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-rw-r--r--lib/shape.cc287
1 files changed, 287 insertions, 0 deletions
diff --git a/lib/shape.cc b/lib/shape.cc
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index 0000000..088deb7
--- /dev/null
+++ b/lib/shape.cc
@@ -0,0 +1,287 @@
+#include <SDL.h>
+#include "base.h"
+#include "shape.h"
+#include "texture.h"
+#include "font.h"
+
+#define ENTER bool flag = Enter()
+#define LEAVE Leave(flag)
+
+void mogltk::shape::box(int x1, int y1, int x2, int y2, ColorP c) {
+ ENTER;
+
+ c.Bind();
+ glBegin(GL_TRIANGLE_STRIP);
+ glVertex2i(x1, y1);
+ glVertex2i(x2 + 1, y1);
+ glVertex2i(x1, y2 + 1);
+ glVertex2i(x2 + 1, y2 + 1);
+ glEnd();
+
+ LEAVE;
+}
+
+void mogltk::shape::box(int x1, int y1, int x2, int y2, ColorP c1, ColorP c2, ColorP c3, ColorP c4) {
+ ENTER;
+
+ glBegin(GL_TRIANGLE_STRIP);
+ c1.Bind(); glVertex2i(x1, y1);
+ c2.Bind(); glVertex2i(x2 + 1, y1);
+ c3.Bind(); glVertex2i(x1, y2 + 1);
+ c4.Bind(); glVertex2i(x2 + 1, y2 + 1);
+ glEnd();
+
+ LEAVE;
+}
+
+void mogltk::shape::hline(int x1, int x2, int y, ColorP c) {
+ box(x1, y, x2, y, c);
+}
+
+void mogltk::shape::hline3d(int x1, int x2, int y, ColorP shade1, ColorP shade2, bool bevel) {
+ ENTER;
+
+ if (!bevel) {
+ hline(x1, x2, y, shade2);
+ hline(x1, x2, y + 1, shade1);
+ } else {
+ hline(x1, x2, y, shade1);
+ hline(x1, x2, y + 1, shade2);
+ }
+
+ LEAVE;
+}
+
+void mogltk::shape::vline(int x, int y1, int y2, ColorP c) {
+ box(x, y1, x, y2, c);
+}
+
+void mogltk::shape::vline3d(int x, int y1, int y2, ColorP shade1, ColorP shade2, bool bevel) {
+ ENTER;
+
+ if (!bevel) {
+ vline(x, y1, y2, shade2);
+ vline(x + 1, y1, y2, shade1);
+ } else {
+ vline(x, y1, y2, shade1);
+ vline(x + 1, y1, y2, shade2);
+ }
+
+ LEAVE;
+}
+
+void mogltk::shape::hline(int x1, int x2, int y, ColorP c1, ColorP c2) {
+ box(x1, y, x2, y, c1, c2, c1, c2);
+}
+
+void mogltk::shape::vline(int x, int y1, int y2, ColorP c1, ColorP c2) {
+ box(x, y1, x, y2, c1, c1, c2, c2);
+}
+
+void mogltk::shape::pixel(int x, int y, ColorP c) {
+ box(x, y, x, y, c);
+}
+
+void mogltk::shape::obox(int x1, int y1, int x2, int y2, ColorP c) {
+ ENTER;
+
+ hline(x1, x2, y1, c);
+ hline(x1, x2, y2, c);
+ vline(x1, y1, y2, c);
+ vline(x2, y1, y2, c);
+
+ LEAVE;
+}
+
+void mogltk::shape::obox(int x1, int y1, int x2, int y2, ColorP c1, ColorP c2, ColorP c3, ColorP c4) {
+ ENTER;
+
+ hline(x1, x2, y1, c1, c2);
+ hline(x1, x2, y2, c3, c4);
+ vline(x1, y1, y2, c1, c3);
+ vline(x2, y1, y2, c2, c4);
+
+ LEAVE;
+}
+
+void mogltk::shape::tbox(mogltk::texture * t, int x1, int y1, int x2, int y2, int tx, int ty, double f, ColorP c) {
+ tbox(t, x1, y1, x2, y2, tx, ty, tx + (int) ((x2 - x1) * f), ty + (int) ((y2 - y1) * f), c);
+}
+
+void mogltk::shape::tbox(mogltk::texture * t, int x1, int y1, int x2, int y2, ColorP c1, ColorP c2, ColorP c3, ColorP c4, int tx, int ty, double f) {
+ tbox(t, x1, y1, x2, y2, c1, c2, c3, c4, tx, ty, tx + (int) ((x2 - x1) * f), ty + (int) ((y2 - y1) * f));
+}
+
+void mogltk::shape::tbox(mogltk::texture * t, int x1, int y1, int x2, int y2, int tx1, int ty1, int tx2, int ty2, ColorP c) {
+ ENTERT;
+
+ c.Bind();
+ t->Bind();
+ glBegin(GL_TRIANGLE_STRIP);
+ glTexCoord2i(tx1, ty1); glVertex2i(x1, y1);
+ glTexCoord2i(tx2 + 1, ty1); glVertex2i(x2 + 1, y1);
+ glTexCoord2i(tx1, ty2 + 1); glVertex2i(x1, y2 + 1);
+ glTexCoord2i(tx2 + 1, ty2 + 1); glVertex2i(x2 + 1, y2 + 1);
+ glEnd();
+
+ LEAVE;
+}
+
+void mogltk::shape::tbox(mogltk::texture * t, int x1, int y1, int x2, int y2, ColorP c1, ColorP c2, ColorP c3, ColorP c4, int tx1, int ty1, int tx2, int ty2) {
+ ENTERT;
+
+ t->Bind();
+ glBegin(GL_TRIANGLE_STRIP);
+ c1.Bind(); glTexCoord2i(tx1, ty1); glVertex2i(x1, y1);
+ c2.Bind(); glTexCoord2i(tx2 + 1, ty1); glVertex2i(x2 + 1, y1);
+ c3.Bind(); glTexCoord2i(tx1, ty2 + 1); glVertex2i(x1, y2 + 1);
+ c4.Bind(); glTexCoord2i(tx2 + 1, ty2 + 1); glVertex2i(x2 + 1, y2 + 1);
+ glEnd();
+
+ LEAVE;
+}
+
+void mogltk::shape::box3d(int x1, int y1, int x2, int y2, ColorP face, ColorP shade1, ColorP shade2, int depth, bool bevel) {
+ ENTER;
+
+ if (!bevel) {
+ shade1.Bind();
+ } else {
+ shade2.Bind();
+ }
+ glBegin(GL_TRIANGLE_FAN);
+ glVertex2i(x1, y1);
+ glVertex2i(x2 + 1, y1);
+ glVertex2i(x2 + 1 - depth, y1 + depth);
+ glVertex2i(x1 + depth, y2 + 1 - depth);
+ glVertex2i(x1, y2 + 1);
+ glEnd();
+
+ if (!bevel) {
+ shade2.Bind();
+ } else {
+ shade1.Bind();
+ }
+ glBegin(GL_TRIANGLE_FAN);
+ glVertex2i(x2 + 1, y2 + 1);
+ glVertex2i(x1, y2 + 1);
+ glVertex2i(x1 + depth, y2 + 1 - depth);
+ glVertex2i(x2 + 1 - depth, y1 + depth);
+ glVertex2i(x2 + 1, y1);
+ glEnd();
+
+ face.Bind();
+ glBegin(GL_TRIANGLE_STRIP);
+ glVertex2i(x1 + depth, y1 + depth);
+ glVertex2i(x2 + 1 - depth, y1 + depth);
+ glVertex2i(x1 + depth, y2 + 1 - depth);
+ glVertex2i(x2 + 1 - depth, y2 + 1 - depth);
+ glEnd();
+
+ LEAVE;
+}
+
+void mogltk::shape::obox3d(int x1, int y1, int x2, int y2, ColorP shade1, ColorP shade2, bool bevel) {
+ ENTER;
+
+ if (!bevel) {
+ obox(x1 + 1, y1 + 1, x2, y2, shade1);
+ obox(x1, y1, x2 - 1, y2 - 1, shade2);
+ } else {
+ obox(x1, y1, x2 - 1, y2 - 1, shade1);
+ obox(x1 + 1, y1 + 1, x2, y2, shade2);
+ }
+
+ LEAVE;
+}
+
+void mogltk::shape::window(int x1, int y1, int x2, int y2, const String & title,
+ ColorP titlecolor, ColorP titlebackcolor,
+ ColorP front, ColorP shade1, ColorP shade2) {
+ ENTER;
+
+ box3d(x1, y1, x2, y2, front, shade1, shade2);
+ hline3d(x1 + 2, x2 - 2, y1 + 19, shade1, shade2, 1);
+ box(x1 + 2, y1 + 2, x2 - 2, y1 + 18, titlebackcolor);
+ text((x1 + x2) / 2, y1 + 2, title, titlecolor, CENTER);
+
+ LEAVE;
+}
+
+void mogltk::shape::text(int x, int y, const String & text, ColorP textcolor, align_t align) {
+ int tsize = SystemFont->singletextsize(text);
+ switch (align) {
+ case LEFT:
+ SystemFont->putcursor(x, y);
+ break;
+ case CENTER:
+ SystemFont->putcursor(x - (tsize / 2), y);
+ break;
+ case RIGHT:
+ SystemFont->putcursor(x - tsize, y);
+ break;
+ }
+ SystemFont->setcolor(textcolor);
+ SystemFont->setshadow(0);
+ SystemFont->printf(text);
+}
+
+void mogltk::shape::text3d(int x, int y, const String & atext, ColorP textcolor,
+ ColorP shade1, ColorP shade2,
+ align_t align, bool bevel) {
+ ENTER;
+
+ SystemFont->setwspace(1);
+ if (!bevel) {
+ text(x - 1, y - 1, atext, shade2, align);
+ text(x + 1, y + 1, atext, shade1, align);
+ } else {
+ text(x - 1, y - 1, atext, shade1, align);
+ text(x + 1, y + 1, atext, shade2, align);
+ }
+ text(x, y, atext, textcolor, align);
+ SystemFont->setwspace(0);
+
+ LEAVE;
+}
+
+void mogltk::shape::button(int x1, int y1, int x2, int y2,
+ const String & atext, bool bevel,
+ ColorP front, ColorP shade1, ColorP shade2,
+ ColorP round, ColorP textcolor,
+ ColorP tshade1, ColorP tshade2) {
+ ENTER;
+
+ box3d(x1, y1, x2, y2, front, shade1, shade2, 2, bevel);
+ hline(x1, x2, y1 - 1, round);
+ hline(x1, x2, y2 + 1, round);
+ vline(x1 - 1, y1, y2, round);
+ vline(x2 + 1, y1, y2, round);
+ pixel(x1, y1, round);
+ pixel(x1, y2, round);
+ pixel(x2, y1, round);
+ pixel(x2, y2, round);
+ text3d((x1 + x2) / 2, (y1 + y2) / 2 - 8, atext, textcolor, tshade1, tshade2, CENTER, bevel);
+
+ LEAVE;
+}
+
+bool mogltk::shape::Enter(bool unbind) {
+ bool was2D = mogltk::glbase::is2D();
+
+ if (!was2D)
+ mogltk::glbase::Enter2DMode();
+
+ if (unbind) mogltk::texture::Unbind();
+
+ return was2D;
+}
+
+bool mogltk::shape::Enter() {
+ return Enter(false);
+}
+
+void mogltk::shape::Leave(bool was2D) {
+ if (!was2D)
+ mogltk::glbase::Leave2DMode();
+}