);
- glVertex2i(x2 + 1 - depth, y1 + depth);
- glVertex2i(x1 + depth, y2 + 1 - depth);
- glVertex2i(x2 + 1 - depth, y2 + 1 - depth);
- glEnd();
-
- LEAVE;
-}
-
-bool mogltk::glshape::Enter(bool unbind) {
- bool was2D = mogltk::engine::glbase_o->is2D();
-
- if (!was2D)
- mogltk::engine::glbase_o->Enter2DMode();
-
- if (unbind) mogltk::texture::Unbind();
-
- return was2D;
-}
-
-bool mogltk::glshape::Enter() {
- return Enter(true);
-}
-
-void mogltk::glshape::Leave(bool was2D) {
- if (!was2D)
- mogltk::engine::glbase_o->Leave2DMode();
-}
-
-void mogltk::glshape::fdraw(fill * f, ColorP c, int sx, int sy) {
- ENTERT;
-
- if (!f)
- return;
-
- texture * t = f->GetTexture();
-
- if (!t) {
- filldrawer * w = new filldrawer(f, t = f->Talloc(), WHITE);
- f->walk(w);
- delete w;
- }
-
- c.Bind();
- t->Bind();
- int w = t->GetWidth();
- int h = t->GetHeight();
- int x = f->GetMinX() + sx;
- int y = f->GetMinY() + sy;
-
- glBegin(GL_TRIANGLE_STRIP);
- glTexCoord2i(0, 0); glVertex2i(x , y );
- glTexCoord2i(w, 0); glVertex2i(x + w, y );
- glTexCoord2i(0, h); glVertex2i(x , y + h);
- glTexCoord2i(w, h); glVertex2i(x + w, y + h);
- glEnd();
-
- LEAVE;
-}
-
-void mogltk::glshape::sdraw(fill * f, ColorP c, int sx, int sy) {
- ENTERT;
-
- if (!f)
- return;
-
- texture * t = f->GetSTexture();
-
- if (!t) {
- segdrawer * w = new segdrawer(f, t = f->STalloc(), WHITE);
- f->swalk(w);
- delete w;
- }
-
- c.Bind();
- t->Bind();
- int w = t->GetWidth();
- int h = t->GetHeight();
- int x = f->GetMinX() + sx;
- int y = f->GetMinY() + sy;
-
- glBegin(GL_TRIANGLE_STRIP);
- glTexCoord2i(0, 0); glVertex2i(x , y );
- glTexCoord2i(w, 0); glVertex2i(x + w, y );
- glTexCoord2i(0, h); glVertex2i(x , y + h);
- glTexCoord2i(w, h); glVertex2i(x + w, y + h);
- glEnd();
-
- LEAVE;
-}
+/* + * mogltk + * Copyright (C) 1999-2004 Nicolas "Pixel" Noble + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +/* $Id: glshape.cc,v 1.16 2004-11-27 21:48:03 pixel Exp $ */ + +#include <SDL_opengl.h> +#include "glbase.h" +#include "glshape.h" +#include "texture.h" +#include "glfont.h" +#include "engine.h" + +#define ENTER bool was2d = Enter(true) +#define ENTERT bool was2d = Enter(false) +#define LEAVE Leave(was2d) + +void mogltk::glshape::box(int x1, int y1, int x2, int y2, ColorP c) { + ENTER; + + c.Bind(); + glBegin(GL_TRIANGLE_STRIP); + glVertex2i(x1, y1); + glVertex2i(x2 + 1, y1); + glVertex2i(x1, y2 + 1); + glVertex2i(x2 + 1, y2 + 1); + glEnd(); + + LEAVE; +} + +void mogltk::glshape::box(int x1, int y1, int x2, int y2, ColorP c1, ColorP c2, ColorP c3, ColorP c4) { + ENTER; + + glBegin(GL_TRIANGLE_STRIP); + c1.Bind(); glVertex2i(x1, y1); + c2.Bind(); glVertex2i(x2 + 1, y1); + c3.Bind(); glVertex2i(x1, y2 + 1); + c4.Bind(); glVertex2i(x2 + 1, y2 + 1); + glEnd(); + + LEAVE; +} + +void mogltk::glshape::hline(int x1, int x2, int y, ColorP c1, ColorP c2) { + box(x1, y, x2, y, c1, c2, c1, c2); +} + +void mogltk::glshape::hline(int x1, int x2, int y, ColorP c) { + box(x1, y, x2, y, c, c, c, c); +} + +void mogltk::glshape::vline(int x, int y1, int y2, ColorP c1, ColorP c2) { + box(x, y1, x, y2, c1, c1, c2, c2); +} + +void mogltk::glshape::vline(int x, int y1, int y2, ColorP c) { + box(x, y1, x, y2, c, c, c, c); +} + +void mogltk::glshape::pixel(int x, int y, ColorP c) { + box(x, y, x, y, c); +} + +void mogltk::glshape::obox(int x1, int y1, int x2, int y2, ColorP c) { + ENTER; + shape::obox(x1, y1, x2, y2, c); + LEAVE; +} + +void mogltk::glshape::obox(int x1, int y1, int x2, int y2, ColorP c1, ColorP c2, ColorP c3, ColorP c4) { + ENTER; + + hline(x1, x2, y1, c1, c2); + hline(x1, x2, y2, c3, c4); + vline(x1, y1 + 1, y2 - 1, c1, c3); + vline(x2, y1 + 1, y2 - 1, c2, c4); + + LEAVE; +} + +void mogltk::glshape::tbox(mogltk::texture * t, int x1, int y1, int x2, int y2, int tx, int ty, double f, ColorP c) { + tbox(t, x1, y1, x2, y2, tx, ty, tx + (int) ((x2 - x1) * f), ty + (int) ((y2 - y1) * f), c); +} +void mogltk::glshape::tbox(mogltk::texture * t, int x1, int y1, int x2, int y2, int tx1, int ty1, int tx2, int ty2, ColorP c) { + ENTERT; + + c.Bind(); + t->Bind(); + glBegin(GL_TRIANGLE_STRIP); + glTexCoord2i(tx1, ty1); glVertex2i(x1, y1); + glTexCoord2i(tx2 + 1, ty1); glVertex2i(x2 + 1, y1); + glTexCoord2i(tx1, ty2 + 1); glVertex2i(x1, y2 + 1); + glTexCoord2i(tx2 + 1, ty2 + 1); glVertex2i(x2 + 1, y2 + 1); + glEnd(); + + LEAVE; +} + +void mogltk::glshape::tbox(mogltk::texture * t, int x1, int y1, int x2, int y2, ColorP c1, ColorP c2, ColorP c3, ColorP c4, int tx, int ty, double f) { + tbox(t, x1, y1, x2, y2, c1, c2, c3, c4, tx, ty, tx + (int) ((x2 - x1) * f), ty + (int) ((y2 - y1) * f)); +} + +void mogltk::glshape::tbox(mogltk::texture * t, int x1, int y1, int x2, int y2, ColorP c1, ColorP c2, ColorP c3, ColorP c4, int tx1, int ty1, int tx2, int ty2) { + ENTERT; + + t->Bind(); + glBegin(GL_TRIANGLE_STRIP); + c1.Bind(); glTexCoord2i(tx1, ty1); glVertex2i(x1, y1); + c2.Bind(); glTexCoord2i(tx2 + 1, ty1); glVertex2i(x2 + 1, y1); + c3.Bind(); glTexCoord2i(tx1, ty2 + 1); glVertex2i(x1, y2 + 1); + c4.Bind(); glTexCoord2i(tx2 + 1, ty2 + 1); glVertex2i(x2 + 1, y2 + 1); + glEnd(); + + LEAVE; +} + +void mogltk::glshape::box3d(int x1, int y1, int x2, int y2, ColorP face, ColorP shade1, ColorP shade2, int depth, bool bevel) { + ENTER; + + if (!bevel) { + shade1.Bind(); + } else { + shade2.Bind(); + } + glBegin(GL_TRIANGLE_FAN); + glVertex2i(x1, y1); + glVertex2i(x2 + 1, y1); + glVertex2i(x2 + 1 - depth, y1 + depth); + glVertex2i(x1 + depth, y2 + 1 - depth); + glVertex2i(x1, y2 + 1); + glEnd(); + + if (!bevel) { + shade2.Bind(); + } else { + shade1.Bind(); + } + glBegin(GL_TRIANGLE_FAN); + glVertex2i(x2 + 1, y2 + 1); + glVertex2i(x1, y2 + 1); + glVertex2i(x1 + depth, y2 + 1 - depth); + glVertex2i(x2 + 1 - depth, y1 + depth); + glVertex2i(x2 + 1, y1); + glEnd(); + + face.Bind(); + glBegin(GL_TRIANGLE_STRIP); + glVertex2i(x1 + depth, y1 + depth); + glVertex2i(x2 + 1 - depth, y1 + depth); + glVertex2i(x1 + depth, y2 + 1 - depth); + glVertex2i(x2 + 1 - depth, y2 + 1 - depth); + glEnd(); + + LEAVE; +} + +bool mogltk::glshape::Enter(bool unbind) { + bool was2D = mogltk::engine::glbase_o->is2D(); + + if (!was2D) + mogltk::engine::glbase_o->Enter2DMode(); + + if (unbind) mogltk::texture::Unbind(); + + return was2D; +} + +bool mogltk::glshape::Enter() { + return Enter(true); +} + +void mogltk::glshape::Leave(bool was2D) { + if (!was2D) + mogltk::engine::glbase_o->Leave2DMode(); +} + +void mogltk::glshape::fdraw(fill * f, ColorP c, int sx, int sy) { + ENTERT; + + if (!f) + return; + + texture * t = f->GetTexture(); + + if (!t) { + filldrawer * w = new filldrawer(f, t = f->Talloc(), WHITE); + f->walk(w); + delete w; + } + + c.Bind(); + t->Bind(); + int w = t->GetWidth(); + int h = t->GetHeight(); + int x = f->GetMinX() + sx; + int y = f->GetMinY() + sy; + + glBegin(GL_TRIANGLE_STRIP); + glTexCoord2i(0, 0); glVertex2i(x , y ); + glTexCoord2i(w, 0); glVertex2i(x + w, y ); + glTexCoord2i(0, h); glVertex2i(x , y + h); + glTexCoord2i(w, h); glVertex2i(x + w, y + h); + glEnd(); + + LEAVE; +} + +void mogltk::glshape::sdraw(fill * f, ColorP c, int sx, int sy) { + ENTERT; + + if (!f) + return; + + texture * t = f->GetSTexture(); + + if (!t) { + segdrawer * w = new segdrawer(f, t = f->STalloc(), WHITE); + f->swalk(w); + delete w; + } + + c.Bind(); + t->Bind(); + int w = t->GetWidth(); + int h = t->GetHeight(); + int x = f->GetMinX() + sx; + int y = f->GetMinY() + sy; + + glBegin(GL_TRIANGLE_STRIP); + glTexCoord2i(0, 0); glVertex2i(x , y ); + glTexCoord2i(w, 0); glVertex2i(x + w, y ); + glTexCoord2i(0, h); glVertex2i(x , y + h); + glTexCoord2i(w, h); glVertex2i(x + w, y + h); + glEnd(); + + LEAVE; +} |