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#ifndef __BASE_H__
#define __BASE_H__
#include <SDL.h>
#include <SDL_opengl.h>
#include <Exceptions.h>
namespace mogltk {
class base : public Base {
public:
base(int w = 640, int h = 480, int flags = 0) throw(GeneralException);
virtual ~base();
int GetWidth(void);
int GetHeight(void);
virtual void Flip(void);
protected:
base(int, int, int, int);
void setsurface(SDL_Surface *) throw (GeneralException);
private:
int width, height;
SDL_Surface * surface;
};
};
#endif
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