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#ifndef __BASE_H__
#define __BASE_H__

#include <SDL.h>
#include <Exceptions.h>
#include <texture.h>

namespace mogltk {
    struct rect {
        int x, y, w, h;
    };
    class base : public Base {
      public:
          base(int w = 640, int h = 480, int flags = 0) throw(GeneralException);
	  virtual ~base();
        int GetWidth(void);
        int GetHeight(void);
	virtual void Flip(bool clear = true);
	SDL_Surface * getsurface();
	virtual void Enter2DMode();
	virtual void Leave2DMode();
	virtual bool is2D();
	virtual void changeviewport(int x = 0, int y = 0, unsigned int w = 0, unsigned int h = 0);
        void ToggleFullscreen();
        virtual texture * GrabTexture();
        virtual SDL_Surface * GrabSurface();
      protected:
          base(int, int, int, int);
	void setsurface(SDL_Surface *) throw (GeneralException);
      private:
        int width, height;
        SDL_Surface * surface;
    };
};

#endif